v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Flow
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{av}} | {{av}} | ||
− | {{ | + | {{quality|masterwork}} |
− | + | :''The term '''flow''' can be used to refer to several completely different things in ''Dwarf Fortress'': things like [[miasma]] and [[smoke]], and the mechanism by which [[water]] and [[magma]] move. This article describes the latter.'' | |
− | '''Flow''' is a game mechanic used to simulate the motion of '''fluids'''. The two fluids that exist in | + | {{Material properties}} |
− | *Note: In the current release, flow does not seem to appear in magma. Magma follows the same rules of fluid motion and flow, it simply doesn't have flow in the sense that would allow it to power a water | + | '''Flow''' is a game mechanic used to simulate the motion of '''fluids'''. The two fluids that exist in Dwarf Fortress currently are '''[[water]]''' and '''[[magma]]'''. You can identify fluids that are flowing by looking for a tile that is blinking between {{Tile|≈|1:0:1}} and {{Tile|~|1:0:1}} tiles. If you have turned on [[Technical_tricks#Tiles|SHOW_FLOW_AMOUNTS]] you will see the fluid '''depth''' indicator of {{Tile|1|1:0:1}} through {{Tile|7|1:0:1}} instead and will not be able to easily tell if the game considers a tile to be flowing or not. Flow is typically present any time a fluid is in motion, but there are some exceptions which confuse things a bit. |
+ | *Note: In the current release, flow does not seem to appear in magma. Magma follows the same rules of fluid motion and flow, it simply doesn't have flow in the sense that would allow it to power a water wheel. | ||
==Basic Fluid Motion== | ==Basic Fluid Motion== | ||
Line 67: | Line 68: | ||
▒▒▒▒▒ ▒▒▒▒▒ ▒▒▒▒▒ | ▒▒▒▒▒ ▒▒▒▒▒ ▒▒▒▒▒ | ||
</diagram> | </diagram> | ||
− | When done in | + | When done in an u-bend example the pushing above original fluid level can be easily appreciated, although it breaks the laws of regular fluid physics: |
<diagram> | <diagram> | ||
Start Step 1 Step 2 | Start Step 1 Step 2 | ||
Line 80: | Line 81: | ||
▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ | ▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ | ||
</diagram> | </diagram> | ||
− | This is the basic principle that the '''[[magma piston]]''' | + | This is the basic principle that the '''[[magma piston]]''' exploit, if you want to anticipate a future fix or simply want to simulate regular physics fluid behaviour, you can do something like this: |
<diagram> | <diagram> | ||
z-level Start Step 1 Step 2 | z-level Start Step 1 Step 2 |