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Editing Gelder
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Latest revision | Your text | ||
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− | {{Quality| | + | {{Quality|Fine|16:19, 27 November 2014 (UTC)}} |
{{Skill | {{Skill | ||
| color = 6:0 | | color = 6:0 | ||
Line 6: | Line 6: | ||
| job name = [[Gelding]] | | job name = [[Gelding]] | ||
| tasks = | | tasks = | ||
− | * Geld animal | + | * {{k|x}} Geld animal |
| workshop = | | workshop = | ||
* [[Farmer's workshop]]}} | * [[Farmer's workshop]]}} | ||
{{av}} | {{av}} | ||
− | '''Gelder''' is the [[skill]] associated with the ''' | + | '''Gelder''' is the [[skill]] associated with the '''geld''' labor. Gelding allows the castration of [[Gender|male]] animals so they cannot produce offspring. A dwarf more skilled in gelding is less likely to be injured performing the job. |
− | Animals can be | + | Animals can be selected for gelding through the same menus used for [[butcher]]y: |
+ | * go into {{K|v}}iew mode, place the cursor on the animal, go to the {{K|p}}references page and press {{K|x}} to flag (or un-flag) the animal for gelding, or, | ||
+ | * go to the {{K|z}} ([[Status]]) screen, then the [[Status#Animal_Status_Screen|animal status screen]], select the animal and press {{k|x}} to flag (or un-flag) for gelding. | ||
− | + | A geld animal job will be then added to a [[farmer's workshop]]. A gelder will take this job and lead the animal to the workshop, at which point it is instantly castrated. A castrated male's gender will appear as {{DFtext|x{{char|11}}x}} rather than the usual {{DFtext|{{char|11}}}}. | |
− | + | [[Geldable]] animals have {{token|SET_BP_GROUP|c|BY_TYPE|c|LOWERBODY}}{{token|BP_ADD_TYPE|c|GELDABLE}} under {{token|CASTE|c|MALE}} section of their RAWs. | |
− | + | Birds are not geldable. | |
− | + | Incidentally, gelding can occur through combat as well. Attacks aimed at the lower body can cause "a gelding strike" for the same effect. | |
− | |||
− | Incidentally, gelding can occur through combat as well | ||
{{skills}} | {{skills}} |