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− | {{Quality| | + | {{Quality|Superior|10:59, 18 May 2015 (UTC)}} |
{{av}} | {{av}} | ||
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{{Mod}} | {{Mod}} | ||
− | [[Graphics set]]s are used to change the appearance of [[creature]] | + | [[Graphics set]]s are used to change the appearance of [[Main:creature|creatures]] in the game. They usually come with certain [[DF2014:Tilesets|tilesets]] and are designed to work together. They can significantly change the appearance of the game and make it easier for players to tell what is happening onscreen. This page serves as a repository for custom graphic sets made by users. |
==32×32 square graphics sets== | ==32×32 square graphics sets== | ||
− | === | + | ===Vettingr=== |
[[Image:vet_prev.png|thumb|right|Screenshot of game using the Vettlingr Graphics Pack]] | [[Image:vet_prev.png|thumb|right|Screenshot of game using the Vettlingr Graphics Pack]] | ||
{{GraphicsSet | {{GraphicsSet | ||
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| sprite = 32×32 | | sprite = 32×32 | ||
| resolution = 1920×600 | | resolution = 1920×600 | ||
− | | current version = 1. | + | | current version = 1.4 |
− | | df compatible = 0.47. | + | | df compatible = 0.47.04 |
| installation = Instructions at download site | | installation = Instructions at download site | ||
− | | comments = Last updated: | + | | comments = Last updated: Apr 14, 2020. This is a Dwarf Fortress Tileset for 32x32. Featuring over 1000 unique sprites for most creatures, professions and job titles, as well as environments, furniture, items and more. |
If you like your dwarves big-nosed and stunty, with a hint of Anglo-Saxon or Nordic design. Perhaps you like gothic horror or a darker style for your dwarven dungeon paired with a beautiful consistent design. Fret not, thy tileset pack is here! | If you like your dwarves big-nosed and stunty, with a hint of Anglo-Saxon or Nordic design. Perhaps you like gothic horror or a darker style for your dwarven dungeon paired with a beautiful consistent design. Fret not, thy tileset pack is here! | ||
}} | }} | ||
+ | |||
===Meph Tileset=== | ===Meph Tileset=== | ||
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{{GraphicsSet | {{GraphicsSet | ||
<!-- | image = [[Image:meph_tileset_screenshot.png|256px]] --> | <!-- | image = [[Image:meph_tileset_screenshot.png|256px]] --> | ||
− | | download link = | + | | download link = [http://www.bay12forums.com/smf/index.php?topic=161047.0 Official Forum Thread], [http://dffd.bay12games.com/file.php?id=13407 for windows] or [http://dffd.bay12games.com/file.php?id=12516 for linux (Raws/Graphics only)] |
− | | author = | + | | author = Meph |
| sprite = 32×32 | | sprite = 32×32 | ||
| resolution = Variable | | resolution = Variable | ||
− | | | + | | current version = 5.5 |
− | | df compatible = 0.47. | + | | df compatible = 0.47.04 |
− | | installation = | + | | installation = Instructions at download site |
− | | comments = | + | | comments = Last updated: Mar 11, 2020. The Meph tileset is the first graphical 32x32 tileset for Dwarf Fortress. It was born from my research about tilesets, finding old, abandoned 24x and 32x sprites by Dibujor and Obsidian Soul, both inactive since 2015. I thought that their sprites are too good to waste and started with them as a basis for a new tileset. |
− | |||
− | Last updated: Mar 11, 2020. The Meph tileset | ||
− | The Meph tileset | + | The Meph tileset uses Dfhack and TWBT. |
}} | }} | ||
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| installation = Instructions at download site | | installation = Instructions at download site | ||
| comments = Last updated: Jan 15, 2016. The DFgraphics github version is currently the only one actively maintained. | | comments = Last updated: Jan 15, 2016. The DFgraphics github version is currently the only one actively maintained. | ||
− | The first complete 24×24 graphics set for | + | The first complete 24×24 graphics set for Dwarf Fortress, GemSet provides the aesthetics of ASCII and convenience of graphics. |
− | Drawn natively in a 24×24 resolution for 1080p and 4K displays, GemSet uses a bright 32-color palette with the intention of keeping everything crystal-clear on even the highest-resolution displays. All profession graphics are color-coded according to their ASCII counterparts and black has been kept as the dominant color of the graphics set. | + | Drawn natively in a 24×24 resolution for 1080p and 4K displays, GemSet is the highest-resolution graphics set to-date. The entire graphics set uses a bright 32-color palette with the intention of keeping everything crystal-clear on even the highest-resolution displays. All profession graphics are color-coded according to their ASCII counterparts and black has been kept as the dominant color of the graphics set. |
All creature graphics are finished and TWBT support is currently in-development. | All creature graphics are finished and TWBT support is currently in-development. | ||
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| sprite = 18×18 | | sprite = 18×18 | ||
| resolution = 1440×450 | | resolution = 1440×450 | ||
− | | df compatible = 0.47. | + | | current version = 26.3 |
− | | installation = | + | | df compatible = 0.47.xx |
+ | | installation = Available pre-installed or as a patch | ||
| comments = Last updated: Feb 4, 2020 | | comments = Last updated: Feb 4, 2020 | ||
ASCII-Like, uses stylized letters to show what the creature is while still allowing it to look like the letter. Tileset based on [[DF2014:Tileset_repository#18.C3.9718|Haowan]] with opaque ground tiles | ASCII-Like, uses stylized letters to show what the creature is while still allowing it to look like the letter. Tileset based on [[DF2014:Tileset_repository#18.C3.9718|Haowan]] with opaque ground tiles | ||
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}} | }} | ||
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| sprite = 18×18 / [http://www.bay12forums.com/smf/index.php?topic=122400.0 unofficial 16×16 version (Ironhand16 for 0.40.09)] | | sprite = 18×18 / [http://www.bay12forums.com/smf/index.php?topic=122400.0 unofficial 16×16 version (Ironhand16 for 0.40.09)] | ||
| resolution = 1440×450 | | resolution = 1440×450 | ||
− | | current version = 47. | + | | current version = 47.04 |
− | | df compatible = 0.47. | + | | df compatible = 0.47.04 |
| installation = Available pre-installed or as a patch | | installation = Available pre-installed or as a patch | ||
| comments = Last updated: Mar 1, 2020. | | comments = Last updated: Mar 1, 2020. | ||
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==16×16 square graphics sets== | ==16×16 square graphics sets== | ||
+ | |||
+ | ===Beefmo 2012=== | ||
+ | {{GraphicsSet | ||
+ | | download link = [http://dffd.wimbli.com/file.php?id=2087 Beefmo 2012 page on DFFD] | ||
+ | | author = Beefmo and Thirin | ||
+ | | sprite = 16×16 | ||
+ | | resolution = 1024×768 or higher | ||
+ | | current version = 0.54 | ||
+ | | df compatible = 0.34.11 | ||
+ | | installation = Instructions at download site | ||
+ | | comments = Last updated: Dec 26, 2012. No longer maintained. | ||
+ | Exhaustive collection of sprites for all civilized races (dwarves, elves, goblins, humans, and kobolds) including unique images for each profession within each race, as well as zombie, skeleton, and ghost forms. There is also a huge gallery of creatures including livestock, wildlife, and cavern fauna. Many of the animals are collected from other sets and modified to fit, plus many unique to this tile set -- as such it is one of the most comprehensive collections of creature graphics available. Most of the new 2012 animals and animal-men are present, though some are still TBD. The art style is clear and consistent with clean lines and solid colors; classic pixel art. There is also a version available patched onto Obsidian and ready to be used with LNP. This version can be found [http://dffd.wimbli.com/file.php?id=8624 here]. | ||
+ | }} | ||
===Geoduck's 16×16 Graphics Set=== | ===Geoduck's 16×16 Graphics Set=== | ||
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{{GraphicsSet | {{GraphicsSet | ||
| image = [[Image:Geoduck logo.png|256px]] | | image = [[Image:Geoduck logo.png|256px]] | ||
− | | download link = [http://www.geoduckthings.net/dwarf/dwarffortress16.html Geoduck's | + | | download link = [http://www.geoduckthings.net/dwarf/dwarffortress16.html Geoduck's Dwarf Fortress 16x16 page] |
| author = Geoduck | | author = Geoduck | ||
| sprite = 16×16 | | sprite = 16×16 | ||
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| resolution = 1024×768 or higher | | resolution = 1024×768 or higher | ||
| current version = 47.04 | | current version = 47.04 | ||
− | | df compatible = 0.47. | + | | df compatible = 0.47.04 |
| installation = Instructions in readme | | installation = Instructions in readme | ||
| comments = Last updated: March 1, 2020. The DFgraphics github version is currently the only one actively maintained. | | comments = Last updated: March 1, 2020. The DFgraphics github version is currently the only one actively maintained. | ||
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| resolution = 1280 horizontal | | resolution = 1280 horizontal | ||
| current version = 47.04 | | current version = 47.04 | ||
− | | df compatible = 0.47. | + | | df compatible = 0.47.04 |
| installation = [http://mayday.w.staszic.waw.pl/df.php Available as a pre-installed copy]. | | installation = [http://mayday.w.staszic.waw.pl/df.php Available as a pre-installed copy]. | ||
| comments = Last updated: 29 February 2020. The DFgraphics github version is currently the only one actively maintained. | | comments = Last updated: 29 February 2020. The DFgraphics github version is currently the only one actively maintained. | ||
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| resolution = 1024×768 or higher | | resolution = 1024×768 or higher | ||
| current version = 47.04a | | current version = 47.04a | ||
− | | df compatible = 0.47. | + | | df compatible = 0.47.04 |
| installation = Instructions at download site | | installation = Instructions at download site | ||
| comments = Last updated: Apr 6, 2020. The DFgraphics github version is currently the only one actively maintained. '''[https://dwarffortresswiki.org/index.php/File:Obsidian_spritesheet_v1.png Click here for a full sprite sheet!]''' | | comments = Last updated: Apr 6, 2020. The DFgraphics github version is currently the only one actively maintained. '''[https://dwarffortresswiki.org/index.php/File:Obsidian_spritesheet_v1.png Click here for a full sprite sheet!]''' | ||
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| resolution = 1280×400 | | resolution = 1280×400 | ||
| current version = 47.04a | | current version = 47.04a | ||
− | | df compatible = 0.47. | + | | df compatible = 0.47.04 |
| installation = Available pre-installed or as a patch | | installation = Available pre-installed or as a patch | ||
| comments = Phoebus quit supporting it but community tries to keep it up to date, see github repo | | comments = Phoebus quit supporting it but community tries to keep it up to date, see github repo | ||
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| resolution = 1280×400 | | resolution = 1280×400 | ||
| current version = 47.04 | | current version = 47.04 | ||
− | | df compatible = 0.47. | + | | df compatible = 0.47.04 |
| installation = Instructions at download site | | installation = Instructions at download site | ||
− | |||
A tile and graphic set created with a simple, clean look as a goal. Inspired by Jolly Bastion and referenced from tile sets that have come before. This graphic and tileset is still very much a WIP. It should be completely playable as it is based off Phoebus' Tileset and comes with all of it's graphical assets. | A tile and graphic set created with a simple, clean look as a goal. Inspired by Jolly Bastion and referenced from tile sets that have come before. This graphic and tileset is still very much a WIP. It should be completely playable as it is based off Phoebus' Tileset and comes with all of it's graphical assets. | ||
}} | }} | ||
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| resolution = 1024×768 | | resolution = 1024×768 | ||
| current version = 47.01 | | current version = 47.01 | ||
− | | df compatible = 0.47. | + | | df compatible = 0.47.04 |
| installation = Instructions at download site | | installation = Instructions at download site | ||
| comments = Last updated: Feb 3, 2020. The DFgraphics github version is currently the only one actively maintained. | | comments = Last updated: Feb 3, 2020. The DFgraphics github version is currently the only one actively maintained. | ||
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| installation = Instructions at download site | | installation = Instructions at download site | ||
| comments = Last updated: December 6, 2015. No longer maintained. | | comments = Last updated: December 6, 2015. No longer maintained. | ||
− | That's it. Engraved | + | That's it. Engraved Dwarf Fortress. |
The idea of this set arose after a series of experiments including noise application to other tilesets, and, in other hand, after 4 year study of art history. Resulting tileset looks like hand drawn graphics and engravings made in XV-XVI century or maps of same epoch. | The idea of this set arose after a series of experiments including noise application to other tilesets, and, in other hand, after 4 year study of art history. Resulting tileset looks like hand drawn graphics and engravings made in XV-XVI century or maps of same epoch. | ||
}} | }} | ||
+ | ==12×12 square graphics sets== | ||
+ | |||
+ | ===Geoduck's 12×12 Graphics Set=== | ||
+ | [[File:Zscr-geoduck.jpg|thumb|right|Screenshot of game using Geoduck's Graphics Set and Shizzle's ASCII tileset]] | ||
+ | {{GraphicsSet | ||
+ | | image = [[Image:Geoduck12x12dwarfsample2.png|256px]] | ||
+ | | download link = [http://www.geoduckthings.net/dwarf/dwarffortress.html Geoduck's 12x12 Dwarf Fortress page] | ||
+ | | author = Geoduck | ||
+ | | sprite = 12×12 | ||
+ | | resolution = 1024×768 | ||
+ | | current version = 3.0 | ||
+ | | df compatible = 0.34.11 | ||
+ | | installation = Instructions at download site | ||
+ | | comments = Last updated: May 22, 2013 | ||
+ | Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine the compactness of 12×12 tiles with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but inspired in part by PTTG's graphics set for .40d. Goblin design taken from Dwarf Fortress Forum game-image. | ||
+ | }} | ||
==10×10 square graphics sets== | ==10×10 square graphics sets== | ||
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| resolution = Any | | resolution = Any | ||
| current version = 6.6.0 (Github: 47.04) | | current version = 6.6.0 (Github: 47.04) | ||
− | | df compatible = 0.47. | + | | df compatible = 0.47.04 |
| installation = Unzip over DF install | | installation = Unzip over DF install | ||
| comments = Last updated: Apr 4, 2020 | | comments = Last updated: Apr 4, 2020 | ||
Sharp looking, vanilla styled tilesets that strive to strike a good balance between nice, attractive graphics, while avoiding odd graphical oddities. I have positioned many tiles carefully and put a lot of thought into each one, often obsessively so. I find the cumulative differences from the ASCII add quite a bit to the game. I'm a bit of a perfectionist and the update log attests to that, but the result is pleasing and well-polished. Alternate walls are included, as is the color set and racial graphics for dwarves, humans, elves, goblins, and kobolds. | Sharp looking, vanilla styled tilesets that strive to strike a good balance between nice, attractive graphics, while avoiding odd graphical oddities. I have positioned many tiles carefully and put a lot of thought into each one, often obsessively so. I find the cumulative differences from the ASCII add quite a bit to the game. I'm a bit of a perfectionist and the update log attests to that, but the result is pleasing and well-polished. Alternate walls are included, as is the color set and racial graphics for dwarves, humans, elves, goblins, and kobolds. | ||
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}} | }} | ||
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{{Category|Interface}} | {{Category|Interface}} | ||
{{Category|Graphics}} | {{Category|Graphics}} | ||
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