v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Guildhall
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 9: | Line 9: | ||
==Fortress mode== | ==Fortress mode== | ||
− | Guildhalls are designated [[ | + | Guildhalls are designated {{K|l}}[[Location|ocations]] in fortress mode, designated from any [[meeting area]]. |
− | Upon creation ({{K| | + | Upon creation ({{K|i}}->{{K|m}}-{{K|l}}-{{K|a}}-{{K|g}}), the new guildhall will be given a random name, which may be based on the profession of the associated guild, for example {{dftext|"The Grove of Deer"|}} for Rangers - it can be renamed by pressing {{k|n}} in the locations screen. Once a guildhall is set up, you can see its [[room value]] on the locations screen, which also tells you if the guildhall is up to the desired standard - when it says '''{{dftext|Agreed to build guildhall|2:1}}''' the requirements are not yet met. |
===Uses=== | ===Uses=== |