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Editing Historical figure
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− | Historical figures mainly relate to what is abstractly offloaded (i.e. forgotten) or explicitly tracked by the game. The game can't keep track of every single creature in the world, but it has to keep things interesting for your [[Fortress mode|fortress]], [[Adventure mode|adventurer]], or [[legends]]; as such, there are a number of rules that define who gets to become a historical figure | + | |
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+ | In [[world generation]], due to memory constraints, most population numbers have to be treated abstractly, a small percentage of the population is treated explicitly, i.e. the game keeps track of all of their history. These people are called '''historical figures''', or ''histfig'' for short. | ||
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+ | Historical figures mainly relate to what is abstractly offloaded (i.e. forgotten) or explicitly tracked by the game. The game can't keep track of every single creature in the world, but it has to keep things interesting for your [[Fortress mode|fortress]], [[Adventure mode|adventurer]], or [[legends]]; as such, there are a number of rules that define who gets and who doesn't get to become a historical figure. These rules are mostly there to guarantee a consistency of gameplay experience, so that people you encounter don't suddenly disappear from the game as they are offloaded. | ||
− | == In world generation | + | == In world generation == |
− | In each [[site]], a percentage of the actual population is tracked | + | In each [[site]], a percentage of the actual population is tracked. This is include nobility and their entourage. Their family relationships, titles and heroic feats (e.g. kill lists) are stored for you to discover. All [[Semi-megabeast|(semi-)]][[megabeast]]s, unique [[demon]]s, [[forgotten beast]]s, [[titan]]s and other such {{token|POWER}} creatures are historical figures. Other "villaneous" creatures such as [[necromancer]]s, [[vampire]]s, [[werebeast]]s, [[night troll]]s, [[Boss|bosses]] of criminal organisations (along with all their families and other such relationships) are also historical figures. Likewise, animals that somehow become enemies of a civilization become historical figures. |
== In fortress mode == | == In fortress mode == | ||
− | Your seven starting dwarves are generated ''ex nihilo'' | + | Your seven starting dwarves are generated ''ex nihilo'', and so are the first two hardcoded [[Immigration|migration]] waves. However, they become historical figures as they appear, and the game will keep track of them if you retire or abandon your fortress. All subsequent migrants are taken from actual histfig populations, as are [[visitor]]s, [[diplomat]]s, [[caravan]]s and [[invader]]s. |
− | Wildlife is abstracted away, except if an animal gets a [[name]] for some reason (e.g. killing one of your dwarves), in which case they also become a historical figure | + | Wildlife is abstracted away, except if an animal gets a [[name]] for some reason (e.g. killing one of your dwarves), in which case they also become a historical figure. |
== In adventure mode == | == In adventure mode == | ||
− | + | Your adventurer is generated ''ex nihilo'', but they become a historical figure if you die or retire. Anyone with a name you encounter also becomes a historical figure if they weren't already. This includes companions, people you take quests from, people in your kill list and people you talk to. | |
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− | Anyone with a name | ||
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