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− | + | {{Quality|Superior|10:08, 8 May 2015 (UTC)}} | |
− | {{Quality| | ||
{{av}} | {{av}} | ||
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== Advice == | == Advice == | ||
<!-- General suggestions and philosophy --> | <!-- General suggestions and philosophy --> | ||
− | * Keep in mind that ''Dwarf Fortress'' doesn't have a "win" condition, just one lose condition {all your dwarves die}, | + | * Keep in mind that ''Dwarf Fortress'' doesn't have a "win" condition. It just has a long series of "lose" conditions. (Well, really just one lose condition {all your dwarves die}, but many ways to accomplish it.) |
** It's not a guaranteed loss if you only have children and insane adults left. Migrants might come and kids might live long enough to grow up. | ** It's not a guaranteed loss if you only have children and insane adults left. Migrants might come and kids might live long enough to grow up. | ||
− | ** You can also { | + | ** You can also {Abandon Fortress} and put your hard-won experience to use building a new, better fortress elsewhere. |
* Learn the [[controls_guide|controls]]. There are lots, and learning them may seem daunting at first, but once you get the basics down (like how to check the status of your dwarves or the hotkeys for building certain structures), you'll find yourself playing much more efficiently. | * Learn the [[controls_guide|controls]]. There are lots, and learning them may seem daunting at first, but once you get the basics down (like how to check the status of your dwarves or the hotkeys for building certain structures), you'll find yourself playing much more efficiently. | ||
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* Plan ahead a little during construction. When building your first couple dozen rooms, consider that in the future you might want to make certain busy hallways wider so dwarves aren't always climbing over each other. This will be a lot easier if you put rooms back an extra tile so you don't have to rebuild everything. | * Plan ahead a little during construction. When building your first couple dozen rooms, consider that in the future you might want to make certain busy hallways wider so dwarves aren't always climbing over each other. This will be a lot easier if you put rooms back an extra tile so you don't have to rebuild everything. | ||
− | * Think three-dimensionally. You have a Z-axis | + | * Think three-dimensionally. You have a Z-axis. Things will be much closer when they're downstairs one floor than if they're 20 tiles away down the hallway. Also note that, with the default [[tilesets|tileset]], your display of the fortress is not square, so north/south distances will appear longer than east/west distances -- they aren't. |
== Tips == | == Tips == |