v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Insurrection
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | {{Quality|Fine}} | |
− | {{Quality| | ||
{{av}} | {{av}} | ||
+ | |||
+ | {{new in|v0.44.01}} | ||
+ | |||
+ | | ||
'''Insurrections''' are brutal and violent changes of loyalty within an entity site. They currently only happen in [[world generation]] and [[adventure mode]], and your adventurer may well start the game in the middle of one. Conversations with bystanders will helpfully provide the player with a modicum of information about what's going on, but the result is just a lot of inchoate fighting among a [[site]]'s residents, accompanied by a huge [[FPS]] drop. | '''Insurrections''' are brutal and violent changes of loyalty within an entity site. They currently only happen in [[world generation]] and [[adventure mode]], and your adventurer may well start the game in the middle of one. Conversations with bystanders will helpfully provide the player with a modicum of information about what's going on, but the result is just a lot of inchoate fighting among a [[site]]'s residents, accompanied by a huge [[FPS]] drop. | ||
− | Insurrections are distinct from [[Faction#Loyalty_cascade|loyalty cascades]], which stem from a bug caused by unusual player actions (taming enemy mounts or ordering your squads to kill merchants from your own civilization). By contrast, insurrections are programmed into the game ''by design'' and don't need player input to happen. They are also distinct from single troublemakers that are part of a fortress' daily life: [[berserk]]ers, [[vampire]]s, [[werebeast]]s, [[Tavern|brawlers]], [[tantrum]]s, etc. in that they are ''concerted actions'' involving large parts of a | + | Insurrections are distinct from [[Faction#Loyalty_cascade|loyalty cascades]], which stem from a bug caused by unusual player actions (taming enemy mounts or ordering your squads to kill merchants from your own civilization). By contrast, insurrections are programmed into the game ''by design'' and don't need player input to happen. They are also distinct from single troublemakers that are part of a fortress' daily life: [[berserk]]ers, [[vampire]]s, [[werebeast]]s, [[Tavern|brawlers]], [[tantrum]]s, etc. in that they are ''concerted actions'' involving large parts of a population's site. |
== Causes == | == Causes == | ||
− | Periodically, in world generation or [[World activities|post-worldgen]], a civilization will invade another. Assuming they don't raze the occupied [[site]]s, the conquerors will then incorporate their population into theirs. (This is partly the reason why so many civilizations and sites are multi-racial in DF versions since 0.40.) However, sites can be [[claim|claimed]] by multiple civilizations, and the old one still lays its claim to the occupied region. Additionally, populations from the former civilization may still feel allegiance to it, against the occupiers. The end result is that part of the occupied population will attack the occupation's administrators and soldiers in an attempt to rejoin their former civ. | + | Periodically, in world generation or [[World activities|post-worldgen]], a civilization will invade another. Assuming they don't raze the occupied [[site]]s, the conquerors will then incorporate their population into theirs. (This is partly the reason why so many civilizations and sites are multi-racial in DF versions since 0.40.) However, sites can be [[claim|claimed]] by multiple civilizations, and the old one still lays its claim to the occupied region. Additionally, populations from the former civilization may still feel allegiance to it, against the occupiers. The end result is that part of the occupied population will attack the occupation's administrators and soldiers in an attempt to rejoin their former civ. The exact mechanisms of how an insurrection is triggered and how many citizens decide to switch are still unclear. Insurrections currently do ''not'' happen in any of the [[holding]]s you have [[mission|conquered]] and occupied. |
− | |||
− | The | ||
− | |||
− | Insurrections currently do ''not'' happen in | ||
== In adventure mode == | == In adventure mode == | ||
− | Insurrections aren't too hard to stumble into in adventure mode, because there are so many [[war]]s and invasions that set things up for them to happen, especially [[World activities|after world generation]]. As stated above, your adventurer may even start in the middle of one, usually to the player's great confusion. Presumably, joining either side will make you an enemy of the opposite [[faction]], and if you started the game as a [[hearthperson]] | + | Insurrections aren't too hard to stumble into in adventure mode, because there are so many [[war]]s and invasions that set things up for them to happen, especially [[World activities|after world generation]]. As stated above, your adventurer may even start in the middle of one, usually to the player's great confusion. Presumably, joining either side will make you an enemy of the opposite [[faction]], and if you started the game as a [[hearthperson]] the side will already be picked for you. Because so many things are going on at the same time, and the numbers involved, insurrections are not very pleasant to navigate and each turn may take a considerable amount of real time to take. You also run the risk of being attacked by random people without really knowing in advance if they're going to be hostile. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |