v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Interface.txt
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | {{Quality|Superior|20:29, 30 April 2013 (UTC)}} | |
− | {{Quality| | ||
{{av}} | {{av}} | ||
− | {{file|DF/data/init/ | + | {{file|DF/data/init/colors.txt}} |
− | + | See [[Controls]] for the default key binds. | |
− | + | __TOC__ | |
+ | ==Key bindings== | ||
'''Key bindings''' determine how the game responds to the user (you) pressing different keys on their keyboard, numberpad, laptop, whatever. | '''Key bindings''' determine how the game responds to the user (you) pressing different keys on their keyboard, numberpad, laptop, whatever. | ||
− | + | To access the key bindings, start a game(or just edit [[Interface.txt#Vanilla interface.txt|interface.txt]]), then hit {{k|Esc}} - using the up/down arrows, highlight "Key Bindings" and hit {{k|Enter}}. This then shows the various game mode/screen categories (and [[Macros]]) selecting one shows all of the bindable game commands in that category. | |
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | On the left you see you see list of bindable commands and on the right side you see "Add binding" option the "Don't repeat", "Delayed repeat" and "Immediate repeat" after that refer to what happens when you hold down the key, the one in red is selected and finally the ones starting with "By position: " and "By letter: " are the currently set binds of the command. | |
− | |||
− | + | For example if you wanted to add {{k|9}} to "Select" command(odd, but your choice) you would then select the General category, press right on the first command(Select) and hit {{k|Enter}} on the "Add binding" option to open a key registration prompt and then press {{k|9}} and select whether you want to bind [[#Differences_between_KEY_and_SYM|by position or by key]] and hit {{k|Enter}} or if you hit the wrong button {{k|Esc}}(or whatever you have set to "Main menu" or "Leave screen" keys) to abort. However, you'd then have to find any action that '''also''' is controlled by {{k|9}}, or you'll be sending '''both''' commands every time you hit that key. Changes should be planned carefully with that last in mind. To remove the command you added select the "By letter: 9" or "By position: 9" or "By position: Numpad 9" on the select command with arrow keys and press backspace(your "String: Backspace" key) to delete the keybind. | |
− | + | Additional commands can be viewed by scrolling using the up/down arrows, or by screen using the page up/page down keys (unless you've changed those). | |
− | + | ==Additional Up/Down Z-Level Keys== | |
− | + | One of the more common key binding changes, is to use the comma {{k|,}} and period {{k|.}}, rather than {{k|<}} and {{k|>}} (the same keys + {{k|Shift}}) for up/down [[z-level]]s, thus avoiding the need to use two hands/keys for this common action. | |
− | + | You'll need to add the following in the general category. | |
− | + | Move view/cursor up (z) By position/letter: , | |
+ | Move view/cursor down (z) By position/letter: . | ||
− | + | ''Then, also '''be sure''' remove'' the following entry from the dwarf mode, | |
− | + | Main: One-Step By letter: . | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | This avoids advancing the game one [[Frames per second|step]] each time you move the game view "down" one [[z-level]], since both would be controlled by the {{k|.}} key. But advancing one step would become unbound so you could use {{k|<}} or {{k|>}} or any other '''unused''' key for that. | |
− | |||
− | + | Some players may feel more comfortable by switching the PgDn/PgUp keys to control moving between z-levels, though this is not recommended should you use the numpad for movement. | |
− | + | == Laptop Bindings == | |
− | + | [[40d:Key_bindings#Laptop Bindings|40d version]] required some editing to use non-numpad versions of keys but this is no longer necessary so there are no longer any changes possible that could make laptop keyboards easier to use for playing DF. | |
− | |||
− | |- | ||
− | |||
− | |||
− | |||
− | |||
− | + | == Vanilla interface.txt == | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{{gamedata}} | {{gamedata}} | ||
− | + | == Key syntax == | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | === | + | ===<code>SYM</code>=== |
− | + | <code>SYM</code> is used for keys listed as {{DFtext|By position}} in the keybinding menu. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | <code>SYM</code> is used for keys listed as {{DFtext|By position}} in the | ||
Syntax: | Syntax: | ||
Line 148: | Line 66: | ||
For example, <code>[SYM:0:A]</code> represents {{k|a}}, <code>[SYM:1:Enter]</code> represents {{k|Shift}}-{{k|Enter}}, and <code>[SYM:6:Left]</code> represents {{k|Ctrl}}-{{k|Alt}}-{{k|←}}. | For example, <code>[SYM:0:A]</code> represents {{k|a}}, <code>[SYM:1:Enter]</code> represents {{k|Shift}}-{{k|Enter}}, and <code>[SYM:6:Left]</code> represents {{k|Ctrl}}-{{k|Alt}}-{{k|←}}. | ||
− | The key can be any letter or number, or can be listed by name. This is useful when typing the actual symbol would cause a syntax error (for example, <code>[ | + | The key can be any letter or number, or can be listed by name. This is useful when typing the actual symbol would cause a syntax error (for example, <code>[KEY:0:]]</code> and <code>[KEY:0::]</code> cause errors instead of representing {{k|]}} and {{k|:}}), or when the symbol isn't type-able (it's hard to insert a backspace character in a basic text editor without deleting something). |
− | === | + | ===<code>KEY</code>=== |
− | <code>KEY</code> is a simpler version of <code>SYM</code>, only allowing plain keys (no modifiers). These are listed as {{DFtext|By letter}} in the | + | <code>KEY</code> is a simpler version of <code>SYM</code>, only allowing plain keys (no modifiers). These are listed as {{DFtext|By letter}} in the keybinding menu. |
Syntax: <pre>[KEY:Key]</pre> | Syntax: <pre>[KEY:Key]</pre> | ||
Line 158: | Line 76: | ||
For example, <code>[KEY:a]</code> represents the {{k|a}} key. | For example, <code>[KEY:a]</code> represents the {{k|a}} key. | ||
− | + | ===Differences between <code>KEY</code> and <code>SYM</code>=== | |
− | |||
− | |||
<code>KEY</code> '''does''' allow special characters '''if''' they are able to be typed. For example, <code>[KEY:%]</code> is equivalent to <code>[SYM:1:5]</code>. Note that <code>SYM</code> requires the key on the keyboard, while <code>KEY</code> requires the letter generated. | <code>KEY</code> '''does''' allow special characters '''if''' they are able to be typed. For example, <code>[KEY:%]</code> is equivalent to <code>[SYM:1:5]</code>. Note that <code>SYM</code> requires the key on the keyboard, while <code>KEY</code> requires the letter generated. |