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Editing Interface.txt
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− | + | {{Quality|Superior|20:29, 30 April 2013 (UTC)}} | |
− | {{Quality| | ||
{{av}} | {{av}} | ||
{{file|DF/data/init/interface.txt}} | {{file|DF/data/init/interface.txt}} | ||
: ''See [[Controls]] for the default key binds.'' | : ''See [[Controls]] for the default key binds.'' | ||
+ | |||
+ | The game key bindings are stored in '''interface.txt''', they can be configured in the 'Key Bindings' section of the game settings or by editing this file directly. | ||
'''Key bindings''' determine how the game responds to the user (you) pressing different keys on their keyboard, numberpad, laptop, whatever. | '''Key bindings''' determine how the game responds to the user (you) pressing different keys on their keyboard, numberpad, laptop, whatever. | ||
− | + | == Changing Key bindings == | |
+ | To change the key bindings through the in-game interface. Start the game, then hit {{k|Esc}} - using the up/down arrows, highlight "Key Bindings" and hit {{k|Enter}}. This then shows the various game mode/screen categories (and [[Macros]]) selecting one shows all of the bindable game commands in that category. | ||
− | + | On the left you see you see list of bindable commands and on the right side you see "Add binding" option the "Don't repeat", "Delayed repeat" and "Immediate repeat" after that refer to what happens when you hold down the key, the one in red is selected and finally the ones starting with "By position: " and "By letter: " are the currently set binds of the command. | |
− | {| | + | For example if you wanted to add {{k|9}} to "Select" command(odd, but your choice) you would then select the General category, press right on the first command(Select) and hit {{k|Enter}} on the "Add binding" option to open a key registration prompt and then press {{k|9}} and select whether you want to bind [[#Differences_between_KEY_and_SYM|by position or by key]] and hit {{k|Enter}} or if you hit the wrong button {{k|Esc}}(or whatever you have set to "Main menu" or "Leave screen" keys) to abort. However, you'd then have to find any action that '''also''' is controlled by {{k|9}}, or you'll be sending '''both''' commands every time you hit that key. Changes should be planned carefully with that last in mind. To remove the command you added select the "By letter: 9" or "By position: 9" or "By position: Numpad 9" on the select command with arrow keys and press backspace (your "String: Backspace" key) to delete the keybind. |
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− | |} | ||
− | + | Additional commands can be viewed by scrolling using the up/down arrows, or by screen using the page up/page down keys (unless you've changed those). | |
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− | + | ===Additional Up/Down Z-Level Keys=== | |
− | + | One of the more common key binding changes, is to use the comma {{k|,}} and period {{k|.}}, rather than {{k|<}} and {{k|>}} (the same keys + {{k|Shift}}) for up/down [[z-level]]s, thus avoiding the need to use two hands/keys for this common action. | |
− | + | You'll need to add the following in the general category. | |
− | + | Move view/cursor up (z) By position/letter: , | |
+ | Move view/cursor down (z) By position/letter: . | ||
− | + | ''Then, also '''be sure''' remove'' the following entry from the dwarf mode, | |
− | + | Main: One-Step By letter: . | |
− | + | This avoids advancing the game one [[Frames per second|step]] each time you move the game view "down" one [[z-level]], since both would be controlled by the {{k|.}} key. But advancing one step would become unbound so you could use {{k|<}} or {{k|>}} or any other '''unused''' key for that. | |
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− | + | Some players may feel more comfortable by switching the PgDn/PgUp keys to control moving between z-levels, though this is not recommended should you use the numpad for movement. | |
− | + | === Laptop Bindings === | |
− | + | [[40d:Key_bindings#Laptop Bindings|40d version]] required some editing to use non-numpad versions of keys but this is no longer necessary so there are no longer any changes possible that could make laptop keyboards easier to use for playing DF. | |
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== interface.txt == | == interface.txt == | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | |||
! Repeat Style | ! Repeat Style | ||
+ | ! Behavior | ||
|- | |- | ||
| <code>REPEAT_NOT</code> | | <code>REPEAT_NOT</code> | ||
− | | | + | | The action does not repeat at all; pressing the key performs the action exactly once, no matter how long it is held. |
|- | |- | ||
| <code>REPEAT_SLOW</code> | | <code>REPEAT_SLOW</code> | ||
− | | | + | | The action repeats after a delay of [[DF2014:Technical_tricks#Keyboard|<code>KEY_HOLD_MS</code>]] milliseconds. |
|- | |- | ||
| <code>REPEAT_FAST</code> | | <code>REPEAT_FAST</code> | ||
− | | | + | | The action repeats immediately. |
|} | |} | ||
It is not possible to specify key bindings with different repeat styles for the same action; if more than one <code>BIND</code> exists for the same action, the repeat style of the last <code>BIND</code> is used for all bound keys. | It is not possible to specify key bindings with different repeat styles for the same action; if more than one <code>BIND</code> exists for the same action, the repeat style of the last <code>BIND</code> is used for all bound keys. | ||
− | Vanilla interface.txt already includes <code>BIND</code> | + | Vanilla interface.txt already includes <code>BIND</code> entires for all valid actions. It is possible to remove all key bindings for a given action by removing all <code>SYM</code> and <code>KEY</code> entries after the action's <code>BIND</code>, and (optionally) removing the <code>BIND</code> itself. This, however, can result in frequent warnings output to the terminal if the game wants to display a key binding for the action (e.g. {{DFtext|;: Movies}} in the Dwarf Mode side bar; one can mitigate this by closing the side bar with {{k|Tab}}). |
====SYM==== | ====SYM==== |