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Editing Justice

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[[File:dwarf_justice.png|thumb|When you forget the Baron's demands for 3 flutes.<br />''Art by MK01'']]
 
[[File:dwarf_justice.png|thumb|When you forget the Baron's demands for 3 flutes.<br />''Art by MK01'']]
  
The '''justice''' system is present to punish criminals. Justice is administered by a [[sheriff]] or [[captain of the guard]], and is used to deal with criminal acts committed in the fortress by citizens or [[visitor]]s; for example, dwarves disobeying their betters, breaking furniture, starting fights, etc.  
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The '''justice''' system is present to punish criminals. Justice is administered by a [[sheriff]] or [[captain of the guard]], and is used to deal with criminal acts committed in the fortress by citizens or [[visitor]]s, for example; dwarves disobeying their betters, breaking furniture, starting fights, etc.  
  
 
== Screen ==
 
== Screen ==
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==Punishments==
 
==Punishments==
Dwarves who misbehave can receive punishments if a [[sheriff]] has been assigned.  
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Dwarves who misbehave can receive punishments if a [[sheriff]] has been assigned. In increasing order of severity (at least that's what the dwarves think):
 
 
In increasing order of severity (at least, that's what the dwarves think):
 
 
# Beating by a [[fortress guard]] (more dangerous than it sounds, see below)
 
# Beating by a [[fortress guard]] (more dangerous than it sounds, see below)
 
# Imprisonment for a period of time.
 
# Imprisonment for a period of time.
 
# Hammering by the [[Hammerer]].
 
# Hammering by the [[Hammerer]].
  
The punishment for a crime, or series of crimes, will be issued by the [[sheriff]] or by a member of the [[fortress guard]]. If the crime calls for imprisonment, then the guard will try to put the prisoner in [[jail]]; if no jails are available, the guard will "downgrade" the punishment to a beating, giving the criminal an unhappy thought and the injured party (i.e. the dwarf injured by the criminal, if one exists) a happy thought. If the crime calls for hammer strikes, then the hammerer will attach the prisoner to a restraint before carrying out the sentence; if no justice restraints are available, the punishment will be downgraded to a beating. All punishments will give the criminal an unhappy thought (and the guard/Hammerer a happy thought).
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The punishment for a crime, or series of crimes, will be issued by the [[sheriff]] or by a member of the [[fortress guard]]. If the crime calls for imprisonment, then the guard will try to put the prisoner in [[jail]]; if no jails are available, the guard will "downgrade" the punishment to a beating, giving the criminal an unhappy thought and the injured party (i.e. the dwarf injured by the criminal, if one exists) a happy thought. If the crime calls for hammer strikes, then the Hammerer will attach the prisoner to a restraint before carrying out the sentence; if no justice restraints are available, the punishment will be downgraded to a beating. All punishments will give the criminal an unhappy thought (and the guard/Hammerer a happy thought).
  
Note that it is usually not a good idea to train your guards to physical perfection, if you want your dwarves to survive beatings:
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Note that it is usually not a good idea to train your guards to physical perfection if you want your dwarves to survive beatings:
 
Punches to the head have a very high fatality rate, possibly due to a bug {{bug|2907}}. Therefore it is wise to ensure that any criminals scheduled for beating are fitted with a metal helm as quickly as possible (if you want them to live). Even without headstrikes, beatings can easily result in broken bones or organ damage, making prison sentences a less risky option.
 
Punches to the head have a very high fatality rate, possibly due to a bug {{bug|2907}}. Therefore it is wise to ensure that any criminals scheduled for beating are fitted with a metal helm as quickly as possible (if you want them to live). Even without headstrikes, beatings can easily result in broken bones or organ damage, making prison sentences a less risky option.
  
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If the criminal is a [[visitor]], it is entirely possible for them to run away from your fortress before punishment is delivered.
 
If the criminal is a [[visitor]], it is entirely possible for them to run away from your fortress before punishment is delivered.
  
The level of punishment is determined by the civilisation's [[ethics]].
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The level of punishment is determined by the civilisation's [[Ethics]].
* PUNISH_SERIOUS will result in either a beating or a month in prison.
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PUNISH_SERIOUS will result in either a beating or a month in prison
* PUNISH_CAPITAL will result in either 8 months in prison or 50 hammerstrikes.
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PUNISH_CAPITAL will result in either 8 months in prison or 50 hammerstrikes
  
 
==Cages and Chains==
 
==Cages and Chains==
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==Backlog==
 
==Backlog==
Dwarven justice has no statute of limitations, so if you've delayed appointing the "executive" nobility for some time, there might be a long list of delinquents and open sentences pending. The law will swiftly proceed to chaining up all delinquents and, once all chains are occupied, beating up any remaining free "criminals". Therefore, beatings are avoided only by constructing restraints first, and possibly way more than recommended.
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Dwarven Justice has no statute of limitations, so if you've delayed appointing the "executive" nobles for some time, there might be a long list of delinquents and open sentences pending. The law will swiftly proceed to chaining up all delinquents and, once all chains are occupied, beating up any remaining free "criminals". Therefore, beatings are avoided only by constructing restraints first, and possibly way more than recommended.
  
 
==Exemption==
 
==Exemption==

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