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Editing Knowledge
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− | + | {{Quality|Tattered|06:10, 17 May 2015 (UTC)}} | |
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− | '''Knowledge''' is a feature in ''Dwarf Fortress'' which is at the heart of decision | + | '''Knowledge''' is a feature in ''Dwarf Fortress'' which is at the heart of decision making by the [[historical figure]]s. Historical figures can know about [[site|sites]], events, [[regions]], other historical figures, creatures, and art forms, but also a number of academic topics as well as secrets. |
== Overview == | == Overview == | ||
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Knowledge can be spread through different methods, including books, observation, rumors, and apprenticeship. | Knowledge can be spread through different methods, including books, observation, rumors, and apprenticeship. | ||
− | + | == Historical Knowledge == | |
− | + | Knowledge of other historical features of your world, such as sites, people, regions and artifacts can be obtained by a historical figure through seeing those things, [[Rumor|rumors]], and reading [[Book|books]] about them. In fort mode this knowledge is of limited use. In adventure mode, knowledge is reflected in the [[Adventurer_mode#Quests|questlog]], and necessary for historical figures for them to be able to tell you the location of a place or to form [[reputation]]-awarding opinions on you. | |
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− | Knowledge of other historical features of your world, such as sites, people, regions and | ||
== Topics == | == Topics == | ||
{{main|Topic}} | {{main|Topic}} | ||
− | Academic knowledge is handled through [[libraries]], where [[ | + | Academic knowledge is handled through [[libraries]], where [[Scholars]] ponder, discuss, and research [[topics]]. They may make discoveries and [[writer|write]] [[scroll]]s or [[quire]]s. Topics can be learned through reading about them, as well as through apprenticeship, where a teacher will teach the topics directly to their apprentice. Research itself is an extremely slow process, and it is recommended to use books or apprenticeship to further knowledge development. Academic knowledge currently has limited application, the prime effect being the unlocking of [[Book#Literary_Forms|literary forms]]. |
The nine main branches of knowledge are: mathematics, philosophy, history, geography, medical science, natural science, astronomy, engineering, and chemistry. These all have their own sub-categories, which usually require the base branch to discover. | The nine main branches of knowledge are: mathematics, philosophy, history, geography, medical science, natural science, astronomy, engineering, and chemistry. These all have their own sub-categories, which usually require the base branch to discover. | ||
− | == Art | + | == Art Forms == |
+ | |||
{{main|Performer}} | {{main|Performer}} | ||
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{{main|Necromancer}} | {{main|Necromancer}} | ||
− | Knowledge of secrets can be obtained though reading | + | Knowledge of [[Necromancer|secrets]] can be obtained though reading a slab, books, or apprenticeship. |
{{Translation| dwarven = misttar | elvish = ipeÿa | goblin = amos | human = fedem}} | {{Translation| dwarven = misttar | elvish = ipeÿa | goblin = amos | human = fedem}} |