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Editing Known bugs and issues
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− | {{Quality| | + | {{Quality|Superior|23:36, 4 September 2013 (UTC)}} |
− | {{av}} | + | {{av}}{{catbox|DF2014:Bugs}} |
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:''"Bugs" redirects here. For insects, see [[Vermin]] and [[Creature]].'' | :''"Bugs" redirects here. For insects, see [[Vermin]] and [[Creature]].'' | ||
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− | + | Dwarf Fortress is a constant work in progress, and is thus full of '''bugs'''. Some of them are minor and completely harmless, some are small and annoying, and some are major and even game-changing. Some of the best-known bugs are compiled below; an official compilation of all bugs, and their development status, can be found on the [http://www.bay12games.com/dwarves/mantisbt/my_view_page.php Mantis Bug Tracker]. Please do '''not''' report bugs here; they should be reported on the [http://www.bay12games.com/dwarves/mantisbt/my_view_page.php bug tracker] instead. If you have issues signing up for the bug tracker, see the [http://www.bay12forums.com/smf/index.php?board=6.0 forum bug tracker board] for instructions (but don't report bugs on the forum either). | |
− | Please do '''not''' report | ||
− | + | Some bugs {{dffd|6741|were fixed in v0.34}} by a temporary binary patch made by Quietust and other users; most of these fixes were rolled into v0.40. | |
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− | == | + | == Severe bugs == |
− | + | These bugs can significantly interfere with play. | |
− | * {{bugl| | + | * {{bugl|11014}}: Crash from corrupted military equipment lists |
− | **Workaround: | + | **Workaround: Refrain from [[raid]]ing |
− | * {{bugl| | + | * {{bugl|10369}}: Crash when Dwarves return from mission -- one major cause fixed in v0.44.10 |
− | + | **Workaround: Refrain from [[raid]]ing | |
− | + | * {{bugl|9905}}: Crash when filtering material type condition in work order | |
− | **Workaround: | ||
− | * {{bugl| | ||
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* {{bugl|9653}}: Tavern keeper/performers repeatedly serve alcohol until patrons drink themselves to death | * {{bugl|9653}}: Tavern keeper/performers repeatedly serve alcohol until patrons drink themselves to death | ||
**Workaround: do not assign tavern keepers or performers, or do not place any alcohol within the tavern zone | **Workaround: do not assign tavern keepers or performers, or do not place any alcohol within the tavern zone | ||
+ | * {{bugl|9438}}: Caravans/invasions do not come reliably from accessible civilizations | ||
+ | * {{bugl|9593}}: Caravans/invasions sometimes get "stuck" off-map | ||
+ | **Workaround: teleport merchants on to map with dfhack | ||
+ | **Workaround: save prior to arrival, and reload until the caravan successfully appears | ||
+ | * {{bugl|7161}}: Morale is screwy -- saves demonstrating morale problems in v0.44.03+ requested | ||
+ | ** Workaround: mod creatures to have natural Discipline skill | ||
+ | ** Workaround: barracks training raises Discipline | ||
+ | ** Workaround: continual exposure to sentient corpses raises Discipline (along with feelings of horror) | ||
+ | * {{bugl|7185}}: Scared traders immediately scuttle wagons and leave. | ||
* {{bugl|9004}}: Items in containers are "unavailable" while a dwarf is hauling another item to store in the container | * {{bugl|9004}}: Items in containers are "unavailable" while a dwarf is hauling another item to store in the container | ||
** Workaround: new STORE_DIST_* settings in [[d_init.txt]] can tweak the behavior. | ** Workaround: new STORE_DIST_* settings in [[d_init.txt]] can tweak the behavior. | ||
− | ** Workaround: clever [[ | + | ** Workaround: clever [[Stockpile Design]]s can reduce the impact |
** Workaround: avoid using containers (use [[exploit|quantum stockpiles]], [[minecart]] stockpiles, or no stockpiles instead) | ** Workaround: avoid using containers (use [[exploit|quantum stockpiles]], [[minecart]] stockpiles, or no stockpiles instead) | ||
− | * : | + | * {{bugl|7107}} Fighting berserk citizens and citizen werebeasts causes defenders to lose loyalty. |
− | * | + | |
− | * {{bugl|2712}}: | + | == New bugs == |
− | **Workaround: | + | These bugs are new in recent versions (v0.42+). (There are many more; these are just a few of the most prominent.) |
− | :: | + | |
− | :: | + | * {{bugl|10490}}: "Spies" arrive as part of migrant group |
− | :: | + | * {{bugl|10346}}: NPCs demanding other characters identify themselves in a loop |
+ | * {{bugl|10349}}: Were-dwarfs stuck in weird spot between injured and healed | ||
+ | * {{bugl|9588}}: Animal people with [MEANDERER] tag move too slowly | ||
+ | * {{bugl|9221}}: Visiting scholars leave carrying fortress books/scrolls/copies/codices | ||
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+ | == Lingering bugs == | ||
+ | These bugs are not new to v0.42/v0.44, but have been confirmed as still existing. (Year numbers in parenthesis.) | ||
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+ | * {{bugl|1451}} (2010): Military equipment interferes with civilian equipment (picks/axes/crossbows/quivers). It is not possible to use a single axe for both [[wood cutter|wood cutting]] and combat, or a single pick for both [[miner|mining]] and combat. Crossbows in the hands of [[hunter]]s can also cause problems. | ||
+ | * {{bugl|94}} (2010): Seriously wounded dwarfs sometimes don't get taken to bed. | ||
+ | * {{bugl|2712}} (2010): Weapons, especially whips, cut through steel armor like butter. | ||
+ | **Workaround: appropriate [[modding]] to [http://www.bay12forums.com/smf/index.php?topic=115448 nerf] these weapons | ||
+ | * {{bugl|2780}} (2010): Pond/pool populations (e.g. pond turtles) do not replenish, gradually become [[extinct]] | ||
+ | ** Supposedly fixed in 0.40.01 but reported to still be happening with ponds | ||
+ | * {{bugl|535}} (2010): Equipping weapons/armor on military is erratic. This is a long-standing bug that has been slowly but surely rolled back. | ||
+ | * {{bugl|296}} (2010): Pools/smears/spatters of blood, dust and other materials multiply themselves, get tracked around too much. [[Contaminant]] physics are strange in ''Dwarf Fortress''; instead of washing away, when exposed to running water, they will actually multiply to other tiles. | ||
+ | **Workaround: routinely run [https://github.com/DFHack/dfhack/blob/master/Readme.rst#clean clean] in [[Utility:DFHack|DFHack]] | ||
+ | * {{bugl|4550}} (2011): Dodging into river/lava/pit etc. Apparently, dwarves are stupid. Related: they tend to get thrown off of [[waterfall]]s and die from fall damage because they did not account for the current. | ||
+ | * {{bugl|425}} (2010): Dwarves perform [[cleaning]] erratically at best -- improved in v0.44.06 | ||
+ | **Workaround: routinely run [https://github.com/DFHack/dfhack/blob/master/Readme.rst#clean clean] in [[Utility:DFHack|DFHack]] | ||
+ | * {{bugl|5986}} (2012): Designating large areas for smoothing slows game to a crawl. | ||
+ | * {{bugl|797}} (2010): Animals repeatedly path through "tightly closed" [[door]]s causing lag. | ||
+ | * {{bugl|4065}} (2011): Untradeable creatures (hostiles, wild animals) are released from [[cage]]s when the cages are ordered taken to the [[trade depot]]. | ||
+ | * {{bugl|1582}} (2010): Injured dwarf in bed in stocked hospital ignored by idle doctors. Medical jobs are too low-priority, and will be ignored in favor of pretty much everything else, hauling included, forcing players that need to administer medical care to disable all other labors; and even then, doctors tend to idle a bit in between their jobs. | ||
+ | * {{bugl|5097}} (2012): Names overwriting text with TrueType and {{bugl|5696}} strange gaps in report texts. | ||
+ | **Workaround: Hitting F12 to toggle TrueType can often get you around this problem. | ||
+ | * {{bugl|2587}} (2010): Saving fails silently when folder is not writeable (due to full disk, permissions, etc) | ||
+ | * {{bugl|8426}} (2014): Foreign nobles elevated along with fortress nobles, make regular mandates and demands -- fixed v0.44.11 | ||
+ | * {{bugl|8698}} (2015): Dwarf entering a strange mood when isolated (e.g. on a stepladder) causes severe lag | ||
+ | * {{bugl|7444}} (2014): Sparring dwarves can knock each other through walls with charge attacks. | ||
+ | * {{bugl|7872}} (2014): Trees grow through bridges, can make the bridge unusable. | ||
+ | * {{bugl|7760}} (2014): Dwarves construct walls from wrong side, wall themselves out of fortress or into alcove | ||
+ | * {{bugl|7423}} (2014): Embark-purchased fruit must be removed from bags before [[brewing]]. | ||
+ | * {{bugl|9440}} (2016): Wounded dwarves die of dehydration if they grab a goblet they can't use | ||
+ | **Workaround: forbid all goblets so dwarves will drink straight from the barrels | ||