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− | + | [[File:old_library.jpg|thumb|250px|right|A medieval library.]]'''Libraries''' are [[locations]]. At a library, [[scholar]]s can write [[book]]s (scrolls, codices, and quires) and [[scribe]]s can create copies. Any dwarves in your fortress will go to libraries to read books or idle around, giving them happy [[thought]]s. | |
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− | + | If the library permits [[visitor]]s, scholars from civilizations around the world will come to your library, often bringing books of their own. These scholars will engage in various [[topic]]s with your scholars and each other, and will sometimes write their own books while visiting (using your supplies of writing materials in the process). These books effectively become property of your fortress, as the author usually doesn't take their books away upon leaving. On rare occasions, they will petition to become a permanent part of your fortress for the purpose of studying. | |
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==Setting up a library== | ==Setting up a library== | ||
− | + | * Hit {{k|i}} to designate the zone for your library. Set it to a meeting area with {{k|m}}, hit {{k|l}} to designate it as a location. See the [[locations]] page for more details. | |
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* Build [[bookcase]]s to store written books, and [[container]]s to store writing material (blank quires and [[scroll]]s). (not paper sheets, they ''must'' be made into blank scrolls/books ''before'' writing). | * Build [[bookcase]]s to store written books, and [[container]]s to store writing material (blank quires and [[scroll]]s). (not paper sheets, they ''must'' be made into blank scrolls/books ''before'' writing). | ||
* Build [[table]]s and [[chair]]s. | * Build [[table]]s and [[chair]]s. | ||
* Designate [[scholar]]s and [[scribe]]s as desired (via the {{k|l}} Locations menu). | * Designate [[scholar]]s and [[scribe]]s as desired (via the {{k|l}} Locations menu). | ||
− | Libraries function best as a single activity zone | + | Libraries function best as a single activity zone. Scholars in separate activity zones cannot discuss topics with each other, even if both zones belong to the same library. Scholars in the same activity zone can discuss topics together, regardless of distance, line of sight, or ability to path to each other. So with the correct design, a scholar who must be separated from the general population for [[werebeast|whatever]] [[vampire|reason]] can still contribute to the research effort. |
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==Urist's Lever== | ==Urist's Lever== | ||
It was [http://www.bay12forums.com/smf/index.php?topic=156319.420 discovered] that by putting an unlinked lever in the back of a library, assigning only the [[scholar]]s and [[scribe]]s to use it, then assigning them to pull the lever, with high priority on repeat... due to the vagaries of dwarven psychology, they will find themselves unable to resist reading, writing, or pondering something. This is a good way to increase the productivity of your fortresses' best and brightest. | It was [http://www.bay12forums.com/smf/index.php?topic=156319.420 discovered] that by putting an unlinked lever in the back of a library, assigning only the [[scholar]]s and [[scribe]]s to use it, then assigning them to pull the lever, with high priority on repeat... due to the vagaries of dwarven psychology, they will find themselves unable to resist reading, writing, or pondering something. This is a good way to increase the productivity of your fortresses' best and brightest. | ||
− | ==Library | + | ==Library Management== |
In vanilla DF, it's rather difficult to get information about the books you own: who wrote them, how many copies you own, what topics they cover, etc. Fortunately, [http://www.bay12forums.com/smf/index.php?topic=170462.0 there's a DFHack script] that makes all that very clear. | In vanilla DF, it's rather difficult to get information about the books you own: who wrote them, how many copies you own, what topics they cover, etc. Fortunately, [http://www.bay12forums.com/smf/index.php?topic=170462.0 there's a DFHack script] that makes all that very clear. | ||
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==Adventure mode== | ==Adventure mode== | ||
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The ground floor in a generated library is typically used as a study area, and furnished with chairs, tables and a container with usable writing materials. A [[ramp]]-staircase connects the ground floor to higher floors as well as a basement. Basements and higher floors are typically used to store the books, and contain several bookcases. Libraries found in fortresses only have two floors, while those found in towns can span many stories high. | The ground floor in a generated library is typically used as a study area, and furnished with chairs, tables and a container with usable writing materials. A [[ramp]]-staircase connects the ground floor to higher floors as well as a basement. Basements and higher floors are typically used to store the books, and contain several bookcases. Libraries found in fortresses only have two floors, while those found in towns can span many stories high. | ||
− | Libraries have an effect in world gen | + | Libraries have an effect in world gen based on the original and copied books that are there. Every year, each library gets five turns to pick a book. If the book has a poetic/music/dance form, it has a chance to make that form well-known in the entire parent civ, as a form of cultural diffusion. If the book promotes a value at a certain level, it makes a roll against the author's skill roll when they wrote the book. The local site civ can have their values shifted by 1-2 points (it takes 10 or more to change the visible text for the value), and the parent civ can also be shifted a point, and all sites under the parent civ have a chance to be shifted a point as well. |
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{{Translation | {{Translation | ||
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{{Category|Locations}} | {{Category|Locations}} | ||
{{Category|Adventurer mode}} | {{Category|Adventurer mode}} | ||
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