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Editing Magma forge
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− | {{Quality| | + | {{Quality|Superior|18:57, 8 February 2017 (UTC)}} |
− | {{ | + | {{Workshop|name=Magma forge|key=v|job=Weaponsmith, Armorsmith, Metalsmith, Metal crafter, Trapper, Mechanic |
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|construction= | |construction= | ||
* [[Magma-safe]] [[building material]] (non-[[economic]]) | * [[Magma-safe]] [[building material]] (non-[[economic]]) | ||
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*[[Mechanisms]] | *[[Mechanisms]] | ||
}}{{av}} | }}{{av}} | ||
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− | The '''magma forge''' is a [[workshop]] used by [[dwarf|dwarves]] to turn [[metal|metal bars]] into useful objects such as [[weapon]]s, [[ammunition]], [[armor]], [[furniture]], [[coins]], [[trap component]]s, metal crafts and [[siege engine|ballista arrow heads]] without the need for [[fuel]] to heat the forge | + | The '''magma forge''' is a [[workshop]] used by [[dwarf|dwarves]] to turn [[metal|metal bars]] into useful objects such as [[weapon]]s, [[ammunition]], [[armor]], [[furniture]], [[coins]], [[trap component]]s, metal crafts and [[siege engine|ballista arrow heads]] without the need for [[fuel]] to heat the forge. |
To build a magma forge, you must have [[magma-safe]] materials (non-magma-safe materials will not be shown on the material list), an [[anvil]], and a build site where at least one tile directly beneath one of its eight non-center tiles contains [[magma]] at a depth of 4/7 or greater. | To build a magma forge, you must have [[magma-safe]] materials (non-magma-safe materials will not be shown on the material list), an [[anvil]], and a build site where at least one tile directly beneath one of its eight non-center tiles contains [[magma]] at a depth of 4/7 or greater. | ||
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Note that the anvil used to build a magma forge ''does'' need to be magma-safe—normally anvils can only be made from magma-safe materials, but [[strange mood]]s can create artifact anvils which cannot be used at a magma forge (or, in the case of metals like [[zinc]], at ''any'' forge). | Note that the anvil used to build a magma forge ''does'' need to be magma-safe—normally anvils can only be made from magma-safe materials, but [[strange mood]]s can create artifact anvils which cannot be used at a magma forge (or, in the case of metals like [[zinc]], at ''any'' forge). | ||
− | + | Covering the opening of the magma with an [[impassable tile]] of the workshop (dark green) will prevent dwarves from getting knocked in and prevent magma creatures from crawling out, possibly barring a [[building destroyer]] with an alternate route. | |
While it is possible to construct a magma forge without open access to magma beneath any of its 9 squares, it will not operate (you will be unable to add tasks to the workshop). Note also that, like all workshops, ''the central tile must be built over solid ground'', as it is required for a dwarf to stand there to use the workshop, and therefore cannot be the square used to access magma (you will be blocked from building the workshop). | While it is possible to construct a magma forge without open access to magma beneath any of its 9 squares, it will not operate (you will be unable to add tasks to the workshop). Note also that, like all workshops, ''the central tile must be built over solid ground'', as it is required for a dwarf to stand there to use the workshop, and therefore cannot be the square used to access magma (you will be blocked from building the workshop). | ||
− | + | '''In order to build a magma forge, you must have first discovered''' [[magma]] on the map, whether by locating a [[volcano]] or [[magma pool]] or by discovering the [[magma sea]]. | |
==Workshop labors and skills== | ==Workshop labors and skills== | ||
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The cost of a weapon or piece of armor in metal bars can be calculated by dividing its material size by three and rounding down, with no item costing less than one metal bar. The exception to this is some types of finished goods, which are created in different multiples from a single metal bar, depending on the skill of the Metal crafter. The table on the [[Melt]] page lists the cost of common items and their yields when melted. | The cost of a weapon or piece of armor in metal bars can be calculated by dividing its material size by three and rounding down, with no item costing less than one metal bar. The exception to this is some types of finished goods, which are created in different multiples from a single metal bar, depending on the skill of the Metal crafter. The table on the [[Melt]] page lists the cost of common items and their yields when melted. | ||
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==See also== | ==See also== |