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Editing Make your own weapons
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'''Making your own weapons''' on [[embark]] can save embark points and kick-start your [[metal industry]]. It can also serve as a minimalist embark and add an early-game challenge for advanced players. Just keep in mind, that you'll need time to forge your axes and picks, potentially leaving your [[wood cutter]] and [[miner]] standing around waiting. Also, you'll probably have other concerns during your first year; choose wisely. | '''Making your own weapons''' on [[embark]] can save embark points and kick-start your [[metal industry]]. It can also serve as a minimalist embark and add an early-game challenge for advanced players. Just keep in mind, that you'll need time to forge your axes and picks, potentially leaving your [[wood cutter]] and [[miner]] standing around waiting. Also, you'll probably have other concerns during your first year; choose wisely. | ||
− | Nevertheless, making your own weapons is quite easy | + | Nevertheless, making your own weapons is quite easy. Currently a [[wood]]en training axe created at a [[carpenter's workshop]] is capable of [[wood cutting|felling trees]], which is by far the least expensive option for your fortress's early woodcutting (requiring no embark supplies). Picks are slightly more complicated, requiring [[metal]], an [[anvil]], and [[fuel]]. |
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− | + | The embark savings can be quite considerable, allowing you to concentrate points on other skills or supplies, or even an early steel-equipped military. Occasionally a [[civilization]] may not have access to an iron anvil but curiously has access to a steel one which cost 300 points; any savings are much harder to obtain with such a large expenditure up-front. Copper is the cheapest material for creating mining [[pick]] axes and a metal battle axe provides a [[wood cutter]] with a better weapon to defend themselves from dangerous wildlife. However, Bronze is a better material for creating [[military]] grade weapons and armor if your [[civilization]] has access to it. | |
− | == Crude copper supplies == | + | ==Crude copper supplies== |
− | The basic item selection in "Prepare for the journey carefully" comes with two [[copper]] [[pick]]s (44 points each), two copper [[battle axe]]s (68 points each), and an iron anvil (100 points). Since copper ores (except [[tetrahedrite]]) cost 6 points each, and bituminous coal | + | The basic item selection in "Prepare for the journey carefully" comes with two [[copper]] [[pick]]s (at 44 points each), two copper [[battle axe]]s (68 points each), and an iron anvil (100 points). Since copper ores (except [[tetrahedrite]]) cost 6 points each, and bituminous coal costs 3 points each (and you already have an anvil included), you can carry the supplies necessary to create FOUR copper items for less than a third of the cost of ONE copper battle axe: |
* 1 copper ore ([[native copper]] or [[malachite]]): 6 points | * 1 copper ore ([[native copper]] or [[malachite]]): 6 points | ||
* 1 [[wood]] (for [[charcoal]] to smelt the coal): 3 points | * 1 [[wood]] (for [[charcoal]] to smelt the coal): 3 points | ||
− | * 1 [[bituminous coal]] | + | * 1 [[bituminous coal]] (for 9 fuel to create weapons): 3 points |
− | * 2 fire | + | * 2 stone (for fire safe buildings): 6 points |
− | * Total points: 18 | + | * Total points: 18 |
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− | + | Once embarked you must build a [[wood furnace]] to make a bar of charcoal, once done disassemble the furnace. Build a [[smelter]] and process your bituminous coal to fuel. Smelt the copper ore into 4 copper bars. Build a [[metalsmith's forge]] and start creating copper equipment. Battle axes and picks cost 1 bar each so you can create 2 of each with 1 bar. If you plan to bring more than one copper ore, consider upgrading to bronze instead. | |
− | + | Note: if your embark has trees you can avoid spending points on fuel or wood. Deconstruct your wagon to yield 3 logs, build a [[carpenter's workshop]], create a [[wood]]en training axe, and cut wood and process to [[charcoal]] as necessary for fuel. This process requires more effort and takes a little longer but it saves a few more points. | |
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− | Note: if your embark has trees | ||
Note: [[Ash]] counts as a "fire-safe bar" and can be used to construct the [[smelter]] and [[metalsmith's forge]]. | Note: [[Ash]] counts as a "fire-safe bar" and can be used to construct the [[smelter]] and [[metalsmith's forge]]. | ||
− | == Better bronze supplies == | + | ==Better bronze supplies== |
− | For a minimal increase in costs | + | For a minimal increase in costs you can upgrade to [[bronze]] equipment. An additional 6 points will provide up to EIGHT bronze items: |
* 1 copper ore (native copper or malachite): 6 points | * 1 copper ore (native copper or malachite): 6 points | ||
* 1 [[cassiterite]]: 6 points | * 1 [[cassiterite]]: 6 points | ||
* 1 [[wood]] (for [[charcoal]] to smelt the coal): 3 points | * 1 [[wood]] (for [[charcoal]] to smelt the coal): 3 points | ||
− | * 1 [[bituminous coal]] | + | * 1 [[bituminous coal]] (for 9 fuel): 3 points |
− | * 2 | + | * 2 stone: 6 points |
− | * Total | + | * Total: 24 points |
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− | Build a wood furnace, make a bar of charcoal, then disassemble the furnace. Build a smelter and process your bituminous coal | + | Build a wood furnace, make a bar of charcoal, then disassemble the furnace. Build a smelter and process your bituminous coal to fuel. Smelt the ores into 8 bronze bars. Build a forge and start creating bronze equipment. |
− | == Superior steel supplies == | + | ==Superior steel supplies== |
Unfortunately, iron ores will cost you 24 points each, and steel-making requires an equal investment in flux stone, so if you're hoping to go directly for [[steel]] equipment you'll need: | Unfortunately, iron ores will cost you 24 points each, and steel-making requires an equal investment in flux stone, so if you're hoping to go directly for [[steel]] equipment you'll need: | ||
− | * 1 | + | * 1 iron ore (any type): 24 points |
* 4 [[flux]] (any type): 24 points | * 4 [[flux]] (any type): 24 points | ||
* 1 [[wood]] (for [[charcoal]] to smelt the coal): 3 points | * 1 [[wood]] (for [[charcoal]] to smelt the coal): 3 points | ||
− | * 2 [[bituminous coal]] | + | * 2 [[bituminous coal]] (for 17 fuel): 6 points |
− | * 2 | + | * 2 stone: 6 points |
− | * Total | + | * Total: 63 points |
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− | Build a wood furnace, make a bar of charcoal, then disassemble the furnace. Build a smelter and process your bituminous coal | + | Build a wood furnace, make a bar of charcoal, then disassemble the furnace. Build a smelter and process your bituminous coal to fuel. Smelt the iron ore into 4 iron bars. Smelt two iron bars into pig iron. Smelt the pig iron into steel. Build a forge and start creating steel equipment. |
== Minimalist challenge == | == Minimalist challenge == | ||
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:* 1 [[copper]] [[ore]]. | :* 1 [[copper]] [[ore]]. | ||
− | And figure it out from there. Real dwarves won't | + | And figure it out from there. Real dwarves (or real DF players) won't need to peek. |
{{Spoil small| | {{Spoil small| | ||
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* Smelt the copper ore into 4 copper bars. | * Smelt the copper ore into 4 copper bars. | ||
* Deconstruct the smelter. | * Deconstruct the smelter. | ||
− | * Build a metalsmith's forge with the anvil and | + | * Build a metalsmith's forge with the anvil and ash bar. |
* Forge a copper battle axe. | * Forge a copper battle axe. | ||
− | * Chop down | + | * Chop down 2 trees. |
* Build a wood furnace with a copper bar. | * Build a wood furnace with a copper bar. | ||
− | * Make | + | * Make 2 charcoal. |
− | * Forge | + | * Forge 2 copper picks. |
− | + | ... and proceed as normal. | |
− | + | ''(this procedure can be shortened considerably if you are willing to cut down trees with a training axe)'' | |
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− | ... proceed as normal. ( | ||
|Step-by-step}} | |Step-by-step}} | ||
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