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Editing Map legend
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− | {{Quality| | + | {{migrated article}} |
+ | {{Quality|Unrated}} | ||
{{av}} | {{av}} | ||
− | + | ||
+ | ''Dwarf Fortress'' uses [[tileset]]s to draw the game, including maps. This '''map legend''' explains what the [[character table|characters]] and [[color]]s represent in the pre-start embark (or [[adventure mode|adventure]]) map. | ||
== Tile colors == | == Tile colors == | ||
+ | |||
The colors of a map tile may give information about that region's predominant [[biome]] and [[surroundings]]; its temperature, alignment, and other handy things. Generally, cyan and blue means the area is "good" aligned. Purple, gray, brown, and red areas have "evil" alignment. Light grey, brown, and yellow areas usually are dry and have sparse vegetation. Green tiles have vegetation and are usually moist. White and cyan tiles indicate snow or ice. The color of trees that change season to season can tell about a tree's current [[tree#Growths|growth]]. | The colors of a map tile may give information about that region's predominant [[biome]] and [[surroundings]]; its temperature, alignment, and other handy things. Generally, cyan and blue means the area is "good" aligned. Purple, gray, brown, and red areas have "evil" alignment. Light grey, brown, and yellow areas usually are dry and have sparse vegetation. Green tiles have vegetation and are usually moist. White and cyan tiles indicate snow or ice. The color of trees that change season to season can tell about a tree's current [[tree#Growths|growth]]. | ||
− | + | == Biome/Region key == | |
− | |||
Tiles are listed by alignment, with normal tiles first, then good-aligned tiles, and then evil tiles. Snow and ice-covered tiles are included next to their respective alignments. | Tiles are listed by alignment, with normal tiles first, then good-aligned tiles, and then evil tiles. Snow and ice-covered tiles are included next to their respective alignments. | ||
Line 14: | Line 16: | ||
Yellow hills or plains indicate dry vegetation. | Yellow hills or plains indicate dry vegetation. | ||
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{| class="wikitable" | {| class="wikitable" | ||
! Biome/Region | ! Biome/Region | ||
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|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
! Biome/Region | ! Biome/Region | ||
Line 113: | Line 81: | ||
| {{Biome|▲|▲|5:0|5:1}} | | {{Biome|▲|▲|5:0|5:1}} | ||
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|} | |} | ||
=== Forests === | === Forests === | ||
In normal [[forest]]s, the color changes with the seasons. | In normal [[forest]]s, the color changes with the seasons. | ||
− | + | ||
{| class="wikitable" | {| class="wikitable" | ||
! Biome/Region | ! Biome/Region | ||
Line 191: | Line 114: | ||
| {{Biome|↑|↨|5:0|5:1}} {{Biome|↑|┤|0:1|4:0}} | | {{Biome|↑|↨|5:0|5:1}} {{Biome|↑|┤|0:1|4:0}} | ||
| {{Biome|↑|↨|7:0}} {{Biome|↑|┤|7:0}} | | {{Biome|↑|↨|7:0}} {{Biome|↑|┤|7:0}} | ||
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|} | |} | ||
=== Deserts === | === Deserts === | ||
In normal sand [[desert]]s, the color depends on the type of [[sand]]. | In normal sand [[desert]]s, the color depends on the type of [[sand]]. | ||
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{| class="wikitable" | {| class="wikitable" | ||
! Biome/Region | ! Biome/Region | ||
Line 276: | Line 147: | ||
| {{Biome|V|√|0:1|4:0}} | | {{Biome|V|√|0:1|4:0}} | ||
| {{Biome|V|√|7:0}} | | {{Biome|V|√|7:0}} | ||
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|} | |} | ||
=== Wetlands === | === Wetlands === | ||
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{| class="wikitable" | {| class="wikitable" | ||
! Biome/Region | ! Biome/Region | ||
Line 333: | Line 158: | ||
! Evil snow/ice | ! Evil snow/ice | ||
|- | |- | ||
− | | | + | | Swamp |
| {{Biome|"|⌠|2:0}} | | {{Biome|"|⌠|2:0}} | ||
| {{Biome|"|⌠|7:1}} | | {{Biome|"|⌠|7:1}} | ||
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| {{Biome|"|⌠|7:0}} | | {{Biome|"|⌠|7:0}} | ||
|- | |- | ||
− | | | + | | Marsh |
| {{Biome|"|ⁿ|2:0}} | | {{Biome|"|ⁿ|2:0}} | ||
| {{Biome|"|ⁿ|7:1}} | | {{Biome|"|ⁿ|7:1}} | ||
Line 346: | Line 171: | ||
| {{Biome|"|ⁿ|5:0|5:1}} {{Biome|"|ⁿ|0:1|4:0}} | | {{Biome|"|ⁿ|5:0|5:1}} {{Biome|"|ⁿ|0:1|4:0}} | ||
| {{Biome|"|ⁿ|7:0}} | | {{Biome|"|ⁿ|7:0}} | ||
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|} | |} | ||
=== Ice regions === | === Ice regions === | ||
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{| class="wikitable" | {| class="wikitable" | ||
! Biome/Region | ! Biome/Region | ||
Line 389: | Line 189: | ||
| {{Biome|▓|▒|3:0}} | | {{Biome|▓|▒|3:0}} | ||
| {{Biome|▓|▒|5:0|5:1}} | | {{Biome|▓|▒|5:0|5:1}} | ||
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|} | |} | ||
=== Bodies of water === | === Bodies of water === | ||
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{| class="wikitable" | {| class="wikitable" | ||
! Biome/Region | ! Biome/Region | ||
Line 446: | Line 214: | ||
|} | |} | ||
− | ==== | + | == Terrain feature key == |
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{| class="wikitable" | {| class="wikitable" | ||
! Terrain feature | ! Terrain feature | ||
Line 521: | Line 236: | ||
|} | |} | ||
− | ==== | + | == Construction key == |
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{| class="wikitable" | {| class="wikitable" | ||
! Construction | ! Construction | ||
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|} | |} | ||
− | + | == Tree key == | |
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Forests and swamps will use the map tiles of the [[tree]]s they contain. The tiles below are used to specify generic forests, even if no trees that use that tile exist in that forest. Whether the game uses the generic tiles or the tile of the actual tree they contain is randomized on a tile-by-tile basis. | Forests and swamps will use the map tiles of the [[tree]]s they contain. The tiles below are used to specify generic forests, even if no trees that use that tile exist in that forest. Whether the game uses the generic tiles or the tile of the actual tree they contain is randomized on a tile-by-tile basis. | ||
Line 580: | Line 263: | ||
|- | |- | ||
| {{Raw Tile|Γ|2:0}} || Tropical Forest | | {{Raw Tile|Γ|2:0}} || Tropical Forest | ||
− | |} | + | |} |
− | == Site key | + | |
+ | == Site key == | ||
+ | |||
Site tiles are organized by columns, from left-to-right: normal populated sites, [[ruin]]ed sites, and sites captured by [[necromancer]]s or their [[night creature]] armies. | Site tiles are organized by columns, from left-to-right: normal populated sites, [[ruin]]ed sites, and sites captured by [[necromancer]]s or their [[night creature]] armies. | ||
=== Dwarven sites === | === Dwarven sites === | ||
+ | |||
{| class="wikitable" | {| class="wikitable" | ||
! Site | ! Site | ||
Line 728: | Line 414: | ||
|} | |} | ||
− | == | + | === Embark assistant added sites === |
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Shown when the [[DFHack]] plugin is active, list is from the in game plugin {{k|i}}nformation, see there for details. | Shown when the [[DFHack]] plugin is active, list is from the in game plugin {{k|i}}nformation, see there for details. | ||