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Editing Masterwork:Metal
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− | + | In the Masterwork mod, there are a variety of new weapons grade metal materials. This includes alternate industries for metals of similar quality or even better than iron and steel. Note, that in general your enemies will have access to high quality materials too! | |
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− | + | ==Metal Industries== | |
− | + | This might be a nice place to talk about the new industries like the Boneyard, the Damascene powder process, Glassforge, Blast furnace, whatever. | |
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== List of metals == | == List of metals == | ||
− | === | + | ===Masterwork Mod and Orc Fortress Metals and Alloys=== |
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− | {| class="wikitable | + | {| class="wikitable" |
|- | |- | ||
! Metal | ! Metal | ||
! Tile | ! Tile | ||
! Source | ! Source | ||
− | ! | + | ! Dense |
! Melt Point | ! Melt Point | ||
! Value | ! Value | ||
Line 42: | Line 25: | ||
! Max Edge | ! Max Edge | ||
! Notes | ! Notes | ||
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|- | |- | ||
|} | |} | ||
===Selected base Dwarf Fortress Metals and Alloys=== | ===Selected base Dwarf Fortress Metals and Alloys=== | ||
− | Provided for comparison. See [[DF2012:Metal]] | + | Provided for comparison. See also [[DF2012:Metal]]. |
− | {| class="wikitable | + | {| class="wikitable" |
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! Metal | ! Metal | ||
! Tile | ! Tile | ||
! Source | ! Source | ||
− | ! | + | ! Dense |
! Melt Point | ! Melt Point | ||
! Value | ! Value | ||
Line 360: | Line 61: | ||
| 0 | | 0 | ||
| 100000 | | 100000 | ||
− | | | + | | |
|- | |- | ||
| Steel | | Steel | ||
Line 375: | Line 76: | ||
| 215 | | 215 | ||
| 10000 | | 10000 | ||
− | | | + | | |
|- | |- | ||
| Iron | | Iron | ||
Line 390: | Line 91: | ||
| 189 | | 189 | ||
| 10000 | | 10000 | ||
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|} | |} | ||
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''Legend:'' | ''Legend:'' | ||
:'''Tile Color''' corresponds to how items made from that metal are displayed in game, foreground and background colors. | :'''Tile Color''' corresponds to how items made from that metal are displayed in game, foreground and background colors. | ||
:'''Source Ore(s)''' indicates the specific ores that can provide a metal or basic recipe for an alloy. | :'''Source Ore(s)''' indicates the specific ores that can provide a metal or basic recipe for an alloy. | ||
− | :'''Density''' is used to determine the different weight of finished objects and force of weapon strikes. Value shown here is | + | :'''Density''' is used to determine the different weight of finished objects and force of weapon strikes. Value shown here is g/cm<sup>3</sup>, which is the raw value divided by 10<sup>3</sup> |
:'''Melting point''' is used to determine if a material is [[DF2012:magma-safe|magma-safe]] or not: magma is 12000°U. | :'''Melting point''' is used to determine if a material is [[DF2012:magma-safe|magma-safe]] or not: magma is 12000°U. | ||
:'''Material value''' is what the base value of an object made of this metal is multiplied by to determine its worth. | :'''Material value''' is what the base value of an object made of this metal is multiplied by to determine its worth. | ||
− | :'''Impact yield''': Used for blunt-force combat; ''higher'' is better. This is the raw value divided by 10<sup>3</sup> ( | + | :'''Impact yield''': Used for blunt-force combat; ''higher'' is better. This is the raw value divided by 10<sup>3</sup> (i.e., kPa). |
− | :'''Impact fracture''': Used for blunt-force combat; ''higher'' is better. This is the raw value divided by 10<sup>3</sup> | + | :'''Impact fracture''': Used for blunt-force combat; ''higher'' is better. This is the raw value divided by 10<sup>3</sup> (i.e., kPa). |
:'''Impact elasticity''': Used for blunt-force combat; ''lower'' is better. This is the raw value. | :'''Impact elasticity''': Used for blunt-force combat; ''lower'' is better. This is the raw value. | ||
− | :'''Shear yield''': Used for cutting calculations in combat; ''higher'' is better. This is the raw value divided by 10<sup>3</sup> | + | :'''Shear yield''': Used for cutting calculations in combat; ''higher'' is better. This is the raw value divided by 10<sup>3</sup> (i.e., kPa). |
− | :'''Shear fracture''': Used for cutting calculations in combat; ''higher'' is better. This is the raw value divided by 10<sup>3</sup> | + | :'''Shear fracture''': Used for cutting calculations in combat; ''higher'' is better. This is the raw value divided by 10<sup>3</sup> (i.e., kPa). |
:'''Shear elasticity''': Used for cutting calculations in combat; ''lower'' is better. This is the raw value. | :'''Shear elasticity''': Used for cutting calculations in combat; ''lower'' is better. This is the raw value. | ||
Line 457: | Line 114: | ||
:'''Stress''' - Force per area = F/A | :'''Stress''' - Force per area = F/A | ||
:'''Strain''' - Deformation of a solid due to stress = Stress/Young's Modulus | :'''Strain''' - Deformation of a solid due to stress = Stress/Young's Modulus | ||
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