v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Masterwork:Metal
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | In the Masterwork mod, there are a variety of new weapons grade metal materials. This includes alternate industries for metals of similar quality or even better than iron and steel. Note, that in general your enemies will have access to high quality materials too! | |
− | |||
− | + | ==Metal Industries== | |
− | + | This might be a nice place to talk about the new industries like the Boneyard, the Damascene powder process, Glassforge, Blast furnace, whatever. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== List of metals == | == List of metals == | ||
− | ===Weapons Grade Metals and Alloys=== | + | ===Masterwork Mod Weapons Grade Metals and Alloys=== |
− | Includes both Masterwork Dwarf Fortress and | + | Includes both Masterwork Dwarf Fortress and Orc Fortress materials. |
− | {| class="wikitable | + | {| class="wikitable" |
|- | |- | ||
! Metal | ! Metal | ||
! Tile | ! Tile | ||
! Source | ! Source | ||
− | ! | + | ! Dense |
! Melt Point | ! Melt Point | ||
! Value | ! Value | ||
Line 43: | Line 28: | ||
! Notes | ! Notes | ||
|- | |- | ||
− | | | + | | Volcanic |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| {{Tile|≡|4:1}}{{Tile|‼|4:4:1}} | | {{Tile|≡|4:1}}{{Tile|‼|4:4:1}} | ||
− | | Mithril + obsidian + steel | + | | Mithril + slade + obsidian + steel |
| 7.85 | | 7.85 | ||
| 25000 | | 25000 | ||
Line 68: | Line 38: | ||
| 1880 | | 1880 | ||
| 860 | | 860 | ||
− | | | + | | 144 |
| 430 | | 430 | ||
| 20000 | | 20000 | ||
− | | | + | | Yield strengths on par with adamantine <br> However, very low shear fracture and high elasticity |
+ | |||
|- | |- | ||
− | | | + | | Deep bronze |
| {{Tile|≡|6:0}}{{Tile|‼|6:4:0}} | | {{Tile|≡|6:0}}{{Tile|‼|6:4:0}} | ||
− | | Mithril + gold + bronze | + | | Mithril + gold + bronze |
| 19.228 | | 19.228 | ||
| 16159 | | 16159 | ||
Line 86: | Line 57: | ||
| 338 | | 338 | ||
| 14000 | | 14000 | ||
− | | Excellent for all weapons | + | | Excellent for all weapons and armor vs. edge <br> Can rend steel <br> Very heavy |
|- | |- | ||
− | | | + | | Orichalcum |
| {{Tile|≡|3:0}}{{Tile|‼|3:4:0}} | | {{Tile|≡|3:0}}{{Tile|‼|3:4:0}} | ||
− | | Bloodsteel + iron + silver | + | | Bloodsteel + iron + silver |
| 10.500 | | 10.500 | ||
| 12718 | | 12718 | ||
Line 103: | Line 74: | ||
| Very good for all weapons <br> Excellent armor against impact <br> Reagent for orcish arcane blades | | Very good for all weapons <br> Excellent armor against impact <br> Reagent for orcish arcane blades | ||
|- | |- | ||
− | | | + | | Welded mithril |
+ | | {{Tile|≡|0:1}}{{Tile|‼|0:7:1}} | ||
+ | | Mithril + steel | ||
+ | | 0.100 | ||
+ | | 12768 | ||
+ | | 75 | ||
+ | | 2505 | ||
+ | | 3520 | ||
+ | | 1340 | ||
+ | | 630 | ||
+ | | 920 | ||
+ | | 175 | ||
+ | | 20000 | ||
+ | | Excellent for edged weapons and all armor <br> Can rend steel <br> Incredibly light | ||
+ | |- | ||
+ | | Welded wolfram | ||
+ | | {{Tile|≡|0:1}}{{Tile|‼|0:7:1}} | ||
+ | | Wolfram + rose gold | ||
+ | | 59.228 | ||
+ | | 16159 | ||
+ | | 38 | ||
+ | | 3500 | ||
+ | | 3500 | ||
+ | | 2005 | ||
+ | | 15.1 | ||
+ | | 15.1 | ||
+ | | 338 | ||
+ | | 10000 | ||
+ | | Best for blunt weapons <br> Very poor shear (edge) modulus <br> Incredibly heavy | ||
+ | |- | ||
+ | | Mithril | ||
| {{Tile|≡|7:1}}{{Tile|‼|7:7:1}} | | {{Tile|≡|7:1}}{{Tile|‼|7:7:1}} | ||
− | | Mithril ore | + | | Mithril ore |
− | | | + | | 1 |
| 20000 | | 20000 | ||
| 45 | | 45 | ||
Line 116: | Line 117: | ||
| 115 | | 115 | ||
| 12000 | | 12000 | ||
− | | Very good for edged weapons | + | | Very good for edged weapons and all armor <br> Very light |
|- | |- | ||
− | + | |- | |
− | | | + | | Wolfram |
| {{Tile|≡|0:1}}{{Tile|‼|0:7:1}} | | {{Tile|≡|0:1}}{{Tile|‼|0:7:1}} | ||
− | | Wolfram ore | + | | Wolfram ore |
| 19.228 | | 19.228 | ||
| 16159 | | 16159 | ||
Line 128: | Line 129: | ||
| 2500 | | 2500 | ||
| 1705 | | 1705 | ||
− | | | + | | 15.1 |
− | | | + | | 15.1 |
| 338 | | 338 | ||
| 10000 | | 10000 | ||
− | | Excellent for blunt weapons <br> Very | + | | Excellent for blunt weapons <br> Very poor shear (edge) modulus <br> Very heavy |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
===Selected base Dwarf Fortress Metals and Alloys=== | ===Selected base Dwarf Fortress Metals and Alloys=== | ||
− | Provided for comparison. See [[DF2012:Metal]] | + | Provided for comparison. See also [[DF2012:Metal]]. |
− | {| class="wikitable | + | {| class="wikitable" |
|- | |- | ||
! Metal | ! Metal | ||
! Tile | ! Tile | ||
! Source | ! Source | ||
− | ! | + | ! Dense |
! Melt Point | ! Melt Point | ||
! Value | ! Value | ||
Line 442: | Line 251: | ||
:'''Tile Color''' corresponds to how items made from that metal are displayed in game, foreground and background colors. | :'''Tile Color''' corresponds to how items made from that metal are displayed in game, foreground and background colors. | ||
:'''Source Ore(s)''' indicates the specific ores that can provide a metal or basic recipe for an alloy. | :'''Source Ore(s)''' indicates the specific ores that can provide a metal or basic recipe for an alloy. | ||
− | :'''Density''' is used to determine the different weight of finished objects and force of weapon strikes. Value shown here is | + | :'''Density''' is used to determine the different weight of finished objects and force of weapon strikes. Value shown here is g/cm<sup>3</sup>, which is the raw value divided by 10<sup>3</sup> |
:'''Melting point''' is used to determine if a material is [[DF2012:magma-safe|magma-safe]] or not: magma is 12000°U. | :'''Melting point''' is used to determine if a material is [[DF2012:magma-safe|magma-safe]] or not: magma is 12000°U. | ||
:'''Material value''' is what the base value of an object made of this metal is multiplied by to determine its worth. | :'''Material value''' is what the base value of an object made of this metal is multiplied by to determine its worth. | ||
− | :'''Impact yield''': Used for blunt-force combat; ''higher'' is better. This is the raw value divided by 10<sup>3</sup> ( | + | :'''Impact yield''': Used for blunt-force combat; ''higher'' is better. This is the raw value divided by 10<sup>3</sup> (i.e., kPa). |
− | :'''Impact fracture''': Used for blunt-force combat; ''higher'' is better. This is the raw value divided by 10<sup>3</sup> | + | :'''Impact fracture''': Used for blunt-force combat; ''higher'' is better. This is the raw value divided by 10<sup>3</sup> (i.e., kPa). |
:'''Impact elasticity''': Used for blunt-force combat; ''lower'' is better. This is the raw value. | :'''Impact elasticity''': Used for blunt-force combat; ''lower'' is better. This is the raw value. | ||
− | :'''Shear yield''': Used for cutting calculations in combat; ''higher'' is better. This is the raw value divided by 10<sup>3</sup> | + | :'''Shear yield''': Used for cutting calculations in combat; ''higher'' is better. This is the raw value divided by 10<sup>3</sup> (i.e., kPa). |
− | :'''Shear fracture''': Used for cutting calculations in combat; ''higher'' is better. This is the raw value divided by 10<sup>3</sup> | + | :'''Shear fracture''': Used for cutting calculations in combat; ''higher'' is better. This is the raw value divided by 10<sup>3</sup> (i.e., kPa). |
:'''Shear elasticity''': Used for cutting calculations in combat; ''lower'' is better. This is the raw value. | :'''Shear elasticity''': Used for cutting calculations in combat; ''lower'' is better. This is the raw value. | ||
Line 457: | Line 266: | ||
:'''Stress''' - Force per area = F/A | :'''Stress''' - Force per area = F/A | ||
:'''Strain''' - Deformation of a solid due to stress = Stress/Young's Modulus | :'''Strain''' - Deformation of a solid due to stress = Stress/Young's Modulus | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |