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Editing Masterwork:Orcish Quickstart guide
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=== Security === | === Security === | ||
{{TipBox2|float=right|titlebg=#00a|Know the enemy!| | {{TipBox2|float=right|titlebg=#00a|Know the enemy!| | ||
− | Elves and Drow will strike from ambush, while Dwarves and Humans may siege and wait you out for several months at a time. Also, Dwarves and Drow are fairly likely to bring building-destroying monsters from the depths. | + | Elves and Drow will strike from ambush, while Dwarves and Humans may siege and wait you out for several months at a time. Also, Dwarves are likely to bring golems, and Drow are fairly likely to bring building-destroying monsters from the depths. |
}} | }} | ||
Assuming your world has all of Dwarves, Humans, Elves and Drow enabled, your Orcish stronghold should prepare for serious attacks that could begin in the early part of Year Two! At a bare minimum you should have some orcs prepared to join a warband, shields, and any fighting pets trained. Some kind of palisade is useful even if it doesn't completely enclose your stronghold, to break the line of sight of enemy ranged units. If your base is in the low ground beneath a hill or ridge, be sure that you have a plan to survive if elvish archers gain the high ground on you. | Assuming your world has all of Dwarves, Humans, Elves and Drow enabled, your Orcish stronghold should prepare for serious attacks that could begin in the early part of Year Two! At a bare minimum you should have some orcs prepared to join a warband, shields, and any fighting pets trained. Some kind of palisade is useful even if it doesn't completely enclose your stronghold, to break the line of sight of enemy ranged units. If your base is in the low ground beneath a hill or ridge, be sure that you have a plan to survive if elvish archers gain the high ground on you. |