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Editing Masterwork:Orcish Quickstart guide
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If enabled, Deep-drow, Chaos-dwarves, Human Bandits, and Ashland Elf rebels are potentially friendly and will have unique crates and blueprints to sell you, along with a nice selection of other goods. Goblins, Wild Orcs and Frost Giants can be trade partners too, although they have less unique stuff. Just like in dwarf mode, if you choose a lot of allies in a given world, the game will be a lot easier. | If enabled, Deep-drow, Chaos-dwarves, Human Bandits, and Ashland Elf rebels are potentially friendly and will have unique crates and blueprints to sell you, along with a nice selection of other goods. Goblins, Wild Orcs and Frost Giants can be trade partners too, although they have less unique stuff. Just like in dwarf mode, if you choose a lot of allies in a given world, the game will be a lot easier. | ||
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== Embark == | == Embark == | ||
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== A Growing Stronghold == | == A Growing Stronghold == | ||
=== Orcish Industry === | === Orcish Industry === | ||
− | Assuming you defended your camp in suitably orky fashion, you should now have some new resources: a pile of elf or drow corpses, and some quality arms and armor that may or not actually fit. This is a great time to add on extra '''butcher shops''', '''tanners''', '''kitchen'''' and '''tribal warcrafters'''. Use a couple tribal crafters shops to harden and laminate leather. Lamellar leather is a quality material and can be made into armor at either the warcrafter or standard leatherworker. From ash, bone, and (optionally) blood you can keep crafting ironbone tribal weapons, or use a '''Boneyard''' to make bars | + | Assuming you defended your camp in suitably orky fashion, you should now have some new resources: a pile of elf or drow corpses, and some quality arms and armor that may or not actually fit. This is a great time to add on extra '''butcher shops''', '''tanners''', '''kitchen'''' and '''tribal warcrafters'''. Use a couple tribal crafters shops to harden and laminate leather. Lamellar leather is a quality material and can be made into armor at either the warcrafter or standard leatherworker. From ash, bone, and (optionally) blood you can keep crafting ironbone tribal weapons, or use a '''Boneyard''' to make bars. |
− | If you have some quality but wrong-sized gear, like Elven small mithril armor, use the '''Molten Pit''' to resize it into wearable makeshift mail. This processing is very material efficient, but the | + | If you have some quality but wrong-sized gear, like Elven small mithril armor, use the '''Molten Pit''' to resize it into wearable makeshift mail. This processing is very material efficient, but the gear doesn't provide 100% coverage so you might want to layer it with some leather armor. If you have weapons made from heavy but soft material like a gold dagger, you can also refit it into a maybe more useful flail. The Molten Pit also gives options for batch smelting ore and destroying unwanted junk. The molten pit wastes some material relative to Dwarven batch furnaces, but is still fuel-efficient and recovers some useable scrap too: rusty iron, malachite, and dolomite. |
− | An '''Orcish Factory''' is useful for production once you have some metal or clay industry starting up. Churn out great masses of blocks for above ground building, | + | An '''Orcish Factory''' is useful for production once you have some metal or clay industry starting up. Churn out great masses of blocks for above ground building, middling gear to arm and armor the grunts, or even masses of cheap weapons to use at the Raiders drydock. The Factory can also support your growing metal industry too, by burning farmed or harvested tree saplings to charcoal. |
=== Corsair Raiders === | === Corsair Raiders === | ||
{{TipBox2|float=right|titlebg=#00a|Economizing on Raiders' Gear| | {{TipBox2|float=right|titlebg=#00a|Economizing on Raiders' Gear| | ||
− | Exchanging bounties at the Freelancer's guild is usually the best source of coins, but you might also mint coins from rusty iron bars you get from Molten Pit or Goblin trading partners. If you are short on wood but have plenty of cloth and pulleys, consider sail-powered Xebecs instead of regular Longboats. If you don't have junk weapons laying around, forge weapons with the smallest materials requirement like daggers, or save on materials by batch production at the Orcish Factory. | + | The Raiders Drydock is used not only to strike back at the 'Free' Peoples and grab some loot, but also to round up goblins, steal blueprints and codexes -- things that unlock more powerful buildings or abilities for your Orcs. To support the Drydock you'll need a source of rusty iron coins, ballista parts, plenty of wood, and also Weapons. Exchanging bounties at the Freelancer's guild is usually the best source of coins, but you might also mint coins from rusty iron bars you get from Molten Pit or Goblin trading partners. If you are short on wood but have plenty of cloth and pulleys, consider sail-powered Xebecs instead of regular Longboats. If you don't have junk weapons laying around, forge weapons with the smallest materials requirement like daggers, or save on materials by batch production at the Orcish Factory. |
}} | }} | ||
− | + | Get migrants and caravanserai | |
− | + | Ramp up raiding as you can support it | |
− | + | Schemes for getting enough coins, weapons, and ships | |
− | + | Target different enemies for different goods | |
=== Migrant Camps === | === Migrant Camps === | ||
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=== Outlander Tech === | === Outlander Tech === | ||
− | == | + | == A Dark Citadel == |
=== Looted Barbarian Tech === | === Looted Barbarian Tech === | ||
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=== Spellcasting and the Arcane Forge === | === Spellcasting and the Arcane Forge === | ||
=== Warrior's Societies and Weapon Kits === | === Warrior's Societies and Weapon Kits === |