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Editing Material definition token
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− | {{Quality| | + | {{migrated article}} |
+ | {{Quality|Unrated}} | ||
{{av}} | {{av}} | ||
{{Modding}} | {{Modding}} | ||
− | The following [[token]]s can be used in [[material]] definitions (whether for inorganics or those within plants and creatures) as well as in [[ | + | The following [[token]]s can be used in [[material]] definitions (whether for inorganics or those within plants and creatures) as well as in [[material templates]]. |
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* <template name> | * <template name> | ||
− | | | + | | Imports the properties of the specified preexisting material template. |
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*<value> | *<value> | ||
− | | Specifies (in kg/mol) the molar mass of the material in gaseous form. | + | | Specifies (in kg/mol) the molar mass of the material in gaseous form. Also affects combat calculations like the densities, but only for attacks made by gases (e.g. forgotten beasts made of steam). |
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| Begins defining a [[syndrome]] applied by the material. Multiple syndromes can be specified. See [[Syndrome token]]. | | Begins defining a [[syndrome]] applied by the material. Multiple syndromes can be specified. See [[Syndrome token]]. | ||
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===Material states=== | ===Material states=== | ||
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| Material will rot if not stockpiled appropriately. Currently only affects [[food]] and [[refuse]], other items made of this material will not rot. | | Material will rot if not stockpiled appropriately. Currently only affects [[food]] and [[refuse]], other items made of this material will not rot. | ||
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| {{text_anchor|ITEMS_HARD}} | | {{text_anchor|ITEMS_HARD}} | ||
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− | | The material can be made into furniture, crafts | + | | The material can be made into furniture, crafts, and blocks, contingent on which workshops accept the material. Random [[finished goods|crafts]] made from this material include all seven items. Given to [[stone]], [[wood]], [[bone]], [[shell]], [[chitin]], [[nail|claws]], [[tooth|teeth]], [[horn|horns]], [[horn|hooves]] and [[wax|beeswax]]. [[Hair]], [[pearl|pearls]] and eggshells also have the tag. |
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| Used internally by green glass, clear glass, and crystal glass. Appears to only affect the [[Reaction#GLASS_MATERIAL|[GLASS_MATERIAL]]] reaction token. Does not cause the game to treat the material like glass, i.e being referred to as "raw" instead of "rough" in its raw form or being displayed in the "glass" trade/embark category. | | Used internally by green glass, clear glass, and crystal glass. Appears to only affect the [[Reaction#GLASS_MATERIAL|[GLASS_MATERIAL]]] reaction token. Does not cause the game to treat the material like glass, i.e being referred to as "raw" instead of "rough" in its raw form or being displayed in the "glass" trade/embark category. | ||
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