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Editing Memory (thought)

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[[File:memories_preview.png|thumb|258px|right|The memories of a [[scholar]].]]
 
 
'''Memories''' are recipients for a dwarf's [[thought]]s. They are essentially an evolution of the old trauma system from previous versions.
 
'''Memories''' are recipients for a dwarf's [[thought]]s. They are essentially an evolution of the old trauma system from previous versions.
  
Each dwarf has eight short-term memory slots and eight long-term memory slots. During a year-long period, the dwarf will "dwell upon/relive/remember" the eight events that evoked the strongest emotions (negative or positive) and receive an additional [[stress]] change. After a year in one of the short-term slots, a memory will then be moved to the long-term memory slots if it is stronger than the ones there, otherwise it is discarded. Long-term memory slots are retained forever and keep haunting the dwarf periodically (for better or for worse), until they are overwritten by even stronger memories or enter the dwarf's core memory. In order to avoid redundant and similar trauma that piles up and clogs your dwarf's slots (e.g. multiple instances of horror in battle when seeing many creatures die), memories are grouped into categories, and only the strongest emotion in each category will get a specific slot.
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Each dwarf has eight short-term memory slots and eight long-term memory slots. During a year-long period, the dwarf will "dwell upon/relive/remember" the eight events that evoked the strongest emotions (negative or positive) and receive an additional stress change. After a year in one of the short-term slots, a memory will then be moved to the long-term memory slots if it is stronger than the ones there, otherwise it is discarded. Long-term memory slots are retained forever and keep haunting the dwarf periodically (for better or for worse), until they are overwritten by even stronger memories. In order to avoid redundant and similar trauma that piles up and clogs your dwarf's slots (e.g. multiple instances of horror in battle when seeing many creatures die), memories are grouped into categories, and only the strongest emotion in each category will get a specific slot.
  
 
The emotion evoked by the memory may change in nature as time passes, and this may cause permanent personality changes in a dwarf's [[facet]]s and [[value]]s. When this happens, it will be indicated in the [[thoughts and preferences]] screen in bright magenta: which way the facet or value changed, what event caused the change and when.
 
The emotion evoked by the memory may change in nature as time passes, and this may cause permanent personality changes in a dwarf's [[facet]]s and [[value]]s. When this happens, it will be indicated in the [[thoughts and preferences]] screen in bright magenta: which way the facet or value changed, what event caused the change and when.
  
== Mechanics ==
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== Detailed mechanics ==
  
Dwarves have thoughts based on their experiences, which provoke [[emotion]]s of varying degrees of strength, creating memories. Each type of memory falls into a group. Each dwarf has three memory storage systems: short-term, long term memory, and core memory. You can see what has recently been in a dwarf's memory by looking at their [[thoughts and preferences]] screen. If an experience is immediate: "{{DFtext|She felt satisfied at work.}}" it has affected their short-term memory, but if an experience is recalled: "{{DFtext|She felt satisfied remembering work.}}" it has affected their long-term memory. Core memories are shown in detail, alongside the year of the event and a personality change that came about as a result. "{{DFtext|She can easily fall in love or develop positive sentiments, after gaining a sibling in 351.}}"
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=== How memories work ===
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Dwarves have thoughts based on their experiences, those thoughts provoke emotions of varying degrees of strength, creating memories. Each type of memory falls into a group. [note 1] Each dwarf has three memory storage systems: short term memory, long term memory and core memory. You can see what has recently been in a dwarf's memory by looking at their thoughts and preferences screen. If an experience is immediate "She felt satisfied at work." it has affected their short term memory, if an experience is recalled "She felt satisfied remembering work." it has affected their long term memory. Core memories are shown in detail, alongside the year of the event and a personality change that came as a result. "She can easily fall in love or develop positive sentiments, after gaining a sibling in 351."
  
 
=== Short-term memories ===
 
=== Short-term memories ===
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=== Long-term memories ===
 
=== Long-term memories ===
  
Once a memory has remained in a short-term memory slot for one year it will attempt to be promoted to a long-term memory slot. There are 8 long-term memory slots, and the procedure works similarly to short-term memory allocations, with one important difference.
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Once a memory has remained in a short-term memory slot for one year [note 2] it will attempt to be promoted to a long-term memory slot. There are 8 long-term memory slots, and the procedure works similarly to short-term memory allocations, with one important difference.
  
When the attempt to promote is made, a check is first made to see if there is an empty slot, if there is an empty slot the memory will be promoted to that slot even if a memory of that group already exists in another long-term memory slot. It is possible (but very rare) to have more than one memory of the same group in long term memory. This cannot happen in short term memory. If there are no empty slots a check is made to see if an existing memory of the same group exists. The promotion will fail if the existing long term memory is stronger, or will overwrite if the existing long term memory is weaker. If there are no empty slots and no existing memory of the same group, then the weakest of the other existing memories in long term will be overwritten.
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When the attempt to promote is made, a check is first made to see if there is an empty slot, if there is an empty slot the memory will be promoted to that slot even if a memory of that group already exists in another long-term memory slot. It is possible (but very rare) to have more than one memory of the same group in long term memory. This cannot happen in short term memory. If there are no empty slots a check is made to see if an existing memory of the same group exists. The promotion will fail [note 3] if the existing long term memory is stronger, or will overwrite if the existing long term memory is weaker. If there are no empty slots and no existing memory of the same group, then the weakest of the other existing memories in long term will be overwritten.
  
When a short-term memory is promoted (or possibly fails to promote) to long term memory it leaves an empty slot in the dwarf's short-term memory. Due to the cycling of the weakest short-term memories, it tends to be the stronger emotions that cause memories to remain in short-term memory for long enough to be promoted. The effect of the promotion on the dwarf's short-term memory is that it 'purges' a slot, allowing for a relatively weaker emotion to stick around without being overwritten by the cycling.
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When a short-term memory is promoted (or possibly fails to promote [note 3 again]) to long term memory it leaves an empty slot in the dwarf's short-term memory. Due to the cycling of the weakest short-term memories, it tends to be the stronger emotions that cause memories to remain in short-term memory for long enough to be promoted. The effect of the promotion on the dwarf's short-term memory is that it 'purges' a slot, allowing for a relatively weaker emotion to stick around without being overwritten by the cycling.
  
 
Long-term memories are important and can be particularly impactful on a dwarf's mood because: 1) if a dwarf is frequently experiencing the same thing, good or bad, the same emotion can easily exist in both short term and long term, effectively doubling its impact; 2) long term memories are often revisited long after an experience has ceased to occur; and 3) long term memories can become clogged with thoughts that can't be promoted further - more on that below.
 
Long-term memories are important and can be particularly impactful on a dwarf's mood because: 1) if a dwarf is frequently experiencing the same thing, good or bad, the same emotion can easily exist in both short term and long term, effectively doubling its impact; 2) long term memories are often revisited long after an experience has ceased to occur; and 3) long term memories can become clogged with thoughts that can't be promoted further - more on that below.

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