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− | {{ | + | {{quality|unrated}} |
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{{av}} | {{av}} | ||
{{Expand Topic}} | {{Expand Topic}} | ||
− | {{old | + | {{old}} |
− | + | Dwarf Fortress is a complex game, and a complex game requires a complex [[Dwarf_fortress_mode#Gameplay_User_Interface|user interface]]. The purpose of this page is to help players look up the meaning of user interface elements, and it functions like a basic reference of the functions; specific menu items are (mostly) discussed in more detail in their own pages. | |
If you find a menu where the words have been cut off due to the menu width, press the Tab key to cycle through menu display options. | If you find a menu where the words have been cut off due to the menu width, press the Tab key to cycle through menu display options. | ||
==Main menu== | ==Main menu== | ||
− | [[Image:Main menu | + | [[Image:Main menu 0.34.11.png|right]] |
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* {{K|a}}: View Announcements - Displays recent [[announcement]]s | * {{K|a}}: View Announcements - Displays recent [[announcement]]s | ||
* {{K|b}}: Building - The [[#Building Menu|Building Menu]] | * {{K|b}}: Building - The [[#Building Menu|Building Menu]] | ||
* {{K|r}}: Reports - Combat [[reports]] | * {{K|r}}: Reports - Combat [[reports]] | ||
− | * {{K|c}}: | + | * {{K|c}}: View civilizations - Shows [[Civilization]]s that have been met |
* {{K|d}}: Designations - [[#Designate Menu|Designate Menu]] | * {{K|d}}: Designations - [[#Designate Menu|Designate Menu]] | ||
* {{K|o}}: Set Order - [[Standing orders|Orders Menu]] | * {{K|o}}: Set Order - [[Standing orders|Orders Menu]] | ||
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* {{K|N}}: Points/Routes/Notes - [[#Notes Menu|Notes Menu]] | * {{K|N}}: Points/Routes/Notes - [[#Notes Menu|Notes Menu]] | ||
* {{K|w}}: Define Burrows - [[#Burrows Menu|Burrows Menu]] | * {{K|w}}: Define Burrows - [[#Burrows Menu|Burrows Menu]] | ||
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* {{K|p}}: Stockpiles - [[#Stockpiles Menu|Stockpiles Menu]] | * {{K|p}}: Stockpiles - [[#Stockpiles Menu|Stockpiles Menu]] | ||
* {{K|i}}: Zones - Place a [[Activity zone|Zone]] | * {{K|i}}: Zones - Place a [[Activity zone|Zone]] | ||
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* {{K|t}}: View Items in Buildings | * {{K|t}}: View Items in Buildings | ||
* {{K|v}}: View Units | * {{K|v}}: View Units | ||
− | * {{K| | + | * {{K|h}}: Hot Keys - [[#Hot Keys Menu|Hot Keys Menu]] |
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* {{K|n}}: Nobles and Administrators - [[#Nobles Screen|Nobles Screen]] | * {{K|n}}: Nobles and Administrators - [[#Nobles Screen|Nobles Screen]] | ||
* {{K|z}}: Status - [[#Status Screen|Status Screen]] | * {{K|z}}: Status - [[#Status Screen|Status Screen]] | ||
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** Floor ({{K|f}}) - Build a [[Floor]] (req. [[Masonry]]/[[Carpenter]] labor) | ** Floor ({{K|f}}) - Build a [[Floor]] (req. [[Masonry]]/[[Carpenter]] labor) | ||
** Ramp ({{K|r}}) - Build a [[Ramp]] (req. [[Masonry]]/[[Carpenter]] labor) | ** Ramp ({{K|r}}) - Build a [[Ramp]] (req. [[Masonry]]/[[Carpenter]] labor) | ||
− | ** Up Stair ({{K|u}}) - Build | + | ** Up Stair ({{K|u}}) - Build a [[Up stair]] (req. [[Masonry]]/[[Carpenter]] labor) |
** Down Stair ({{K|d}}) - Build a [[Down stair]] (req. [[Masonry]]/[[Carpenter]] labor) | ** Down Stair ({{K|d}}) - Build a [[Down stair]] (req. [[Masonry]]/[[Carpenter]] labor) | ||
− | ** Up/Down Stair ({{K|x}}) - Build | + | ** Up/Down Stair ({{K|x}}) - Build a [[Stairs|Up/Down Stair]] (req. [[Masonry]]/[[Carpenter]] labor) |
** Fortification ({{K|F}}) - Build a [[Fortification]] (req. [[Masonry]]/[[Carpenter]] labor) | ** Fortification ({{K|F}}) - Build a [[Fortification]] (req. [[Masonry]]/[[Carpenter]] labor) | ||
* Trade Depot ({{K|D}}) - Construct a [[Trade depot]] | * Trade Depot ({{K|D}}) - Construct a [[Trade depot]] | ||
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** Pressure Plate ({{K|p}}) - Build a [[Pressure plate]] (req. [[Mechanics]] labor) | ** Pressure Plate ({{K|p}}) - Build a [[Pressure plate]] (req. [[Mechanics]] labor) | ||
** Cage Trap ({{K|c}}) - Build a [[Cage trap]] (req. [[Mechanics]] labor) | ** Cage Trap ({{K|c}}) - Build a [[Cage trap]] (req. [[Mechanics]] labor) | ||
− | ** Upright Spear/Spike ({{K|S}}) - Build | + | ** Upright Spear/Spike ({{K|S}}) - Build a [[Trap|Upright Spear/Spike]] (req. [[Mechanics]] labor) |
* Machine Components ({{K|M}}) | * Machine Components ({{K|M}}) | ||
** Screw Pump ({{K|s}}) - Build a [[Screw pump]] (req. [[Mechanics]] labor) | ** Screw Pump ({{K|s}}) - Build a [[Screw pump]] (req. [[Mechanics]] labor) | ||
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{{-}} | {{-}} | ||
− | === Combat reports | + | === Combat reports Screen=== |
− | [[Image: | + | [[Image:CombatReportsScreen2010.png|right]] |
− | Hit | + | Hit r to enter the report screen then go through the listing until you find the desired victim. |
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=== Designations Menu === | === Designations Menu === | ||
− | [[Image: | + | [[Image:DesignateMenu2010.png|right]] |
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− | + | The [[Designations Menu]] (accessed by {{K|d}} provides the means to mark tiles with various designations including Mining, Wood Cutting, Plant Gathering, Stone Detailing as well as removing constructions, controlling traffic and other miscellaneous designations. | |
− | [[ | ||
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+ | ===Jobs Screen=== | ||
+ | [[Image:JobsScreen2010.png|right|480px]] | ||
{{-}} | {{-}} | ||
===Squads Menu === | ===Squads Menu === | ||
[[Image:SquadsMenu2010.png|right]] | [[Image:SquadsMenu2010.png|right]] | ||
− | :This menu allows you to manage your squads | + | :This menu allows you to manage your squads |
{{-}} | {{-}} | ||
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=== Burrows Menu === | === Burrows Menu === | ||
− | [[Image: | + | [[Image:BurrowsMenu2010.png|right]] |
:This menu allows the creation and use of Burrows, which help to organize where dwarves are allowed to move/work | :This menu allows the creation and use of Burrows, which help to organize where dwarves are allowed to move/work | ||
*{{K|a}}: Add new burrow - Create a new burrow | *{{K|a}}: Add new burrow - Create a new burrow | ||
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**{{K|+}}{{K|-}}{{K|*}}{{K|/}} - Modify currently selected (using {{K|c}}) part of the symbol | **{{K|+}}{{K|-}}{{K|*}}{{K|/}} - Modify currently selected (using {{K|c}}) part of the symbol | ||
*{{K|c}}: Add citizens to burrow - Allows you to select which citizens are restricted to this burrow. | *{{K|c}}: Add citizens to burrow - Allows you to select which citizens are restricted to this burrow. | ||
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*{{K|z}}: Center on burrow | *{{K|z}}: Center on burrow | ||
*{{K|Esc}}: Done | *{{K|Esc}}: Done | ||
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*{{K|c}}: Customer Stockpile - Build custom stockpile (define with {{K|t}}) | *{{K|c}}: Customer Stockpile - Build custom stockpile (define with {{K|t}}) | ||
*{{K|t}}: Custom Settings - Define custom stockpile | *{{K|t}}: Custom Settings - Define custom stockpile | ||
− | *{{K|/}}{{K|*}}: Reserved Barrels - | + | *{{K|/}}{{K|*}}: Reserved Barrels - Set the number of barrels that will be reserved for workshop use (such as the [[Still]]). |
− | *{{K|-}}:{{K|+}}: Reserved Bins - | + | *{{K|-}}:{{K|+}}: Reserved Bins - Set the number of bins that will be reserved for workshop use. |
*{{K|x}}: Remove Designation - Remove stockpiles | *{{K|x}}: Remove Designation - Remove stockpiles | ||
*{{K|Enter}}: Select - Place start/end corner of stockpile. | *{{K|Enter}}: Select - Place start/end corner of stockpile. | ||
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=== Hot Keys Menu === | === Hot Keys Menu === | ||
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*{{K|n}}: Change Name - Name this hotkey | *{{K|n}}: Change Name - Name this hotkey | ||
*{{K|z}}: Zoom Here - Set screen to zoom the current location when selected hotkey is pressed. | *{{K|z}}: Zoom Here - Set screen to zoom the current location when selected hotkey is pressed. | ||
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{{-}} | {{-}} | ||
=== Nobles Screen === | === Nobles Screen === | ||
− | [[Image:NoblesScreen2010.png|right|480px]] | + | [[Image:NoblesScreen2010.png|right|480px|225px]] |
:In this screen various [[nobles]] can be assigned/removed. See the [[nobles]] article for details on nobles, their requirements/demands/mandates. | :In this screen various [[nobles]] can be assigned/removed. See the [[nobles]] article for details on nobles, their requirements/demands/mandates. | ||
*{{K|Enter}}: View Unit/Fill Vacancy - Assigns a unit to the position if it's empty, otherwise opens the View screen for that unit. | *{{K|Enter}}: View Unit/Fill Vacancy - Assigns a unit to the position if it's empty, otherwise opens the View screen for that unit. | ||
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==== Animals Screen ==== | ==== Animals Screen ==== | ||
− | [[Image: | + | [[Image:AnimalsScreen2010.png|right|480px]] |
:This shows information about all tame animals at your fortress. | :This shows information about all tame animals at your fortress. | ||
− | *A | + | *A: Animal type. Stray Animals can be toggled to become pets, Tame animals are not hostile to your dwarves. |
− | + | *B: Gender: Amulet is Female, Bag (circle with arrow) is male. | |
− | + | *C: Who owns the animal. Animals marked unavailable can't be adopted. Animals marked “Ready for Slaughter will be slaughtered by a butcher at a butcher's shop. Cats are marked as Uninterested and can't be set as available, cats will adopt dwarves themselves. | |
− | * | ||
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*{{K| ↓}}{{K|↑}} - Move between animals | *{{K| ↓}}{{K|↑}} - Move between animals | ||
*{{K|Enter}} - Toggle pet availability (not possible on untamed or cats) | *{{K|Enter}} - Toggle pet availability (not possible on untamed or cats) | ||
*{{K|b}} - Slaughter | *{{K|b}} - Slaughter | ||
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{{-}} | {{-}} | ||
==== Kitchen Screen ==== | ==== Kitchen Screen ==== | ||
− | [[Image: | + | [[Image:KitchenScreen2010.png|right|480px]] |
:This screen allows you to control what food is processed in which manner. | :This screen allows you to control what food is processed in which manner. | ||
− | *A: | + | *A: Type of food |
− | *B | + | *B: Count for that food. “?” at the end of a value means you haven't had your bookkeep keep records precise enough to know the exact value yet. |
− | + | *C: Whether a food is available to be cooked if possible. Blue=Yes/Red=No | |
− | * | + | *D: Whether a food is available to be brewed if possible. Blue=Yes/Red=No |
− | * | ||
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*{{K| ↓}}{{K|↑}} - Move between food items | *{{K| ↓}}{{K|↑}} - Move between food items | ||
*{{K|c}} - Toggle cook. | *{{K|c}} - Toggle cook. | ||
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==== Stone Screen ==== | ==== Stone Screen ==== | ||
− | [[Image: | + | [[Image:StoneScreen2010.png|right|480px]] |
:This screen lets you restrict usage of stone to specific tasks. All possible stones are listed here. | :This screen lets you restrict usage of stone to specific tasks. All possible stones are listed here. | ||
− | *A: Stone | + | *A: Type of Stone/ore/bar. |
− | + | *B: Various reactions that this item is a part of (<b>these can be selected for more information</b>) | |
− | * | + | *{{K|Enter}} - Mark stone economic/non-economic |
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− | *{{K| | ||
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{{-}} | {{-}} | ||
==== Stocks Screen ==== | ==== Stocks Screen ==== | ||
− | [[Image: | + | [[Image:StocksScreen2010.png|right|480px]] |
:This screen lists every item in your fortress. | :This screen lists every item in your fortress. | ||
− | *A: | + | *A: General item grouping |
*B: Count of each general type. The white number counts usable items, the red number (if any) counts items that cannot be used, including those which belong to others (such as a caravan) and those which have been forbidden. A “?” at the end of a value means you haven't had your bookkeeper maintain records precise enough to know the exact value yet. | *B: Count of each general type. The white number counts usable items, the red number (if any) counts items that cannot be used, including those which belong to others (such as a caravan) and those which have been forbidden. A “?” at the end of a value means you haven't had your bookkeeper maintain records precise enough to know the exact value yet. | ||
*C: individual kinds of items. Items of the same kind but different [[quality]] are grouped together unless {{K|Tab}} is pressed. | *C: individual kinds of items. Items of the same kind but different [[quality]] are grouped together unless {{K|Tab}} is pressed. | ||
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* B - Shows details about the currently selected criminal - crimes committed, punishment sentenced, and the officer currently assigned to carry out punishments. | * B - Shows details about the currently selected criminal - crimes committed, punishment sentenced, and the officer currently assigned to carry out punishments. | ||
* C - This lists the number of cages and chains marked for jailing criminals. | * C - This lists the number of cages and chains marked for jailing criminals. | ||
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{{-}} | {{-}} | ||