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This page on the wiki houses trials run within the game by players, with the intention of arriving at conclusions on how certain combat situations work, or just combat in general. | This page on the wiki houses trials run within the game by players, with the intention of arriving at conclusions on how certain combat situations work, or just combat in general. | ||
− | If you want to know more about how to do your own testing | + | If you want to know more about how to do your own testing go to the [[DF2010:Arena]] wiki article. To learn more about the military and how it works in Dwarf Fortress, go to the [[DF2010:Military]] article. |
The format in which trials are presented here is by no means a strict rule. Feel free to add and change elements but make sure the information is easy to read and understand. Try to provide any information you think is relevant and useful without digressing too much. | The format in which trials are presented here is by no means a strict rule. Feel free to add and change elements but make sure the information is easy to read and understand. Try to provide any information you think is relevant and useful without digressing too much. | ||
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<u>'''Tester's conclusion:'''</u> | <u>'''Tester's conclusion:'''</u> | ||
− | Like the dragon, the hydra has a very hard time with the dwarves. The fight is long and even though it can kill them all eventually, the damage it takes in the meantime is definitive. A slightly higher number of dwarves might have killed it and even if a whole squad dies, the threat the hydra poses is practically | + | Like the dragon, the hydra has a very hard time with the dwarves. The fight is long and even though it can kill them all eventually, the damage it takes in the meantime is definitive. A slightly higher number of dwarves might have killed it and even if a whole squad dies, the threat the hydra poses is practically elimintated as it will probably eventually die on its own anyway. |
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|} | |} | ||
− | This study seems to show that (for legendary | + | This study seems to show that (for legendary dwarfs), silver war hammers are about equal with adamantine battleaxes, even with both sides being unarmored. The previous time I ran this test, hammers actually won 6 of the 10 rounds, but this time it was evenly split. |
:(Is that because a grandmaster dwarf can disable or kill an unarmored dwarf with just one hit with either weapon? Might be worth examining the combat logs.) [[User:Bognor|Bognor]] 09:08, 3 June 2011 (UTC) | :(Is that because a grandmaster dwarf can disable or kill an unarmored dwarf with just one hit with either weapon? Might be worth examining the combat logs.) [[User:Bognor|Bognor]] 09:08, 3 June 2011 (UTC) | ||
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! Side & Creature !! Number !! Skills !! Items | ! Side & Creature !! Number !! Skills !! Items | ||
|- | |- | ||
− | | #1: | + | | #1: Dwarfs || 6 || Proficient Fighter and swordsdwarf, skilled Dodger, Armor and Shield user<br> || Full iron armor&Shortsword |
|- | |- | ||
| #2: Skeletal horse || 6 || None || none | | #2: Skeletal horse || 6 || None || none | ||
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! Side & Creature !! Survived !! Injury level !! Health tags !! Most common cause of death | ! Side & Creature !! Survived !! Injury level !! Health tags !! Most common cause of death | ||
|- | |- | ||
− | | #1: | + | | #1: Dwarfs || 6 || 1 with minor wounds, one with head bruising and some broken parts || 1 unconscious (Dwarf with head bruising) || |
|- | |- | ||
| #2: Skeletal horse || 0 || || || | | #2: Skeletal horse || 0 || || || | ||
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<u>'''Notes:'''</u> | <u>'''Notes:'''</u> | ||
− | + | Dwarfs began in a line, horses began slightly scattered | |
<u>'''Tester's conclusion:'''</u> | <u>'''Tester's conclusion:'''</u> | ||
− | The test was a test of how a middling military would fare against an equal force of skeletal horses. The | + | The test was a test of how a middling military would fare against an equal force of skeletal horses. The dwarfs did excellently with only one badly wounded and one other with a minor wound. |
= DF2012 (0.34.02) tests = | = DF2012 (0.34.02) tests = | ||
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| #2: Swordswarf || 5, 0, 0, 0 || Torn muscle, Severed nerve, Opened arteries, Severed limbs, Missing Limbs || Pale, -N/A- || Bled to death | | #2: Swordswarf || 5, 0, 0, 0 || Torn muscle, Severed nerve, Opened arteries, Severed limbs, Missing Limbs || Pale, -N/A- || Bled to death | ||
|} | |} | ||
− | Third time last axedwarf actually fall into martial trance and finished three remaining | + | Third time last axedwarf actually fall into martial trance and finished three remaining sworddwarfs, last sword guy just bled to death while fighting. |
It seems that the initiated distance of the engagement is a factor, though I'm not sure and this statement requires more tests. | It seems that the initiated distance of the engagement is a factor, though I'm not sure and this statement requires more tests. | ||
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=== War Hammer material effectiveness comparison (ongoing) (Tested by: Adonkares) === | === War Hammer material effectiveness comparison (ongoing) (Tested by: Adonkares) === | ||
− | <u>'''Test description:'''</u> After editing the object testing arena into 896 4x1 duel rooms and 84 5x5 5v5 brawl rooms the premise of gold war hammer superiority was put to trial using a variety of different hammer materials. A program was written to populate the arena more quickly as well as equip the | + | <u>'''Test description:'''</u> After editing the object testing arena into 896 4x1 duel rooms and 84 5x5 5v5 brawl rooms the premise of gold war hammer superiority was put to trial using a variety of different hammer materials. A program was written to populate the arena more quickly as well as equip the dwarfs. (If anyone has any tips on counting the results quickly or via a program, please let me know.) |
<u>'''Acronym explanation:'''</u> Each test was assigned a number from 1-3. Each row in a table is named after Duel or Group results and is followed by a -s -g -c suffix to denote the material of the weapon equipped. And so 1solo-g means a group of 1v1 dwarf fighters with steel armor and gold hammers. | <u>'''Acronym explanation:'''</u> Each test was assigned a number from 1-3. Each row in a table is named after Duel or Group results and is followed by a -s -g -c suffix to denote the material of the weapon equipped. And so 1solo-g means a group of 1v1 dwarf fighters with steel armor and gold hammers. | ||
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− | == Unarmored Peasant Best Weapon Test (Tested by: RoyalAssassin3) == | + | === Unarmored Peasant Best Weapon Test (Tested by: RoyalAssassin3) === |
<u>'''Test description:'''</u> My goal in this series of test is to identify the “best” natively producible weapons for random unskilled unarmored peasants. This might be used to stockpile the “best” weapons around the base that can be grabbed in an emergency situation where enemies have breached the fortress and you need to start conscripting everyone to grab something and fight. | <u>'''Test description:'''</u> My goal in this series of test is to identify the “best” natively producible weapons for random unskilled unarmored peasants. This might be used to stockpile the “best” weapons around the base that can be grabbed in an emergency situation where enemies have breached the fortress and you need to start conscripting everyone to grab something and fight. | ||
I did not test maces because previous tests (by hostergaard) have established that maces are in all respects worse versions of war hammers. I also did not test crossbows because they require more finesse to be effective, in close range cells, like my testing environment (or a goblin breach of the main fortress), they are pretty much just glorified clubs. I used iron weapons to simulate the best goblins. | I did not test maces because previous tests (by hostergaard) have established that maces are in all respects worse versions of war hammers. I also did not test crossbows because they require more finesse to be effective, in close range cells, like my testing environment (or a goblin breach of the main fortress), they are pretty much just glorified clubs. I used iron weapons to simulate the best goblins. | ||
After a few slow and tedious tests, I created a modified arena with 20 adjacent 5x12 dueling cells (enough space to dodge and maneuver) with the combatants starting 4 paces apart. Injury Level, Health tags, and Cause of death data were too tedious to tabulate on this scale and so have been excluded. | After a few slow and tedious tests, I created a modified arena with 20 adjacent 5x12 dueling cells (enough space to dodge and maneuver) with the combatants starting 4 paces apart. Injury Level, Health tags, and Cause of death data were too tedious to tabulate on this scale and so have been excluded. | ||
− | + | == Unarmed v. Short Sword == | |
<u>'''Test description:'''</u> Baseline test. If all is right in the world unarmed unskilled peasants should get slaughtered by swords. | <u>'''Test description:'''</u> Baseline test. If all is right in the world unarmed unskilled peasants should get slaughtered by swords. | ||
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<u>'''Results:'''</u> Unarmed Peasants predictably slaughtered by armed peasants | <u>'''Results:'''</u> Unarmed Peasants predictably slaughtered by armed peasants | ||
− | + | == Unarmed v. Hammer == | |
<u>'''Test description:'''</u> Gitaxias in a prior test found that unarmed was superior to wooden maces. Could unarmed peasants be better than Warhammer equipped peasants? Perhaps the warhammerers would get exhausted and pass out before doing enough damage with their inept swings? | <u>'''Test description:'''</u> Gitaxias in a prior test found that unarmed was superior to wooden maces. Could unarmed peasants be better than Warhammer equipped peasants? Perhaps the warhammerers would get exhausted and pass out before doing enough damage with their inept swings? | ||
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<u>'''Results:'''</u> Close, slight edge to hammer. Two stalemates ended with both dead, 7 both sides passing out. | <u>'''Results:'''</u> Close, slight edge to hammer. Two stalemates ended with both dead, 7 both sides passing out. | ||
− | + | == Axe v. Sword == | |
<u>'''Test description:'''</u> We already established above that swords > warhammers vs. unarmored. But what about swords v. axes? I read axes have a larger cutting effect. Perhaps that will prove advantageous against unarmored peasants? | <u>'''Test description:'''</u> We already established above that swords > warhammers vs. unarmored. But what about swords v. axes? I read axes have a larger cutting effect. Perhaps that will prove advantageous against unarmored peasants? | ||
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<u>'''Results:'''</u> Close, slight edge to sword. | <u>'''Results:'''</u> Close, slight edge to sword. | ||
− | + | == Sword v. Spear == | |
<u>'''Test description:'''</u> The best weapon tournament continues with the previous round’s winner (swords) facing the challenger (spears). I expect that swords will be superior with their cutting effect. | <u>'''Test description:'''</u> The best weapon tournament continues with the previous round’s winner (swords) facing the challenger (spears). I expect that swords will be superior with their cutting effect. | ||
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<u>'''Results:'''</u> Although swords won, but this is really too close to call. I’m calling this a tie. | <u>'''Results:'''</u> Although swords won, but this is really too close to call. I’m calling this a tie. | ||
− | + | == Hammer v. Spear == | |
<u>'''Test description:'''</u> Hammer performed pretty poorly vs. unarmed. Was that a fluke? I decided to test vs. the spear which was pretty much the same as the sword so far. | <u>'''Test description:'''</u> Hammer performed pretty poorly vs. unarmed. Was that a fluke? I decided to test vs. the spear which was pretty much the same as the sword so far. | ||
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! Side & Creature !! Number !! Skills !! Items | ! Side & Creature !! Number !! Skills !! Items | ||
|- | |- | ||
− | | #1: | + | | #1: Sword Dwarf || 1 || -no skills- || Iron Warhammer |
|- | |- | ||
| #2: Spear Dwarf || 1 || -no skills- || Iron spear | | #2: Spear Dwarf || 1 || -no skills- || Iron spear | ||
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! Side & Creature !! Wins (ties) !! Percentage Win (ties) | ! Side & Creature !! Wins (ties) !! Percentage Win (ties) | ||
|- | |- | ||
− | | #1: | + | | #1: Sword Dwarf || 4 wins (1 ties) || 16% (4% ties) |
|- | |- | ||
| #2: Spear Dwarf || 20 wins (1 ties) || 80% (4% ties) | | #2: Spear Dwarf || 20 wins (1 ties) || 80% (4% ties) | ||
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<u>'''Results:'''</u> Clear win for Spears (and presumably swords). Untrained peasants shouldn’t be wielding hammers vs. unarmored enemies. | <u>'''Results:'''</u> Clear win for Spears (and presumably swords). Untrained peasants shouldn’t be wielding hammers vs. unarmored enemies. | ||
− | + | == Pick v. Spear == | |
<u>'''Test description:'''</u> Picks are often overlooked, but very “dwarfy.” I don’t expect these to fare well vs. a military weapon. | <u>'''Test description:'''</u> Picks are often overlooked, but very “dwarfy.” I don’t expect these to fare well vs. a military weapon. | ||
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<u>'''Results:'''</u> Surprising clear win for Picks. I read that picks were in fact “cutting” weapons, which bears itself out in the wounds detail with heads getting knocked off regularly. Good news for dwarfiness. | <u>'''Results:'''</u> Surprising clear win for Picks. I read that picks were in fact “cutting” weapons, which bears itself out in the wounds detail with heads getting knocked off regularly. Good news for dwarfiness. | ||
− | + | == Pick v. Sword & Shield == | |
<u>'''Test description:'''</u> Pick is our tournament winner based on single weapons. But what about vs. the classic sword and shield combo? I expect that a shield will give sword the edge. | <u>'''Test description:'''</u> Pick is our tournament winner based on single weapons. But what about vs. the classic sword and shield combo? I expect that a shield will give sword the edge. | ||
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<u>'''Results:'''</u> As expected, a shield gave sword the edge. | <u>'''Results:'''</u> As expected, a shield gave sword the edge. | ||
− | + | == Pick & Shield v. Sword & Shield == | |
<u>'''Test description:'''</u> This test is to see whether X + shield combos follow the same pattern of effectiveness as weapons alone. If so, the win percentage of pick & shield vs. sword & shield should match with the previous pick v. spear test (assuming swords and spears are equivalent). | <u>'''Test description:'''</u> This test is to see whether X + shield combos follow the same pattern of effectiveness as weapons alone. If so, the win percentage of pick & shield vs. sword & shield should match with the previous pick v. spear test (assuming swords and spears are equivalent). | ||
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Despite the superiority of shields, I would probably recommend using only picks (not picks and shields or swords and shields) as an emergency defense fallback. This spares dwarves the extra time of having to hunt around for BOTH a pick and a shield and thus gets them into the fight faster. It also avoids the aforementioned possibility of not being able to wield both a pick and a shield leaving your dwarf potentially running into battle with just a shield. Pick also has an advantage over sword & shield in that using picks provides extra insurance against the situation where your miners fall into hot magma or down a cave dragon’s throat with the fortresses only picks and you don’t have metal to replace them. | Despite the superiority of shields, I would probably recommend using only picks (not picks and shields or swords and shields) as an emergency defense fallback. This spares dwarves the extra time of having to hunt around for BOTH a pick and a shield and thus gets them into the fight faster. It also avoids the aforementioned possibility of not being able to wield both a pick and a shield leaving your dwarf potentially running into battle with just a shield. Pick also has an advantage over sword & shield in that using picks provides extra insurance against the situation where your miners fall into hot magma or down a cave dragon’s throat with the fortresses only picks and you don’t have metal to replace them. | ||
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