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Editing Modification:The Long Night: Armor
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− | + | {{Quality|Tattered|[[User:DeusVult6|DeusVult6]] ([[User talk:DeusVult6|talk]]) 00:25, 16 September 2020 (UTC)}} | |
Updating to 2.6 | Updating to 2.6 | ||
{{mod}} | {{mod}} | ||
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== How armor works == | == How armor works == | ||
− | Armor works differently in The Long Night | + | Armor works differently in The Long Night. It is the far future, after all. In advanced civilizations, armor comes in the form of a powerful exoskeleton, or power armor, that covers the entire body except for the hands, feet, and head, which are protected by helmet and limb add-ons. There are many different types of exo-armor, with their own strengths and weaknesses in the form of cost, weight, and defense. |
The armor user skill is particularly important here. Without any points in it, for example, a superheavy exoskeleton slows the wearer to a tenth of their normal speed. | The armor user skill is particularly important here. Without any points in it, for example, a superheavy exoskeleton slows the wearer to a tenth of their normal speed. | ||
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* Armor | * Armor | ||
* Cover | * Cover | ||
− | Donning begins with ''under'' and finishes with ''cover''. As each item is donned, that item totals all clothing ''layer sizes'' already on that bodypart and it can only be equipped if the total ''layer size'' value is less than or equal to the ''layer permit'' of the item being equipped. An item's own ''layer size'' does not count towards this total. The best way to think of a layer permit is how many clothes can fit underneath it. Furthermore if the item is '''[SHAPED]''' it will check to see if any other item on that body part is also '''[SHAPED]''' and, if so, it will not be equipped. | + | Donning begins with ''under'' and finishes with ''cover''. As each item is donned, that item totals all clothing ''layer sizes'' already on that bodypart and it can only be equipped if the total ''layer size'' value is less than or equal to the ''layer permit'' of the item being equipped. An item's own ''layer size'' does not count towards this total. The best way to think of a layer permit is how many clothes can fit underneath it. Furthermore if the item is '''[SHAPED]''' it will check to see if any other item on that body part is also '''[SHAPED]''' and, if so, it will not be equipped. |
− | + | ||
− | This is especially important | + | This is especially important when donning most exo-armors as they tend to have very small ''layer permits'', permitting at most only a single under layer to be worn underneath the armor on any given body part. Additionally, all exo-armor and exo-suits are ''shaped'' items. As only one ''shaped'' item can be worn on any given bodypart. For instance, although exo-suits are ''under'' layer and exo-armor are ''armor'' layer, you cannot wear both on the same bodypart. However, since suits of exo-armor do not come with lower body pieces but simply cover the lower body via overlapping, there is no limit to clothes worn on the lower body when equipping. |
== Exo-Armors == | == Exo-Armors == | ||
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|Heavy digitigrade clawed exo-leg || 2 || 3 || M || 25 || 1 || Armor || 200 || 1 || 0.5 || 0.9 || 1.8 | |Heavy digitigrade clawed exo-leg || 2 || 3 || M || 25 || 1 || Armor || 200 || 1 || 0.5 || 0.9 || 1.8 | ||
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|} | |} | ||
== Exo-Suits == | == Exo-Suits == | ||
− | Exo-Suits differ from exo-armors in terms of both form and function. Rather than being clunky power armor, exo-carapaces are form-fitting shells of nanotechne that seem to fuse with the wearer, turning them into a ferocious biomechanical monster if they weren't one already. They also focus less on augmenting the wearer and more on simply protecting them, as since they are primarily worn by posthumans reliance on external servos to move them isn't necessary. Some exo-carapaces can be rather thin pieces which meld elegantly with the creature, while others are girthier specimens which give one a more well-armored appearance. They generally come in anatomical or skeletal varieties, the former resembling a skintight armored suit mimicking human anatomy and the latter resembling a humanoid skeleton built on the outside of an individual | + | Exo-Suits differ from exo-armors in terms of both form and function. Rather than being clunky power armor, exo-carapaces are form-fitting shells of nanotechne that seem to fuse with the wearer, turning them into a ferocious biomechanical monster if they weren't one already. They also focus less on augmenting the wearer and more on simply protecting them, as since they are primarily worn by posthumans reliance on external servos to move them isn't necessary. Some exo-carapaces can be rather thin pieces which meld elegantly with the creature, while others are girthier specimens which give one a more well-armored appearance. They generally come in anatomical or skeletal varieties, the former resembling a skintight armored suit mimicking human anatomy and the latter resembling a humanoid skeleton built on the outside of an individual. |
{| class="wikitable sortable" border="border" | {| class="wikitable sortable" border="border" | ||
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|Riot shield || 2 || 8 || 30 || 2 || 2 || 2.4 || 1.2 | |Riot shield || 2 || 8 || 30 || 2 || 2 || 2.4 || 1.2 | ||
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|} | |} | ||
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[[Modification:The Long Night: Materials|The Long Night: Materials]]<br> | [[Modification:The Long Night: Materials|The Long Night: Materials]]<br> | ||
[[Modification:The Long Night: Creatures|The Long Night: Creatures]]<br> | [[Modification:The Long Night: Creatures|The Long Night: Creatures]]<br> | ||
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