v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Modification:The Long Night: Plants

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.


The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 5: Line 5:
 
== Crops ==
 
== Crops ==
  
Crops in The Long Night come in several different categories. Depending on your civilization, you will only be able to embark with either surface or subterranean crops, but all civilizations can grow all crops if they obtain the appropriate seeds. Note that while they are not all plants from a lore perspective, for the purposes of game mechanics they are all "plants" and are grown at standard farm plots. Surface crops only grow in Summer and Spring, while subterranean crops grow year-round.
+
Crops in The Long Night come in several different categories. Depending on your civilization, you will only be able to embark with either surface or subterranean crops, but all civilizations can grow all crops if they obtain the appropriate seeds. Note that while they are not all plants from a lore perspective, for the purposes of game mechanics they are all "plants" and are grown at standard farm plots.
  
 
=== Native Plants ===
 
=== Native Plants ===
  
Native plants grow naturally on the surface, having evolved for the harsh conditions of the Megastructure. They grow in moist areas of the megastructure during the warmer months, and come in two varieties: moss plants which cling to life in the rare mossy areas of the megastructure, and the silicate plants that dot wastes and voids. They can be farmed, but have little value compared to their domesticated alternatives. Their main advantage is that unlike most plants, they are frequently found growing naturally. In addition, moss herbs are the only source of tea, a special drink that provides a stimulating effect rather than the usual intoxicating effect of alcohol.
+
Native plants grow naturally on the surface, having evolved for the harsh conditions of the Megastructure. They grow in moist areas of the megastructure during Summer and Spring, and come in two varieties: moss plants which cling to life in the rare mossy areas of the megastructure, and the silicate plants that dot wastes and voids. They can be farmed, but have little value compared to their alternatives. Their main advantage is that unlike most plants, they are frequently found growing naturally. In addition, moss herbs are the only source of tea, a special drink that provides a stimulating effect rather than the usual intoxicating effect of alcohol.
  
 
{| class="wikitable" border="border"
 
{| class="wikitable" border="border"
Line 39: Line 39:
  
 
=== Farms ===
 
=== Farms ===
Farms are a special type of "crop" that are cultivated in vats for consumption. Farm grubs, rats, and fish are animals which are raised in tiny spaces for protein, while compost fungus is a utility crop which is fed off of waste material to produce edible fruiting bodies which can then be processed into psychotropic drugs at a still. Farms are usually maintained by human operators, but in rare cases abandoned farming vats will be found in the wild with the organisms within somehow clinging to life.
+
Farms are a special type of "crop" that are cultivated in vats for consumption. Farm grubs, rats, and fish are animals which are raised in tiny spaces for protein, while compost fungus is a utility crop which is fed off of human waste to produce edible fruiting bodies which can then be processed into psychotropic drugs at a still. Farms are usually maintained by human operators, but in rare cases abandoned farming vats will be found in the wild with the animals within somehow clinging to life.
  
 
While not the most appetizing, the majority of pan-humanity relies on vat-farmed protein to survive. Many value vat protein for its affordability compared to other more palatable food sources. Farm grubs are sometimes even ground into protein slurry and drunk as a cheap alternative to alcohol.
 
While not the most appetizing, the majority of pan-humanity relies on vat-farmed protein to survive. Many value vat protein for its affordability compared to other more palatable food sources. Farm grubs are sometimes even ground into protein slurry and drunk as a cheap alternative to alcohol.
Line 45: Line 45:
 
{| class="wikitable" border="border"
 
{| class="wikitable" border="border"
 
! Farm Name
 
! Farm Name
! Biome
 
 
! Value
 
! Value
 
! Drink
 
! Drink
Line 54: Line 53:
 
! Seed Value
 
! Seed Value
 
|-
 
|-
| Farm grubs || surface ||  2 || protein slurry || 2 || yes || yes || farm grub eggs || 1
+
| Farm grubs || 2 || protein slurry || 2 || yes || yes || farm grub eggs || 1
 
|-
 
|-
| Farm rats || surface || 2 || none || n/a || yes || yes || farm rat pups || 1
+
| Farm rats || 2 || none || n/a || yes || yes || farm rat pups || 1
 
|-
 
|-
| Farm fishes || surface || 5 || none || n/a || yes || yes || farm fish eggs || 10
+
| Farm fishes || 5 || none || n/a || yes || yes || farm fish eggs || 10
 
|-
 
|-
| Compost fungus || surface || 2 || psychotropics || 2 || yes || yes || compost fungus spawn || 10
+
| Compost fungus || 2 || psychotropics || 2 || yes || yes || compost fungus spawn || 10
|-
 
| Cloned meat || subterranean || 10 || none || n/a || yes || yes || cloned meat sample || 2
 
 
|}
 
|}
  
Line 153: Line 150:
  
 
== Trees ==
 
== Trees ==
 
+
<!--
With true trees dying out long ago, their niche is filled in most of the world by towers, the haphazard outgrowths of the Megastructure itself which can be harvested for scrap. However, in rare corners of the Megastructure one will find that mosses and lichens have evolved to create a sort of tree in their own right. These trees provide a habitat for some of the last remnants of the Earth's ancient fauna.
 
 
 
 
{| class="wikitable" border="border"
 
{| class="wikitable" border="border"
 
! Tree Name
 
! Tree Name
Line 161: Line 156:
 
! Wet/Dry
 
! Wet/Dry
 
! Nat. Frequency
 
! Nat. Frequency
! "Wood" Type
+
! Alignment
! "Wood" Density
+
! Wood Density
! "Wood" Value
+
! Drink
!  
+
! Drink Value
 +
! Eat
 +
! Cook
 +
! Growths
 +
|-
 +
|Fruit™ || not freezing || dry || 50 || good || n/a || Fruit™ beer || 2 || yes || yes || leaves<br>flowers<br>fruit
 
|-
 
|-
|Tower || any grassland, shrubland, savanna || both || 1 || scrap material || 600 || 1
+
|Nut™ || not freezing || dry || 50 || good || 562 || none || n/a || yes || yes || wood<br>leaves<br>pollen catkins<br>flowers<br>nuts
 
|-
 
|-
|Moss tree || any forest, taiga || dry || 100 || wood || 650 || 5
+
|Nanopillar || any desert || both || 100 || savage || 11930 || none || n/a || no || no || crude nanotechne
 
|-
 
|-
|Lichen tree || any forest, taiga || wet || 100 || wood || 650 || 5
+
|Ruined structure || any desert, tundra, glacier, mountain, subterranean 0-3 || dry || 100 || all || 9930 || none || n/a || no || no || scrap metal
 +
|-
 +
|Giant glowing mushroom || subterranean 2-3 || both || 50 || all || 600 || none || n/a || no || no || wood
 +
|-
 +
|Moss tree || Any grassland, shrubland, savanna, forest || both || 100 || all || 3250 || none || n/a || no || no || wood
 
|}
 
|}
  
== "Grasses" ==
+
== Grass ==
  
 
{| class="wikitable" border="border"
 
{| class="wikitable" border="border"
Line 181: Line 185:
 
! Alignment
 
! Alignment
 
|-
 
|-
|Moss || any grassland, shrubland, savanna, forest, taiga || both || all
+
|Moss || any grassland, shrubland, savanna, forest || both || all
 
|-
 
|-
|Lichen || any forest, taiga || both || all
+
|Scorched earth || mountain, glacier, tundra || both || all
 
|-
 
|-
|Plastcrete tile || any desert, mountain || both || all
+
|Hybrid grass || any land || both || good
 
|-
 
|-
|Plastcrete structural growth || any desert, mountain || both || all
+
|Meadow flowers || any land || both || good
 
|-
 
|-
|Plastcrete tiling growth || subterranean || both || all
+
|Concrete tile || any wetland, desert, subterranean 1 || both || all
 
|-
 
|-
|Nanoroot || any desert, taiga || both || savage
+
|Crumbling ruins || any desert || both || all
 
|-
 
|-
|Nanomachine colony || any desert, taiga || both || savage
+
|Metal tile || subterranean 1-3 || both || all
 +
|-
 +
|Glowing lichen || subterranean 1-3 || both || all
 +
|-
 +
|Nanoroot || any desert || both || savage
 +
|-
 +
|Nanostrand || any desert || both || savage
 +
|-
 +
|Nanopod || any desert || both || savage
 +
|-
 +
|Nanoflower || any desert || both || savage
 
|}
 
|}
 
+
-->
 
= Related Pages =
 
= Related Pages =
 
[[Modification:The Long Night|The Long Night: Lore]]<br>
 
[[Modification:The Long Night|The Long Night: Lore]]<br>

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)