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== Animal and megabeast names == | == Animal and megabeast names == | ||
− | Animals who are not pets can gain a name by acquiring notable kills or becoming an enemy of a civilization. The language of the animal's name is determined by the civilization that named it, though the relationship is not always straightforward--a wild [[crundle]] that kills an elven-named forgotten beast at a dwarven | + | Animals who are not pets can gain a name by acquiring notable kills or becoming an enemy of a civilization. The language of the animal's name is determined by the civilization that named it, though the relationship is not always straightforward--a wild [[crundle]] that kills an elven-named forgotten beast at a dwarven siite may receive an elven name, for instance. Most animals who acquire a name in [[world generation]] do not ever acquire additional ones, though it is possible. Animals can acquire multiple names more frequently either in [[fortress mode]] by killing your dwarves, invaders, or uninvited guests, or in [[adventurer mode]] by killing your adventurers or members of their parties. |
[[Megabeast]]s acquire names in an unusual fashion - all megabeasts have at least one to four names. Unlike other creatures, megabeasts (obviously) do not have a parent civilization, and instead appear to gain their original names from the first civilization they have contact with. In most cases, they gain epithets from conflict with others - ergo, megabeasts with only one or two names have likely led uneventful lives. | [[Megabeast]]s acquire names in an unusual fashion - all megabeasts have at least one to four names. Unlike other creatures, megabeasts (obviously) do not have a parent civilization, and instead appear to gain their original names from the first civilization they have contact with. In most cases, they gain epithets from conflict with others - ergo, megabeasts with only one or two names have likely led uneventful lives. |