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− | {{Quality| | + | {{migrated article}} |
+ | {{Quality|Unrated}} | ||
{{av}} | {{av}} | ||
− | + | '''Needs''' affect a creature's focus - needs that are unmet for long enough will cause [[stress]], become bad [[thought]]s, and increasingly damage the creature's '''focus''', while sufficiently well-satisfied needs will improve it. | |
− | |||
− | '''Needs''' affect a creature's focus - needs that are unmet for long enough will increasingly damage the creature's '''focus''', while sufficiently well-satisfied needs will improve it | ||
The need system replaces the generalized [[on break]] feature of previous versions. Dwarves will sometimes perform jobs that satisfy their personal needs, instead of working for the betterment of the fortress. These personal-fulfilment jobs generally come in two varieties: low-priority (indicated by green text, e.g. {{DFtext|Listen to Poetry|2:1}}), or high-priority (magenta text with an exclamation point, e.g. {{DFtext|Pray to Lorsïth!|5:1}}). Low-priority jobs may be cancelled to undertake a fortress job. High-priority jobs will not be cancelled for fortress jobs. | The need system replaces the generalized [[on break]] feature of previous versions. Dwarves will sometimes perform jobs that satisfy their personal needs, instead of working for the betterment of the fortress. These personal-fulfilment jobs generally come in two varieties: low-priority (indicated by green text, e.g. {{DFtext|Listen to Poetry|2:1}}), or high-priority (magenta text with an exclamation point, e.g. {{DFtext|Pray to Lorsïth!|5:1}}). Low-priority jobs may be cancelled to undertake a fortress job. High-priority jobs will not be cancelled for fortress jobs. | ||
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|being away from traditions | |being away from traditions | ||
|TRADITION | |TRADITION | ||
− | |(Perform any improvisational form | + | |(Perform any improvisational form?) |
|- | |- | ||
|self-examination | |self-examination | ||
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|being unable to make merry | |being unable to make merry | ||
|MERRIMENT, HUMOR | |MERRIMENT, HUMOR | ||
− | | | + | |(Recite any poem?) |
|- | |- | ||
|practicing a craft | |practicing a craft | ||
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|being unable to wander | |being unable to wander | ||
|NATURE, ACTIVITY LEVEL | |NATURE, ACTIVITY LEVEL | ||
− | |Complete a Fish, Return kill (hunt) or Gather plants job | + | |Complete a Fish, Return kill (hunt) or Gather plants job |
|- | |- | ||
|helping somebody | |helping somebody | ||
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|being unable to practice a skill | |being unable to practice a skill | ||
|SKILL | |SKILL | ||
− | | | + | |Use any Skill |
|- | |- | ||
|taking it easy | |taking it easy | ||
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|} | |} | ||
− | Satisfying any need will usually result in a good thought and a | + | Satisfying any need will usually result in a good thought and a decrease in stress. (If the dwarf has extremely low CHEER, they may "felt nothing after X"). |
Creatures with {{token|NOEMOTION|c}} cannot satisfy any need and will inevitably become 'distracted'. In unmodded games, this concerns only [[Intelligent undead]]. | Creatures with {{token|NOEMOTION|c}} cannot satisfy any need and will inevitably become 'distracted'. In unmodded games, this concerns only [[Intelligent undead]]. |