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Editing Nightmare
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− | + | '''Nightmares''' {{Tile|Ñ|0:1}} are procedurally generated, [[fanciful]] [[night creature]]s summoned by [[necromancer]]s and [[demon]]s{{Verify}} to fight in battle. | |
+ | They are larger than [[dwarf|your]] [[human|standard]] [[elf|humanoids]], but smaller than [[titan]]s and [[forgotten beast]]s. They are short-lived, and neutral to creatures with {{token|NO_FEAR|c}}. Nightmares summoned in fortress mode will be friendly. When summoned, nightmares will possess Talented [[skill]] in [[Observer|observing]], [[Fighter|fighting]], [[wrestling]], [[Biter|biting]], [[Striker|striking]], [[Kicker|kicking]] and [[dodging]]. | ||
− | + | They do not need to [[sleep]], [[eat]] or drink. They feel no [[pain]] (though still has nerves that can be [[Wound|damaged]], therefore affecting motor function), cannot be [[Stun|stunned]], feel no fear, completely avoid [[traps]], don't need to breathe, never feel dizziness, never feel nausea and never get tired from over-exertion. | |
− | Since they are procedurally | + | Since they are procedurally generated, their in-game appearance (which can be seen by spawning them in the [[object testing arena]]) will vary by world, but will always end with: "Now you will know why you fear the night." By default, there are multiple nightmare types per world, and the number can be set in [[Advanced_world_generation#Number_of_Nightmare_Types|advanced world generation]]. |
All nightmares are linked with the [[sphere]]s of misery, night, and - unsurprisingly - nightmares. | All nightmares are linked with the [[sphere]]s of misery, night, and - unsurprisingly - nightmares. | ||
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{{Creatures}} | {{Creatures}} | ||
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[[ru:Nightmare]] | [[ru:Nightmare]] |