v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Noise
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | |||
{{av}} | {{av}} | ||
− | {{Quality| | + | {{Quality|Exceptional}} |
:''"Sound" redirects here. For the game's soundtrack, see [[Soundtrack]].'' | :''"Sound" redirects here. For the game's soundtrack, see [[Soundtrack]].'' | ||
Certain jobs generate '''noise''' which may disturb [[dwarves]] sleeping nearby. Depending on a job's noise level and proximity, your dwarves could sleep "uneasily due to noise", "very uneasily due to noise", or be woken up by noise. These events will produce unhappy [[thought]]s in varying degrees. | Certain jobs generate '''noise''' which may disturb [[dwarves]] sleeping nearby. Depending on a job's noise level and proximity, your dwarves could sleep "uneasily due to noise", "very uneasily due to noise", or be woken up by noise. These events will produce unhappy [[thought]]s in varying degrees. | ||
− | + | Neither [[wall]]s, nor [[door]]s, will insulate dwarves from noise. Distance and how loud a job is are the only factors determining whether a dwarf's sleep will be disturbed. | |
− | + | Noise is produced when a noisy job is completed, but thoughts about noise do not appear until the sleeping dwarf has woken up. Also, dwarves walking through a sleeping dwarf's room (even over his head) will not cause noise, which is important for [[bedroom design]]. | |
− | + | (Contrary to common belief based on [[23a:Noise|earlier versions]], [[workshop]]s do ''not'' currently produce any noise.) | |
− | |||
− | |||
==Noisiness of various jobs== | ==Noisiness of various jobs== | ||
− | + | Unlike in the past, only 5 jobs are known to cause noise: | |
− | + | * [[Mining|Digging]] - 8 tiles | |
− | * [[Digging]] - 8 tiles | + | * [[Wood cutter|Wood cutting]] - 8 tiles |
− | * [[Wood cutting]] - 8 tiles | ||
* [[Engraving]] - 4 tiles | * [[Engraving]] - 4 tiles | ||
* [[Fortification]] carving - 4 tiles | * [[Fortification]] carving - 4 tiles | ||
Line 26: | Line 22: | ||
Noise radiates across [[z-level]]s in the shape of a cube, in all 6 directions (north/south, east/west, ''and'' up/down), so noise that travels 4 tiles will generate noise in a 9x9 pattern on 9 successive floors. The noise radiates from the center of the noise-producing things. | Noise radiates across [[z-level]]s in the shape of a cube, in all 6 directions (north/south, east/west, ''and'' up/down), so noise that travels 4 tiles will generate noise in a 9x9 pattern on 9 successive floors. The noise radiates from the center of the noise-producing things. | ||
− | + | Level 0 Level ± 1 Level ± 2 Level ± 3 Level ± 4 Level ± 5 | |
− | |||
− | ........... | + | ........... ........... ........... ........... ........... ........... |
− | .*********. | + | .*********. .*********. .*********. .*********. .*********. ........... |
− | .*********. | + | .*********. .*********. .*********. .*********. .*********. ........... |
− | .*********. | + | .*********. .*********. .*********. .*********. .*********. ........... |
− | .*********. | + | .*********. .*********. .*********. .*********. .*********. ........... |
− | .**** | + | .****'''N'''****. .*********. .*********. .*********. .*********. ........... |
− | .*********. | + | .*********. .*********. .*********. .*********. .*********. ........... |
− | .*********. | + | .*********. .*********. .*********. .*********. .*********. ........... |
− | .*********. | + | .*********. .*********. .*********. .*********. .*********. ........... |
− | .*********. | + | .*********. .*********. .*********. .*********. .*********. ........... |
− | ........... | + | ........... ........... ........... ........... ........... ........... |
'''N''' = Origin of noise | '''N''' = Origin of noise | ||
Line 50: | Line 45: | ||
== Designing in anticipation of noise == | == Designing in anticipation of noise == | ||
− | * Putting all your bedrooms | + | * Putting all your bedrooms 4 levels or lower below ground eliminates noise from wood cutting. |
* Remember that [[jail]]s, [[hospital]]s, and sleeping [[barracks]] should also ideally be kept away from noise, in addition to standard and noble bedrooms. | * Remember that [[jail]]s, [[hospital]]s, and sleeping [[barracks]] should also ideally be kept away from noise, in addition to standard and noble bedrooms. | ||
Line 56: | Line 51: | ||
== In adventurer mode == | == In adventurer mode == | ||
− | In [[adventurer mode]], various noises that can be heard in unseen areas will be represented by | + | In [[adventurer mode]], various noises that can be heard in unseen areas will be represented by exclaimation marks of different colors. Double exclaimation marks denote louder noises. |
* {{Raw Tile|!|3:0:1}} {{Raw Tile|!|3:0:0}} {{Raw Tile|‼|3:0:1}} {{Raw Tile|‼|3:0:0}}: Talking. | * {{Raw Tile|!|3:0:1}} {{Raw Tile|!|3:0:0}} {{Raw Tile|‼|3:0:1}} {{Raw Tile|‼|3:0:0}}: Talking. | ||
Line 65: | Line 60: | ||
Most wildlife doesn't make any noise in adventurer mode, with a few exceptions such as [[capybara]]s and [[kakapo]]s. | Most wildlife doesn't make any noise in adventurer mode, with a few exceptions such as [[capybara]]s and [[kakapo]]s. | ||
− | |||
{{Category|Fortress mode}} | {{Category|Fortress mode}} | ||
{{Category|Physics}} | {{Category|Physics}} | ||
[[ru:Noise]] | [[ru:Noise]] |