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Editing Object testing arena

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[[File:testing_arena_v50_preview.png|thumb|270px|right|Layout of the classic arena, similar to arena in previous verisons.]]The '''object testing arena''' is a special game mode accessible through the main menu where the player can alternate between spawning [[creature]]s, manipulating objects and features such as the [[weather]] and [[temperature]]. It is a tremendously useful place, usable for testing [[modding|modded]] [[raws]], or determining which skills to train against which enemies... or you can just have some fun carnage by spawning 50 [[steel]]-clad [[Dwarf|dwarves]] and setting them on some unarmed [[Elf|elves]] for that combat log goodness. It's possible to save games in it, in order to continue testing from a previous session.
 
[[File:testing_arena_v50_preview.png|thumb|270px|right|Layout of the classic arena, similar to arena in previous verisons.]]The '''object testing arena''' is a special game mode accessible through the main menu where the player can alternate between spawning [[creature]]s, manipulating objects and features such as the [[weather]] and [[temperature]]. It is a tremendously useful place, usable for testing [[modding|modded]] [[raws]], or determining which skills to train against which enemies... or you can just have some fun carnage by spawning 50 [[steel]]-clad [[Dwarf|dwarves]] and setting them on some unarmed [[Elf|elves]] for that combat log goodness. It's possible to save games in it, in order to continue testing from a previous session.
  
In this version of the game, there are three choices of arenas: small arena, forest and classic arena, with the last choice being the same arena from older versions of ''Dwarf Fortress''. Unlike the older versions of the game, the player can no longer butcher corpses, nor control them as if playing [[adventure mode]], though this is most likely due to the game not yet having adventure mode.
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In this version of the game, there are three choices of arenas: small arena, forest and classic arena, with the last choice being the same arena from older versions of ''Dwarf Fortress''.
  
 
== Spawning creatures ==
 
== Spawning creatures ==
[[File:many_creatures_v50_preview.png|thumb|172px|right|Many creatures packed into one area.]]The list of creatures can be seen with the {{key|k}} key - press {{key|c}} to create a creature, select the creature type, skills and equipment, and then press {{key|enter}}. Press {{key|Esc}} (or whatever you bound "leave screen" to) to cancel without creating the creature. You cannot delete creatures, but you can, however, press {{key|w}} then {{key|l}} (in the {{k|k}} menu) to create a stone wall, instantly killing anything on that tile. Creatures with the {{token|ARENA_RESTRICTED}} or {{token|DOES_NOT_EXIST}} tokens can't be spawned in the object testing arena, unless the aforementioned tags are removed from their raw files. Note that some creatures with no combat capabilities (such as [[vermin]]) cannot be spawned, regardless of having the aforementioned tokens or not. Additionally, many procedurally-generated creatures such as [[megabeast]]s, [[titan]]s, [[angel]]s and [[demon]]s are unavailable to be spawned.
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The list of creatures can be seen with the {{key|k}} key - press {{key|c}} to create a creature, select the creature type, skills and equipment, and then press {{key|enter}}. Press {{key|Esc}} (or whatever you bound "leave screen" to) to cancel without creating the creature. You cannot delete creatures, but you can, however, press {{key|w}} then {{key|l}} (in the {{k|k}} menu) to create a stone wall, instantly killing anything on that tile. Creatures with the {{token|ARENA_RESTRICTED}} or {{token|DOES_NOT_EXIST}} tokens can't be spawned in the object testing arena, unless the aforementioned tags are removed from their raw files. Note that some creatures with no combat capabilities (such as [[vermin]]) cannot be spawned, regardless of having the aforementioned tokens or not.
  
 
=== Inventory and skills ===
 
=== Inventory and skills ===
 
While in the creature placement menu, it is possible to add skills to your creatures, such as the fighter skill, or weapons, ammo, and armor. Creatures unable to use the weapons given to them will drop them upon unpausing, but creatures such as dwarves will happily do so, as long as they at least have dabbling-rank in its associated skill. You can also set exactly how much of a certain item you want when you select it, by using the {{key|+}} or {{key|-}} keys, which is the only way to get a creature to hold more than one piece of ammo, as the arena lacks an option for spawning quivers or backpacks.
 
While in the creature placement menu, it is possible to add skills to your creatures, such as the fighter skill, or weapons, ammo, and armor. Creatures unable to use the weapons given to them will drop them upon unpausing, but creatures such as dwarves will happily do so, as long as they at least have dabbling-rank in its associated skill. You can also set exactly how much of a certain item you want when you select it, by using the {{key|+}} or {{key|-}} keys, which is the only way to get a creature to hold more than one piece of ammo, as the arena lacks an option for spawning quivers or backpacks.
  
=== Conditions ===
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=== Effects ===
A creature can be created with a unique condition from an [[interaction token|interaction]] by pressing {{key|u}} in the creation menu. In vanilla games, the available effects are the interactions of [[necromancer]]s, [[undead|animated corpse]]s, [[mummy|disturbed dead]], [[Mummy|accursed]], [[werebeast]]s and [[vampire]]s, including any modded interaction with a defined arena name.
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A creature can be created with an effect from an [[interaction token|interaction]] by pressing {{key|u}} in the creation menu. In vanilla games, the available effects are the interactions of [[necromancer]]s, [[undead|animated corpse]]s, [[mummy|disturbed dead]], [[Mummy|accursed]], [[werebeast]]s and [[vampire]]s. Any modded interaction with a defined arena name will also be available.
  
 
=== Teams ===
 
=== Teams ===
It is possible to 'Team' creatures up by pressing {{k|s}} and {{k|d}} in the creation menu which is shown on the top left-hand side. There are 9999 teams (instead of 99 as in the previous versions), as well as "Independent", which is the default and acts as every creature for itself.
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It is possible to 'Team' creatures up by pressing {{k|s}} and {{k|d}} in the creation menu which is shown on the top left-hand side. There are 99 teams, as well as "Independent", which is the default and acts as every creature for itself.
  
 
In this way, you can create simulated battles against beasts or enemies - for example, twenty sword-users versus twenty macemen - and analyze the battle from [[gamelog.txt]].  ([[Necromancer]]s and [[mummy|disturbed dead]] that are marked as Independent will '''not''' be at peace with the [[undead|zombies]] that they raise. This is not a bug, because arena independence overrides anything else.)
 
In this way, you can create simulated battles against beasts or enemies - for example, twenty sword-users versus twenty macemen - and analyze the battle from [[gamelog.txt]].  ([[Necromancer]]s and [[mummy|disturbed dead]] that are marked as Independent will '''not''' be at peace with the [[undead|zombies]] that they raise. This is not a bug, because arena independence overrides anything else.)
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===Butchering===
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Corpses can be butchered by loo{{k|k}}ing at them and then pressing {{k|a}}. This can be an easy way to obtain butchering information, although there tends to be a distinct lack of variation in the results (unless the corpse is missing a body part) partly due to the fact that no child creatures can be created.
  
 
===Nature of conflict===
 
===Nature of conflict===
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*{{DFtext|Encounter|7:0}}
 
*{{DFtext|Encounter|7:0}}
  
[[Morale]] may also be switched on or off, by clicking the option at the right side of the screen.
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[[Morale]] may also be switched on or off with {{key|m}} on the main screen.
  
 
== Spawning liquids and trees ==
 
== Spawning liquids and trees ==

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