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Editing Preferences
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− | {{Quality|Superior}} | + | {{Migrated_article}} |
+ | {{Quality|Superior|00:38, 8 May 2013 (UTC)}} | ||
{{av}} | {{av}} | ||
− | + | Preferences are [[material]]s, [[creature]]s, or objects described as being liked by a dwarf in their 'thoughts and preferences' tab, accessible for example with {{k|u}}-{{k|v}}-{{k|enter}}. | |
− | == Possible | + | == Possible Objects of Affection or Revulsion == |
A given dwarf may display many, a few, or (theoretically) even none of these preferences. | A given dwarf may display many, a few, or (theoretically) even none of these preferences. | ||
− | + | Preferences will always include liking: | |
+ | :* a type of [[stone]] or [[porcelain]] or [[glaze]] or [[gypsum plaster]] | ||
+ | :* a type of [[metal]] | ||
+ | :* a type of [[gem]] | ||
− | + | Preferences may also include liking: | |
− | + | :* a type of [[wood]] | |
− | + | :* a type of [[glass]] | |
− | + | :* a type of [[leather]] | |
− | * | + | :* a type of [[horn]]/[[hoof]]/[[antler]] |
− | + | ::* (not sure if these group with bone or shell) {{verify}} | |
− | + | :* a type of [[ivory]]/[[tooth]] | |
− | ** | + | ::* (not sure if these group with bone or shell) {{verify}} |
− | + | :* a type of organic material: | |
− | * | + | ::* [[amber]], [[coral]], or [[pearl]] |
− | + | ::* (unobtainable) | |
− | ** | + | :* a type of [[bone]] |
− | * | + | :* a type of [[shell]] |
− | ** | + | ::* (definitely separate from organic materials & bone) |
− | ** | + | :* a type of [[silk]] |
− | ** | + | ::* (group with cloth?) {{verify}} |
− | ** | + | :* a type of [[cloth]] |
− | * | + | ::* glowing?, never-still? |
− | * | + | ::* (definitely separate from fabric) |
− | * | + | :* a type of [[fabric]] |
− | * | + | ::* <plant> fiber fabric |
− | * | + | ::* flowing fabric?? |
− | * | + | :* a type of [[wool]] |
− | * | + | ::* <creature> wool |
− | ** | + | ::* (group with fabric?) {{verify}} |
− | + | :* a color | |
− | + | :* a design/motif | |
− | ** | + | ::* suns, mountains, diamonds, crescents |
− | + | :* a shape | |
− | + | ::* cabochons, square | |
− | + | ::* (group with design/motif?) {{verify}} | |
− | + | :* a [[weapon]] or [[ammo]] | |
− | + | :* a piece of [[armor]] | |
− | + | :* a piece of [[clothing]] | |
− | + | ::* (including backpacks and quivers?) {{verify}} | |
− | + | :* a type of [[furniture]] | |
− | + | ::* doors, floodgates, beds, chairs, windows, cages, barrels, tables, coffins, statues, boxes, armor stands, weapon racks, cabinets, or bins | |
− | * | + | :* a type of finished goods or craft |
− | * | + | ::* [[figurine]]s, [[scepter]]s, [[Jewlery]] ([[amulet]]s, [[crown]]s, [[ring]]s, [[earring]]s, [[bracelet]]s) , or [[large gems]] |
− | * | + | :* a miscellaneous item: |
− | * | + | :** [[siege weapon]] components: [[catapult parts]], [[ballista parts]], [[siege ammunition]], |
− | * | + | :** [[trap component]]s |
− | + | :** [[Finished Goods]]: [[coin]]s, [[totem]]s, [[flask]]s, [[goblet]]s, [[instrument]]s, [[toy]]s | |
− | + | :** [[Furniture]]: [[anvil]]s, [[chain]]s, [[bucket]]s, [[animal trap]]s | |
− | + | :* a [[domestic animal]] | |
+ | :* a wild [[creature]]s | ||
+ | :* a [[vermin]] | ||
+ | :* a type of [[tree]] | ||
+ | :* a type of [[crop]] | ||
− | + | Preferences may also include consuming various types of [[food]]: | |
− | + | :* a type of [[meat]] | |
− | + | :* a type of [[fish]] | |
+ | :* a type of [[plant]] | ||
+ | :* a type of [[cheese]] | ||
− | + | Preferences will always include consuming: | |
+ | :* a type of [[alcohol]] | ||
− | + | Preferences may also include consuming: | |
+ | :* a type of plant/creature [[extract]] | ||
+ | :* a type of [[flour]] | ||
+ | :* a type of [[seed]] | ||
+ | :* a type of [[leaf]] | ||
− | + | Preferences will always include detesting: | |
+ | :* a type of [[vermin]] | ||
+ | |||
+ | ==Food== | ||
+ | Every dwarf will like at least one type of booze and may like none to several food ingredients. It has been claimed that a dwarf will only get a happy thought from eating food and drinking booze he likes. | ||
+ | |||
+ | ==Work== | ||
+ | A dwarf's preferences (and disliked vermin) tend to feature in artwork the dwarf makes more often than subjects not listed in a dwarf's profile. For example, a mason that likes [[cow]]s for their haunting moos and absolutely detests [[bat]]s will make statues of both. This is presumably out of love for cows and horrified fascination for bats. | ||
+ | |||
+ | ==Benefits to Productivity== | ||
+ | A dwarf working with a material they like or creating items they like will produce higher [[quality]] goods, and gain a happy [[thought]] for being satisfied at work. For example, a [[mechanic]] that likes olivine will generally make better [[olivine]] mechanisms than [[granite]] ones. This is most important during [[embark]], when individual personality profiles and skills can be best matched up according to your specifications. | ||
+ | |||
+ | For example, make the dwarf that likes [[bed]]s your [[carpenter]] and the dwarf that likes gold your [[blacksmith]]. [[armorsmith|Urist McLikesbreastplates]] would be a good candidate for Armorsmith. | ||
+ | |||
+ | This works less well later with immigrants as it is usually more advantageous to train up the great armorsmith than the novice armorsmith who likes steel. | ||
==Value Considerations== | ==Value Considerations== | ||
− | + | It has been noted that preferences have an effect on how dwarves perceive the value of a [[room]] and [[furniture]], though the exact details are not yet known. | |
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− | + | A mason who likes horses will often make statues of one or two horses, or even statues of themselves admiring horses. This can be great if the mason is chronically depressed: surround their bed with images they like, and they will be happier. | |
− | + | If your [[monarch]] absolutely detests large roaches, a ☼[[platinum]] [[statue]] of a [[large roach]]☼ in their [[bedroom]] will actually give them ''negative'' thoughts about their [[bedroom]]{{verify}}. This problem can be avoided by carefully selecting the statue that is going to be built by e{{k|x}}panding the material selection menu. | |
− | + | Since images will feature both objects the worker likes and dislikes, engravings and other images featuring various vermin can't be avoided entirely, but they're generally not frequent enough to cause notable problems. | |
{{Category|Thoughts}} | {{Category|Thoughts}} | ||
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