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Editing Priest
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==Adventurer mode== | ==Adventurer mode== | ||
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After more than ten worshippers of a given religious organisation reside in your fort, they may demand the establishment of a [[temple]] to their deity. Once that temple has been erected and its minimum wealth requirements met, you will have the opportunity to appoint a priest from among their members, and a high priest once the temple has met the requirements for a temple complex. Priests are able to console upset followers and give inspiring sermons. | After more than ten worshippers of a given religious organisation reside in your fort, they may demand the establishment of a [[temple]] to their deity. Once that temple has been erected and its minimum wealth requirements met, you will have the opportunity to appoint a priest from among their members, and a high priest once the temple has met the requirements for a temple complex. Priests are able to console upset followers and give inspiring sermons. | ||
− | When meeting the requirements of 10 followers and temple value of 2000, priesthood | + | When meeting the requirements of 10 followers and temple value of 2000, you can recognize priesthood. You can then select a priest from the members of the organisation, who is given a thematic title. When meeting the requirements of 25 followers and temple value of 10000, you can recognize high priesthood - your current priest will be promoted, and you can select another follower as a priest. |
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− | + | These numbers can be edited in [[Technical_tricks#Settings_-_d_init.txt|d_init.txt]] | |
− | Priests | + | There can only be one priest and one high priest per organisation in your fortress, even when assigning multiple different temples to this same organisation. Priests may be among the participants of [[ambush]]es and [[siege]]s. |
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− | {{ | + | {{category|Adventurer mode}}{{category|Religion}} |
[[ru:Priest]] | [[ru:Priest]] |