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Editing Random creature profile
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{{Minorspoiler}} | {{Minorspoiler}} | ||
− | This is a list of '''random creature profiles''' ('''RCPs''') which are used by procedurally generated creatures. RCPs | + | This is a list of '''random creature profiles''' ('''RCPs''') which are used by procedurally generated creatures. RCPs used body parts from <code>body_rcp.txt</code> instead of <code>body_default.txt</code>. |
== Overview == | == Overview == | ||
− | RCP stands for "[http://www.bay12forums.com/smf/index.php?topic=30026.msg831163#msg831163 random creature profile]". RCP is hard-coded [[raw]] text that defines the basic body, tissues and body attacks of a random creature before it goes under further randomness (three-eyed, wings of stretched skin, external ribs, elemental composition, etc.). Most amphibian, mammalian and reptilian RCPs have humanoid | + | RCP stands for "[http://www.bay12forums.com/smf/index.php?topic=30026.msg831163#msg831163 random creature profile]". RCP is hard-coded [[raw]] text that defines the basic body, tissues and body attacks of a random creature before it goes under further randomness (three-eyed, wings of stretched skin, external ribs, elemental composition, etc.). Most amphibian, mammalian and reptilian RCPs have humanoid versions. There are 243 standard RCPs and an additional 79 humanoid versions of animal RCPs, which brings the known total to 322. |
The RCP of a randomly generated creature can be identified by its description. Many RCPs have identical names with normal [[creature]]s (e.g. [[albatross]]), although they are entirely unrelated; other RCPs feature animals that don't exist anywhere else, such as zebras. Some RCPs have inherent abilities like flight or [[web]]bing. | The RCP of a randomly generated creature can be identified by its description. Many RCPs have identical names with normal [[creature]]s (e.g. [[albatross]]), although they are entirely unrelated; other RCPs feature animals that don't exist anywhere else, such as zebras. Some RCPs have inherent abilities like flight or [[web]]bing. | ||
− | [[Night troll]]s and [[bogeyman|bogeymen]] only use the | + | [[Night troll]]s and [[bogeyman|bogeymen]] only use the (basic) humanoid RCP, and werebeasts only use mammalian and most reptilian humanoid forms. Primates, hexapods, octopods and decapods are unique to beast-like [[experiment]]s, while armless bipeds, snakes and wyrms are unique to failed experiments. |
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== List == | == List == | ||
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In-game, the tile color is determined by the creature's external color modifier. If it does not have a color modifier and is not skinless, it uses the outermost tissue layer's default material color. If it is skinless, it is displayed in dark red (4:0:0). | In-game, the tile color is determined by the creature's external color modifier. If it does not have a color modifier and is not skinless, it uses the outermost tissue layer's default material color. If it is skinless, it is displayed in dark red (4:0:0). | ||
− | {{columns-list|colwidth= | + | {{columns-list|colwidth=12em| |
* {{Tile|A|7:0}} Albatross | * {{Tile|A|7:0}} Albatross | ||
* {{Tile|A|7:0}} '''Alligator''' | * {{Tile|A|7:0}} '''Alligator''' | ||
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* {{Tile|H|7:0}} '''Hedgehog''' | * {{Tile|H|7:0}} '''Hedgehog''' | ||
* {{Tile|H|7:0}} Hexapod | * {{Tile|H|7:0}} Hexapod | ||
− | * {{Tile|H|7:0}} | + | * {{Tile|H|7:0}} Hippopotamus |
* {{Tile|H|7:0}} Honeyeater | * {{Tile|H|7:0}} Honeyeater | ||
* {{Tile|H|7:0}} Hornbill | * {{Tile|H|7:0}} Hornbill | ||
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* {{Tile|T|7:0}} Toucan | * {{Tile|T|7:0}} Toucan | ||
* {{Tile|T|7:0}} Turkey | * {{Tile|T|7:0}} Turkey | ||
− | * {{Tile|T|7:0}} | + | * {{Tile|T|7:0}} Turtle |
* {{Tile|V|7:0}} Viper | * {{Tile|V|7:0}} Viper | ||
* {{Tile|V|7:0}} Vulture | * {{Tile|V|7:0}} Vulture | ||
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== Graphics == | == Graphics == | ||
− | All random creatures except [[werebeast]]s use [[graphics|graphic]] sprites found in <code>beasts.png</code> and <code>beasts_small.png</code>. There are | + | All random creatures except [[werebeast]]s use the [[graphics|graphic]] sprites found in <code>beasts.png</code> and <code>beasts_small.png</code>. There are 16 body sprites with additional sprite layerings representing secondary body parts. Several RCPs have one or more sprite layers by default. |
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− | + | Quadrupeds, hexapods and octopod RCPs can use either one of the bulky or slinky versions of their respective body sprites. RCPs in humanoid form use the humanoid sprite. | |
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[[Category:Creatures]] | [[Category:Creatures]] | ||
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