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Editing Random creature profile
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== Overview == | == Overview == | ||
− | RCP stands for "[http://www.bay12forums.com/smf/index.php?topic=30026.msg831163#msg831163 random creature profile]". RCP is hard-coded [[raw]] text that defines the basic body, tissues and body attacks of a random creature before it goes under further randomness (three-eyed, wings of stretched skin, external ribs, elemental composition, etc.). Most amphibian, mammalian and reptilian RCPs have humanoid variations of themselves, described as "in humanoid form" or "twisted into humanoid form". There are 243 standard RCPs and 81 humanoid variations, which brings the known total to 324. | + | RCP stands for "[http://www.bay12forums.com/smf/index.php?topic=30026.msg831163#msg831163 random creature profile]". RCP is hard-coded [[raw]] text that defines the basic body, tissues and body attacks of a random creature before it goes under further randomness (three-eyed, wings of stretched skin, external ribs, elemental composition, etc.). Most amphibian, mammalian and reptilian RCPs have humanoid variations of themselves, described as "in humanoid form" or "twisted into humanoid form". There are 243 standard RCPs and an additional 81 humanoid variations, which brings the known total to 324. |
The RCP of a randomly generated creature can be identified by its description. Many RCPs have identical names with normal [[creature]]s (e.g. [[albatross]]), although they are entirely unrelated; other RCPs feature animals that don't exist anywhere else, such as zebras. Some RCPs have inherent abilities like flight or [[web]]bing. | The RCP of a randomly generated creature can be identified by its description. Many RCPs have identical names with normal [[creature]]s (e.g. [[albatross]]), although they are entirely unrelated; other RCPs feature animals that don't exist anywhere else, such as zebras. Some RCPs have inherent abilities like flight or [[web]]bing. | ||
− | [[Night troll]]s and [[bogeyman|bogeymen]] only use the generic "humanoid" RCP, and werebeasts use | + | [[Night troll]]s and [[bogeyman|bogeymen]] only use the generic "humanoid" RCP, and werebeasts only use mammalian and most reptilian humanoid forms. Primates, hexapods, octopods and decapods are unique to beast-like [[experiment]]s, while armless bipeds, wyrms, and the generic "snake" and "worm" RCPs are unique to failed experiments. |
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== List == | == List == | ||
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In-game, the tile color is determined by the creature's external color modifier. If it does not have a color modifier and is not skinless, it uses the outermost tissue layer's default material color. If it is skinless, it is displayed in dark red (4:0:0). | In-game, the tile color is determined by the creature's external color modifier. If it does not have a color modifier and is not skinless, it uses the outermost tissue layer's default material color. If it is skinless, it is displayed in dark red (4:0:0). | ||
− | {{columns-list|colwidth= | + | {{columns-list|colwidth=12em| |
* {{Tile|A|7:0}} Albatross | * {{Tile|A|7:0}} Albatross | ||
* {{Tile|A|7:0}} '''Alligator''' | * {{Tile|A|7:0}} '''Alligator''' | ||
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== Graphics == | == Graphics == | ||
− | All random creatures except [[werebeast]]s use [[graphics|graphic]] sprites found in <code>beasts.png</code> and <code>beasts_small.png</code>. There are | + | All random creatures except [[werebeast]]s use [[graphics|graphic]] sprites found in <code>beasts.png</code> and <code>beasts_small.png</code>. There are 13 primary body sprites with additional sprite layers representing secondary body parts (6 are alternate-legged versions of primary body sprites). Several RCPs have one or more secondary sprite layers by default. A few RCPs, like quadrupeds, have more than one body sprite to randomly select from. |
{| class="wikitable"<!-- | {| class="wikitable"<!-- | ||
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recommend large worlds w/ min history, no civs, no vamps/secrets/interactions/weather, & max num of procgen beasts (titans, demons, night creatures, etc.) | recommend large worlds w/ min history, no civs, no vamps/secrets/interactions/weather, & max num of procgen beasts (titans, demons, night creatures, etc.) | ||
for experiments, use basic options w/ small world, max hist, max civ, min beasts & min savage | for experiments, use basic options w/ small world, max hist, max civ, min beasts & min savage | ||
+ | example to look for: | ||
− | + | [PROCEDURAL_CREATURE_GRAPHICS:DEFAULT] | |
− | + | [PCG_LAYERING:BEAST_QUADRUPED_BULKY_TAIL_ONE] | |
− | + | [PCG_LAYERING:BEAST_QUADRUPED_BULKY] | |
− | + | [PCG_LAYERING:BEAST_QUADRUPED_BULKY_HORNS] | |
− | + | [PCG_LAYERING:BEAST_QUADRUPED_BULKY_EYE_TWO] | |
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above: chinchilla with four broad horns (random body modifications are explicitly mentioned in the creature's description) | above: chinchilla with four broad horns (random body modifications are explicitly mentioned in the creature's description) | ||
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| ape | | ape | ||
| [[File:Beast front grasp, two eyes.png]] | | [[File:Beast front grasp, two eyes.png]] | ||
− | | | + | | BEAST_FRONT_EYE_TWO |
| rowspan="2" | BEAST_FRONT_GRASP | | rowspan="2" | BEAST_FRONT_GRASP | ||
|- | |- | ||
| monkey | | monkey | ||
| [[File:Beast front grasp, two eyes, one tail.png]] | | [[File:Beast front grasp, two eyes, one tail.png]] | ||
− | | | + | | BEAST_FRONT_EYE_TWO, BEAST_FRONT_TAIL_ONE |
|- | |- | ||
| primate, quadruped | | primate, quadruped | ||
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::2 eyes: bogeymen, experiments (intelligent humanoids), night trolls | ::2 eyes: bogeymen, experiments (intelligent humanoids), night trolls | ||
::0 eyes: experiments (amalgamations), nightmares, everything else (which are elementals) | ::0 eyes: experiments (amalgamations), nightmares, everything else (which are elementals) | ||
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