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Editing Saved game folder
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Any mods that are subscribed to on Steam, and enabled for a world prior to [[world generation|generating]] it will be implemented into the save. | Any mods that are subscribed to on Steam, and enabled for a world prior to [[world generation|generating]] it will be implemented into the save. | ||
− | + | See also: [[Importing and exporting worlds]]. | |
== Saving == | == Saving == | ||
− | At any time | + | At any time when you are playing Dwarf Fortress, you can manually save the game through the escape menu option. Simply hit {{key|Esc}} and then select Save Game. Doing so assumes you want to exit and it will take you back to the main menu. Dwarf Fortress only permits one save per world: there are no do-overs! |
− | + | You can make use of auto-save feature, which allows to periodically (Seasonally or Yearly) save the game. This can be seen as either a way to prevent loss of progress or removing the ability to correct mistakes and change decisions made during the course of play forcing you to rely on skills instead of on the ability to retry indefinitely. To enable '''auto-save''' functionality and controlling its behavior, see: [[d_init.txt]]. | |
− | + | Although the game has permanent death and you might want to play it in that spirit, the game is also in alpha, can crash, and your world can become corrupted by an error. You can make use of a auto-backup feature, which will create a copy of your saves so that you'll have several copies of your world at different times. To enable '''auto-backup''' functionality, see: [[d_init.txt]]. Making backups can save you a lot of grief. | |
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== Save folder format == | == Save folder format == | ||
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Do '''not''' overwrite an old folder, as it might leave residual files. | Do '''not''' overwrite an old folder, as it might leave residual files. | ||
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== Restoring saves == | == Restoring saves == |