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− | {{Quality| | + | {{Quality|Superior|12:04, 18 May 2015 (UTC)}} |
{{av}} | {{av}} | ||
− | + | ||
− | + | '''Skin''' is a tissue layer common to most [[creature]]s. Different types of creatures have different types of skin. | |
* Most mundane creatures have raw hide, which displays in-game as '''skin'''. This is the only type that can be tanned into leather. | * Most mundane creatures have raw hide, which displays in-game as '''skin'''. This is the only type that can be tanned into leather. | ||
− | * | + | * Insectoids and crab creatures have '''Chitin'''. |
− | * Reptilian creatures and fish generally have | + | * Reptilian creatures and fish generally have '''Scales'''. |
− | Skins | + | |
+ | Skins are stored in a refuse stockpile (both fresh and rotten). | ||
== Skin uses == | == Skin uses == | ||
− | Raw skin can be processed at a [[ | + | Raw skin can be processed at a [[Tanner's shop]] by a dwarf with the [[Tanning]] labor enabled in order to produce [[leather]]. If skins are not tanned automatically, try using your [[manager]] to manually queue "Tan a Hide" jobs. Scales and chitin cannot be tanned. |
== Leather == | == Leather == | ||
− | + | [[Leather]] is used to make low-grade [[armor]] and [[clothing]]. Leather is also used to make [[bag]]s, [[quiver]]s, [[backpack]]s, [[waterskin]]s, [[clothing]], [[shield]]s, [[armor]], [[trade good|crafts]] and [[decorate|decorations]]. The process of making and using leather is part of the [[Meat industry]], rather than [[Clothing industry]]. | |
− | Leather is used to make low-grade [[armor]] and [[clothing]]. Leather is also used to make [[bag]]s, [[quiver]]s, [[backpack]]s, [[waterskin]]s, [[clothing]], [[shield]]s, [[armor]], [[trade good|crafts]] and [[decorate|decorations]]. The process of making and using leather is part of the [[ | ||
== Modding scales to be usable in leatherworking == | == Modding scales to be usable in leatherworking == | ||
{{mod}} | {{mod}} | ||
− | If you want to make items out of scale | + | If you want to make items out of scale, add these tokens to SCALE_TEMPLATE in material_template_default.txt in game raws: |
− | <div style="height:100px; overflow:;"><pre> | + | <div style="height:100px; overflow:auto;"><pre> |
[LEATHER] | [LEATHER] | ||
[ITEMS_LEATHER] | [ITEMS_LEATHER] | ||
Line 25: | Line 25: | ||
</pre></div> | </pre></div> | ||
− | This will make butchering yield several sheets of the creature's scale | + | This will make butchering yield several sheets of the creature's scale usable in leatherworking instead of regular unusable scales. You can also add these tokens to CHITIN_TEMPLATE to enable the usage of chitin. |
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== See also == | == See also == | ||
*[[Leather]] | *[[Leather]] | ||
*[[Meat industry]] | *[[Meat industry]] | ||
*[[Armor]] | *[[Armor]] | ||
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{{Translation | {{Translation | ||
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| human = lubbe | | human = lubbe | ||
}} | }} | ||
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[[ru:DF2012:Skin]] | [[ru:DF2012:Skin]] | ||
{{Category|Body parts}} | {{Category|Body parts}} |