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|classic=File:icons.gif
 
|classic=File:icons.gif
 
|caption=All status icons. <small>(Click toggle for older ASCII icons)</small>
 
|caption=All status icons. <small>(Click toggle for older ASCII icons)</small>
|width=427px}}
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|width=438px
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}}
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[[File:pixeL_dwarf_fire.png|frame|right|A dwarf becomes a !!dwarf!!]]
  
 
With [[Premium version|premium graphics]], these icons appear above creatures. With [[Classic version|classic graphics]], they alternate with the {{Tile|☺|4:1}} tile.
 
With [[Premium version|premium graphics]], these icons appear above creatures. With [[Classic version|classic graphics]], they alternate with the {{Tile|☺|4:1}} tile.
  
 
* [[#Premium|(n/a)]] / {{Tile|☺|4:0}} '''[[Legendary]]:''' The [[dwarf]] has a [[skill]] that has reached Legendary level - take care of these fellows. Notable [[historical figure]]s (including [[megabeast]]s) also flash, but at a different rate.
 
* [[#Premium|(n/a)]] / {{Tile|☺|4:0}} '''[[Legendary]]:''' The [[dwarf]] has a [[skill]] that has reached Legendary level - take care of these fellows. Notable [[historical figure]]s (including [[megabeast]]s) also flash, but at a different rate.
* [[File:fire_sprite_anim.gif|20px]] / {{Tile|☺|6:0:1}} '''[[fire|On Fire]]:''' The dwarf is on fire. In ASCII mode, the tile (as well as the creature's name in the premium version) flashes quickly between red and yellow. Other creatures on fire flash as well. Already-yellow dwarves or creatures such as a carpenter, spearmaster, etc. will flash to red. With graphics enabled, the fire sprite will appear on top of an ignited creature.
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* [[#Premium|(n/a)]] / {{Tile|☺|6:0:1}} '''[[fire|On Fire]]:''' The dwarf is on fire. The tile flashes quickly between red and yellow. Other creatures on fire flash as well. Already-yellow dwarves or creatures such as a carpenter, spearmaster, etc. will flash to red.
 
* [[File:status_migrant_icon.png]] / {{Tile|X|0:1}} '''[[Migrant]]:''' The dwarf has just arrived at your fortress and is still getting used to the place. They won't do any jobs while in this state, which doesn't last long.
 
* [[File:status_migrant_icon.png]] / {{Tile|X|0:1}} '''[[Migrant]]:''' The dwarf has just arrived at your fortress and is still getting used to the place. They won't do any jobs while in this state, which doesn't last long.
 
* [[File:status_nojob_icon.png]] / {{Tile|?|3:1}} '''No Job:''' The creature has no job and no destination.<!-- Tame animals will get this while they are being dragged to a [[restraint]], [[cage]], or [[butcher's shop]].-->
 
* [[File:status_nojob_icon.png]] / {{Tile|?|3:1}} '''No Job:''' The creature has no job and no destination.<!-- Tame animals will get this while they are being dragged to a [[restraint]], [[cage]], or [[butcher's shop]].-->
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* [[File:status_wrestling_icon.png]] / {{Tile|☺|4:5:1}} '''[[Wrestling]]:''' It is grabbing, or attempting to grab, another creature in a fight. Could also be holding on to a part of the opponent as well.
 
* [[File:status_wrestling_icon.png]] / {{Tile|☺|4:5:1}} '''[[Wrestling]]:''' It is grabbing, or attempting to grab, another creature in a fight. Could also be holding on to a part of the opponent as well.
 
* [[File:status_minorinjury_icon.png]] / {{Tile|+|6:7:1}} '''Minor [[Wound|Injury]]:''' Any wound that leaves only one hand in working condition, including severings. Minor blood loss (Listed as "Faint" in wounds screen.) will also trigger this status flag.
 
* [[File:status_minorinjury_icon.png]] / {{Tile|+|6:7:1}} '''Minor [[Wound|Injury]]:''' Any wound that leaves only one hand in working condition, including severings. Minor blood loss (Listed as "Faint" in wounds screen.) will also trigger this status flag.
* [[File:status_majorinjury_icon.png]] / {{Tile|+|4:7:1}} '''Major Injury:''' Loss of the use of a leg, both arms, or a fatal injury to a vital organ that hasn't killed the dwarf yet.  Yellow or worse damage to any of the brain, throat, heart, guts, or both lungs are all mortal wounds. Yellow or worse damage to one lung is typically not fatal, but this status flag will remain on the dwarf permanently as he goes about his day. Major blood loss (Listed as "Pale" in wounds screen.) will also trigger this status flag. Commonly seen with [[undead]] creatures.
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* [[File:status_majorinjury_icon.png]] / {{Tile|+|4:7:1}} '''Major Injury:''' Loss of the use of a leg, both arms, or a fatal injury to a vital organ that hasn't killed the dwarf yet.  Yellow or worse damage to any of the brain, throat, heart, guts, or both lungs are all mortal wounds. Yellow or worse damage to one lung is typically not fatal, but this status flag will remain on the dwarf permanently as he goes about his day. Major blood loss (Listed as "Pale" in wounds screen.) will also trigger this status flag.
 
* [[File:status_paralyzed_icon.png]] / {{Tile|☼|3:1}} '''[[Combat#Paralysis|Paralyzed]]:''' The creature cannot move or breathe, and may suffocate while in this state. Caused by [[syndrome|poison]] or severe brain damage.
 
* [[File:status_paralyzed_icon.png]] / {{Tile|☼|3:1}} '''[[Combat#Paralysis|Paralyzed]]:''' The creature cannot move or breathe, and may suffocate while in this state. Caused by [[syndrome|poison]] or severe brain damage.
 
* [[File:status_stunned_icon.png]] / {{Tile|X|3:1}}'''Stunned:''' Dwarves can be stunned because of pain, or from being thrown during wrestling. Cave spider bites also cause periodic stunning. May also occur from a fall, usually from a dodge or a [[cave-in]], or as a result of minor [[cave adaptation]]. Stunned creatures suffer major penalties to their skills.
 
* [[File:status_stunned_icon.png]] / {{Tile|X|3:1}}'''Stunned:''' Dwarves can be stunned because of pain, or from being thrown during wrestling. Cave spider bites also cause periodic stunning. May also occur from a fall, usually from a dodge or a [[cave-in]], or as a result of minor [[cave adaptation]]. Stunned creatures suffer major penalties to their skills.
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* [[File:status_reciting_icon.png]] / {{Tile|"|3:1}} '''Reciting Poetry:''' A [[poet]] is reciting poetry.
 
* [[File:status_reciting_icon.png]] / {{Tile|"|3:1}} '''Reciting Poetry:''' A [[poet]] is reciting poetry.
 
* [[File:status_performing_icon.png]] / {{Tile|♫|3:1}} '''[[Performer|Performing]]:''' Dwarves and [[visitor]]s in [[tavern]]s will sing, dance, and play [[instrument]]s.
 
* [[File:status_performing_icon.png]] / {{Tile|♫|3:1}} '''[[Performer|Performing]]:''' Dwarves and [[visitor]]s in [[tavern]]s will sing, dance, and play [[instrument]]s.
* [[File:status_prone_icon.png]] / {{Tile|☺|4:6:1}} '''Prone:''' The creature is lying on the ground. Several prone creatures can be in the same tile; therefore, in tight corridors, dwarves will be constantly lying down and standing so they can go through. [[Babies]] who have lost their mother are also in this state.  Also happens in combat. As Prone creatures move and work significantly slower, make sure to remember to {{k|s}}tand up if this happens in [[adventure mode]].
 
* [[File:status_projectile_icon.png]] / {{Tile|☺|4:3:1}} '''Airborne:''' The creature has been thrown by a wrestling move, flung into the air by a raising drawbridge, fallen off a cliff, gone over a waterfall, or gotten smashed by a blunt weapon and is flying backwards from the force of the blow. It's impossible to {{k|v}}iew a creature in this state (though it is possible to loo{{k|k}}) &ndash; but you'd probably be better off covering your eyes, anyway.  Creatures that are flying under their own power are displayed normally.
 
* [[File:status_webbed_icon.png]] / {{Tile|☺|4:7:1}} '''Webbed:''' The icon that shows when a creature walks into a [[giant cave spider]]'s web. Other creatures, such as certain types of [[megabeast]]s, can also shoot webs.
 
* [[File:status_climbing_icon.png]] '''Climbing:''' The creature is [[Climber|holding]] on to a [[tile]].
 
  
 
==Classic==
 
==Classic==
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With [[Classic|classic graphics]], in addition to the above symbols, creatures [[hauling]] an object will alternate between their usual icon and the icon of the object they are carrying.
 
With [[Classic|classic graphics]], in addition to the above symbols, creatures [[hauling]] an object will alternate between their usual icon and the icon of the object they are carrying.
  
 
The following non-flashing icons are used if [[classic|classic graphics]] are enabled:
 
The following non-flashing icons are used if [[classic|classic graphics]] are enabled:
  
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* {{Tile|☺|4:6:1}} '''Prone:''' The creature is lying on the ground. Several prone creatures can be in the same tile; therefore, in tight corridors, dwarves will be constantly lying down and standing so they can go through. [[Babies]] who have lost their mother are also in this state.  Also happens in combat. As Prone creatures move and work significantly slower, make sure to remember to {{k|s}}tand up if this happens in [[adventure mode]].
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* {{Tile|☺|4:3:1}} '''Airborne:''' The creature has been thrown by a wrestling move, flung into the air by a raising drawbridge, fallen off a cliff, gone over a waterfall, or gotten smashed by a blunt weapon and is flying backwards from the force of the blow. It's impossible to {{k|v}}iew a creature in this state (though it is possible to loo{{k|k}}) &ndash; but you'd probably be better off covering your eyes, anyway.  Creatures that are flying under their own power are displayed normally.
 
* {{Tile|☺|1:1:1}} '''Under Water:''' The creature is - you guessed it - under water. If a large fish is not in this state, it is [[Swimmer#Drowning|air-drown]]ing.
 
* {{Tile|☺|1:1:1}} '''Under Water:''' The creature is - you guessed it - under water. If a large fish is not in this state, it is [[Swimmer#Drowning|air-drown]]ing.
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* {{Tile|☺|4:7:1}} '''Webbed:''' The icon that shows when a creature walks into a [[giant cave spider]]'s web.
 
* {{Tile|☺|0:5:0}} '''Last seen:''' Indicates a hidden tile that contained a creature when last visible. Adventure mode only.
 
* {{Tile|☺|0:5:0}} '''Last seen:''' Indicates a hidden tile that contained a creature when last visible. Adventure mode only.
 
* {{Tile|☺|4:4:1}} '''Dead:''' This dwarf is gone, far away from the horrors of the puppy-cooking, noble-drowning fortress. 'e's an ex-dwarf! Legendary dwarves and foes will still alternate colors after death.
 
* {{Tile|☺|4:4:1}} '''Dead:''' This dwarf is gone, far away from the horrors of the puppy-cooking, noble-drowning fortress. 'e's an ex-dwarf! Legendary dwarves and foes will still alternate colors after death.

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