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Editing Stress
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− | + | Stress is a condition that is similar to unhappiness in earlier versions. It will cause the dwarf to flash with a downward red arrow, and "Over the long term, Urist McStressed has been under a great deal of stress" will show on the [[personality trait]] tab. | |
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− | Dwarves under stress for long periods of time will develop worse symptoms of stress | + | Dwarves under stress for long periods of time will develop worse symptoms of stress level: "Urist McReallyStressed has become haggard and drawn due to the tremendous amounts of stresses placed upon him". In the short term, excessive levels of stress will lead to temporary '''emotional breakdowns''' - throwing [[tantrum]]s, slipping into [[depression]], or stumbling around [[oblivious]]ly. In the long term, excessive levels of stress will lead to '''[[insanity]]'''. |
− | Animals can also be stressed, which seems to happen when an animal has been constrained for a long time | + | Animals can also be stressed, which seems to happen when an animal has been constrained for a long time. |
− | + | Stress levels are given as a number, where a negative number is good, and a positive number is bad. | |
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− | + | You may want to check on [[DF2014:Keeping_your_dwarves_unstressed|keeping your dwarves unstressed]] | |
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− | + | == Stress factors == | |
+ | Stress is affected by the [[emotion]]s a dwarf experiences upon encountering certain circumstances; these encounters are temporarily shown as [[thought]]s in the dwarf's [[profile]], though the resulting stress can linger long after the thoughts are gone. The strength of the emotions (and the resulting stress values) vary based on the dwarf's [[personality]]. | ||
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+ | Being out in the sun seems to affect dwarves quite strongly in terms of stress. | ||
− | + | Moving past [[corpse]]s seems to trigger unhappy "horrified" thoughts which are wrongly labelled "seeing XXX die". If you see such a thought, make sure to clean up corpses and place in a (deep) [[dump]]. | |
− | + | Emotions and the level of stress or stress relief they cause presumably have numerical values under the hood, but in game their effect can only be determined by [[color]]. Note that in many instances the same things cause different emotions. The exact mechanisms of how it's decided what emotions are to follow are as of yet unclear, but there's a general consensus that it depends on both severity of factors and the personality of dwarf in question. | |
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− | + | Here is a start of table of emotions and what they can be caused by: | |
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{|class="wikitable sortable" | {|class="wikitable sortable" | ||
!Emotion | !Emotion | ||
!Cause | !Cause | ||
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|{{DFtext|enraptured|3:1}} | |{{DFtext|enraptured|3:1}} | ||
− | |Communing with [[deity]] | + | |Communing with a [[deity]] |
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|{{DFtext|pleasure|3:1}} | |{{DFtext|pleasure|3:1}} | ||
− | |Being next to | + | |Being next to high quality [[furniture]], acquiring well-crafted items |
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|{{DFtext|euphoric|2:1}} | |{{DFtext|euphoric|2:1}} | ||
|[[Alcohol|Drinking]] | |[[Alcohol|Drinking]] | ||
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− | |{{DFtext| | + | |{{DFtext|enjoyment|2:1}} |
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|[[Performer|Performing]] | |[[Performer|Performing]] | ||
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− | |{{DFtext| | + | |{{DFtext|blissful|2:1}} |
− | | | + | |Dining in a legendary [[dining room]], sleeping in great [[bedroom]] |
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− | |{{DFtext| | + | |{{DFtext|delighted|2:1}} |
− | | | + | |Watching a [[performer|performance]] |
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− | |{{DFtext| | + | |{{DFtext|content|2:1}} |
− | + | |Being able to rest after injury, eating a fine meal, putting on a well-crafted item | |
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− | |Being | ||
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|{{DFtext|satisfied|2:1}} | |{{DFtext|satisfied|2:1}} | ||
− | |Receiving | + | |Receiving food while sick, being successful at work |
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− | |{{DFtext| | + | |{{DFtext|expectant|2:1}} |
− | | | + | |Discussing or pondering a [[topic]] |
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− | |{{DFtext| | + | |{{DFtext|interested|1:1}} |
− | | | + | |Watching a [[performer|performance]] |
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|{{DFtext|astonished|1:1}} | |{{DFtext|astonished|1:1}} | ||
− | | | + | |Being sentenced by [[justice|dwarven justice]] and then having punishment reduced |
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|{{DFtext|annoyed|6:0}} | |{{DFtext|annoyed|6:0}} | ||
− | |Being caught in | + | |Being caught in a [[rain]] |
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|{{DFtext|grouchy|6:0}} | |{{DFtext|grouchy|6:0}} | ||
− | |Being caught in | + | |Being caught in a [[rain]] |
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|{{DFtext|irritated|6:0}} | |{{DFtext|irritated|6:0}} | ||
− | |Being | + | |Being out in the sun |
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− | |{{DFtext| | + | |{{DFtext|bitter|6:0}} |
− | | | + | |Getting into an argument |
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|{{DFtext|lonely|6:0}} | |{{DFtext|lonely|6:0}} | ||
− | |Being away from family, being away from | + | |Being away from family, being away from friends |
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− | |{{DFtext| | + | |{{DFtext|uneasy|6:0}} |
− | | | + | |Being unable to pray to deity, lack of decent meals |
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|{{DFtext|restless|6:0}} | |{{DFtext|restless|6:0}} | ||
− | |Being | + | |Being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking |
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− | |{{DFtext| | + | |{{DFtext|bored|6:0}} |
− | |Being | + | |Being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking, generally living an unexciting life |
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− | |{{DFtext| | + | |{{DFtext|shaken|6:1}} |
− | + | |Suffering injury | |
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|{{DFtext|disgusted|6:1}} | |{{DFtext|disgusted|6:1}} | ||
− | | | + | |Smelling [[miasma]], being [[cave adaptation|nauseated by the sun]] |
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|{{DFtext|afraid|4:1}} | |{{DFtext|afraid|4:1}} | ||
|Experiencing trauma | |Experiencing trauma | ||
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|{{DFtext|loathing|4:1}} | |{{DFtext|loathing|4:1}} | ||
− | |Being | + | |Being beaten up in the course of [[justice|dwarven justice]] or otherwise |
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|} | |} | ||
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