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Editing Stress
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− | + | Stress is a condition that is similar to unhappiness in earlier versions. It will cause the dwarf to flash with a downward red arrow, and "Over the long term, Urist McStressed has been under a great deal of stress" will show on the [[personality trait]] tab. | |
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− | Dwarves under stress for long periods of time will develop worse symptoms of stress | + | Dwarves under stress for long periods of time will develop worse symptoms of stress level: "Urist McReallyStressed has become haggard and drawn due to the tremendous amounts of stresses placed upon him". In the short term, excessive levels of stress will lead to temporary '''emotional breakdowns''' - throwing [[tantrum]]s, slipping into [[depression]], or stumbling around [[oblivious]]ly. In the long term, excessive levels of stress will lead to '''[[insanity]]'''. |
− | Animals can also be stressed, which seems to happen when an animal has been constrained for a long time | + | Animals can also be stressed, which seems to happen when an animal has been constrained for a long time. |
− | + | Stress levels are given as a number, where a negative number is good, and a positive number is bad. | |
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− | + | You may want to check on [[DF2014:Keeping_your_dwarves_unstressed|keeping your dwarves unstressed]] | |
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== Stress factors == | == Stress factors == | ||
− | Stress is affected by the [[emotion]]s a dwarf experiences upon encountering certain circumstances; these encounters are temporarily shown as [[thought]]s in the dwarf's [[profile]], though the resulting stress can linger long after the thoughts are gone. The strength of the emotions (and the resulting stress values) vary based on the dwarf's [[personality]]. | + | Stress is affected by the [[emotion]]s a dwarf experiences upon encountering certain circumstances; these encounters are temporarily shown as [[thought]]s in the dwarf's [[profile]], though the resulting stress can linger long after the thoughts are gone. The strength of the emotions (and the resulting stress values) vary based on the dwarf's [[personality]]. |
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+ | Being out in the sun seems to affect dwarves quite strongly in terms of stress. | ||
− | Emotions and the level of stress or stress relief they cause | + | Emotions and the level of stress or stress relief they cause presumably have numerical values under the hood, but in game their effect can only be determined by [[color]]. Note that in many instances the same things cause different emotions. The exact mechanisms of how it's decided what emotions are to follow are as of yet unclear, but there's a general consensus that it depends on both severity of factors and the personality of dwarf in question. |
− | Here is a | + | Here is a start of table of emotions and what they can be caused by: |
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
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!Cause | !Cause | ||
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− | |{{DFtext| | + | |{{DFtext|enraptured|3:1}} |
− | | | + | |Communing with a [[deity]] |
+ | |- | ||
+ | |{{DFtext|pleasure|3:1}} | ||
+ | |[[Performer|Performing]], being next to fine/very fine/splendid/completely sublime [[furniture]], acquiring well-crafted items, putting on a well-crafted/exceptional item | ||
|- | |- | ||
|{{DFtext|admiration|3:1}} | |{{DFtext|admiration|3:1}} | ||
− | |Being next to completely sublime [[furniture | + | |Being next to completely sublime [[furniture]] |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|fondness|3:1}} |
− | | | + | |Making a new [[friend]], talking with a [[friend]] or a sibling |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|sympathy|3:1}} |
− | | | + | |Giving somebody [[water]] or [[food]], bringing somebody to [[rest]] in bed |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|affection|3:1}} |
− | | | + | |Playing with a [[pet]], forming a bond with the [[animal training|trained]] animal, talking with a [[friend]] |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|adoration|3:1}} |
− | | | + | |Giving birth to a [[baby]] |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|love|3:1}} |
− | | | + | |Talking with parent, spouse, or child, gaining a sibling |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|tenderness|3:1}} |
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|Talking with the spouse | |Talking with the spouse | ||
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− | |{{DFtext| | + | |{{DFtext|aroused|3:1}} |
− | |Talking with | + | |Talking with spouse |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|caring|3:1}} |
− | | | + | |Giving somebody [[food]] |
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− | |{{DFtext| | + | |{{DFtext|proud|3:1}} |
− | | | + | |Owning a high quality [[furniture]], being elected as a [[mayor]] |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|gratitude|3:1}} |
− | | | + | |Being rescued, receiving [[water]] of [[food]] |
|- | |- | ||
|{{DFtext|repentant|3:1}} | |{{DFtext|repentant|3:1}} | ||
|Being confined | |Being confined | ||
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|{{DFtext|euphoric|2:1}} | |{{DFtext|euphoric|2:1}} | ||
|[[Alcohol|Drinking]] | |[[Alcohol|Drinking]] | ||
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|enjoyment|2:1}} |
− | | | + | |[[Performer|Performing]], watching a [[performer|performance]], playing with [[toy]]s, playing make believe |
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|{{DFtext|gaiety|2:1}} | |{{DFtext|gaiety|2:1}} | ||
|[[Performer|Performing]] | |[[Performer|Performing]] | ||
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− | |{{DFtext| | + | |{{DFtext|blissful|2:1}} |
− | | | + | |[[Performer|Performing]], dining in a legendary [[dining room]], sleeping in a good/great [[bedroom]], having a bath, becoming a parent |
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|{{DFtext|jovial|2:1}} | |{{DFtext|jovial|2:1}} | ||
|Having a [[mandate]] deadline met | |Having a [[mandate]] deadline met | ||
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− | |{{DFtext| | + | |{{DFtext|delighted|2:1}} |
− | |[[ | + | |Watching a [[performer|performance]], eating a truly decent meal, putting on an exceptional item, being near to a [[waterfall]] |
+ | |- | ||
+ | |{{DFtext|content|2:1}} | ||
+ | |Being able to rest after injury, eating a fine/pretty decent meal, having a fine/pretty decent drink, putting on a well-crafted/finely-crafted item, discussing or pondering a [[topic]], having a bath, being near to a [[waterfall]] | ||
+ | |- | ||
+ | |{{DFtext|satisfied|2:1}} | ||
+ | |Receiving [[water]] or [[food]], being successful at work, improving a [[skill]], mastering a [[skill]], teaching a [[skill]], producing a [[masterwork]], creating an [[artifact]], reading and/or learning a [[book]], felling a [[tree]], [[slaughter]]ing an animal, getting into an argument, [[cage|caging]] a [[creature]], realizing the value of leisure time, realizing the value of nature, realizing nuances of independence, realizing nuances of fairness, realizing nuances of loyalty, realizing nuances of law, realizing nuances of leisure time, realizing nuances of friendship, realizing the value of knowledge, realizing the worthlessness of eloquence, realizing the worthlessness of power | ||
+ | |- | ||
+ | |{{DFtext|elated|2:1}} | ||
+ | |Committing a [[crime]] and having punishment delayed | ||
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|{{DFtext|relieved|2:1}} | |{{DFtext|relieved|2:1}} | ||
− | |Being rescued, bringing somebody to [[rest]] in bed, | + | |Being rescued, bringing somebody to [[rest]] in bed, committing a [[crime]] and having punishment delayed, being near to a [[waterfall]] |
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− | |{{DFtext| | + | |{{DFtext|expectant|2:1}} |
− | | | + | |Discussing or pondering a [[topic]] |
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|{{DFtext|triumph|2:1}} | |{{DFtext|triumph|2:1}} | ||
− | | | + | |Being re-elected as a [[mayor]] |
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|{{DFtext|optimistic|2:1}} | |{{DFtext|optimistic|2:1}} | ||
− | |Being able to [[rest]] and recuperate | + | |Being able to [[rest]] and recuperate |
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− | |{{DFtext| | + | |{{DFtext|exhilarated|1:1}} |
− | | | + | |Being [[combat|attacked]], getting into an argument |
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|{{DFtext|excited|1:1}} | |{{DFtext|excited|1:1}} | ||
|[[Performer|Performing]] | |[[Performer|Performing]] | ||
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− | |{{DFtext| | + | |{{DFtext|interested|1:1}} |
− | |Being [[ | + | |Being next to fine/very fine/splendid/completely sublime [[furniture]], watching a [[performer|performance]], being taught a [[skill]], realizing the value of nature, realizing nuances of perseverance, realizing nuances of craftsmanship |
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− | |{{DFtext| | + | |{{DFtext|astonished|1:1}} |
− | |Being [[ | + | |Being sentenced by [[justice|dwarven justice]] and having punishment reduced |
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|{{DFtext|wonder|1:1}} | |{{DFtext|wonder|1:1}} | ||
− | |Being taught a [[skill]] | + | |Being taught a [[skill]], realizing the worthlessness of perseverance, realizing the value of family, realizing the value of competition, realizing the value of cooperation |
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− | |{{DFtext| | + | |{{DFtext|awe|1:1}} |
− | | | + | |Being next to completely sublime [[furniture]] |
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|{{DFtext|ambivalent|7:0}} | |{{DFtext|ambivalent|7:0}} | ||
− | |Delayed punishment of a [[crime|criminal]] | + | |Delayed punishment of a [[crime|criminal]] |
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− | |{{DFtext| | + | |{{DFtext|annoyed|6:0}} |
− | | | + | |Being caught in a [[rain]], being caught in a [[weather|snow storm]], being [[cave adaptation|out in the sun]], eating without a [[table]] or [[chair]], eating without a proper [[dining room]], [[sleep]]ing on dirt/rocks/cave floor/in the grass, drinking without a [[goblet]] or [[mug]], drinking water without a [[well]], suffering a minor [[injury]], choking on [[cave-in]] dust, choking on [[smoke]], being accosted by hated [[vermin]], being pestered by [[fly|flies]] |
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− | |{{DFtext| | + | |{{DFtext|grouchy|6:0}} |
− | | | + | |Being caught in a [[rain]], being caught in a [[weather|snow storm]], being [[cave adaptation|out in the sun]], drinking the same old [[booze]] |
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− | |{{DFtext| | + | |{{DFtext|exasperated|6:0}} |
− | |Being | + | |Being caught in a [[rain]], being caught in a [[weather|snow storm]] |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|irritated|6:0}} |
− | |Being | + | |Being [[cave adaptation|out in the sun]], being [[hungry]]/[[thirsty]]/drowsy for a long time, eating at crowded [[table]], wearing tattered [[clothes]] |
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− | |{{DFtext| | + | |{{DFtext|dislike|6:0}} |
− | | | + | |Talking to [[grudge|somebody annoying]] |
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|{{DFtext|bitter|6:0}} | |{{DFtext|bitter|6:0}} | ||
− | | | + | |Getting into an argument, wearing tattered [[clothes]] |
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− | |{{DFtext| | + | |{{DFtext|resentful|6:0}} |
− | | | + | |Getting into an argument |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|lonely|6:0}} |
− | |Being | + | |Being away from family, being away from [[friend]]s, being away from people, being unable to make merry, being unable to make romance |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|uneasy|6:0}} |
− | | | + | |Being unable to pray to [[deity]], lack of decent meals, being caught in a [[evil weather|freakish weather]], being kept from [[alcohol]], being unable to be extravagant, being unable to help anybody, being unable to admire art, being unable to acquire something, generally being unable to take it easy |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|worried|6:0}} |
− | | | + | |Lack of decent meals, being kept from [[alcohol]], being unable to pray to [[deity]] |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|restless|6:0}} |
− | | | + | |Being able to [[rest]] and recuperate, being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking, being unable to argue, lack of trouble-making, doing nothing creative, generally living an unexciting life |
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− | |{{DFtext| | + | |{{DFtext|guilty|6:0}} |
− | | | + | |Being confined, being able to [[rest]] and recuperate, being rescued |
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− | |{{DFtext| | + | |{{DFtext|self-pity|6:0}} |
− | | | + | |Being away from family, being away from friends, being unable to argue, being unable to fight, being unable to make merry, being unable to practice a craft, lack of abstract thinking, being unoccupied, doing nothing creative |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|frustrated|6:0}} |
− | | | + | |Having a [[mandate]] ignored, getting into an argument, being unable to practice a craft, being unable to practice a martial art, being unable to pray to a [[deity]], being kept from [[alcohol]], being unable to acquire something, being unable to wander, being unable to fight, lack of abstract thinking, generally living an unexciting life |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|bored|6:0}} |
− | |Being | + | |Being unoccupied, being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking, being unable to wander, being unable to fight, being unable to hear eloquent speech, lack of trouble-making, doing nothing creative, generally living an unexciting life |
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− | |{{DFtext| | + | |{{DFtext|embarrassed|6:0}} |
− | | | + | |Sleeping without a proper [[room]], wearing tattered [[clothes]] |
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− | |{{DFtext| | + | |{{DFtext|dejected|6:0}} |
− | |Being [[ | + | |Being caught in a [[rain]], being caught in a [[weather|snow storm]], wearing tattered [[clothes]], being unable to pray to [[deity]], being kept from [[alcohol]], being unable to admire art, being unable to acquire something, being unable to take it easy |
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|{{DFtext|glum|6:0}} | |{{DFtext|glum|6:0}} | ||
|Getting into an argument | |Getting into an argument | ||
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|{{DFtext|indignant|6:0}} | |{{DFtext|indignant|6:0}} | ||
− | |Being forced to endure the decay of a | + | |Being forced to endure the decay of a dead [[friend]] |
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|{{DFtext|insulted|6:0}} | |{{DFtext|insulted|6:0}} | ||
− | |Being forced to endure the decay of a | + | |Being forced to endure the decay of a dead [[friend]], getting into an argument |
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− | |{{DFtext| | + | |{{DFtext|confused|6:0}} |
− | |Being [[cave | + | |Being knocked out during [[cave-in]] |
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− | |{{DFtext| | + | |{{DFtext|shaken|6:1}} |
− | | | + | |Suffering a major [[injury]] |
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− | |{{DFtext| | + | |{{DFtext|hopeless|6:1}} |
− | | | + | |Suffering a major [[injury]], being [[cave adaptation|nauseated by the sun]] |
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|{{DFtext|disgusted|6:1}} | |{{DFtext|disgusted|6:1}} | ||
− | | | + | |Smelling [[miasma]], being [[cave adaptation|nauseated by the sun]], drinking water from [[murky pool]], being caught in a [[evil weather|freakish weather]], being forced to eat [[vermin]], being forced to drink [[vomit]] |
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|{{DFtext|distressed|6:1}} | |{{DFtext|distressed|6:1}} | ||
|Being pestered by [[fly|flies]] | |Being pestered by [[fly|flies]] | ||
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− | |{{DFtext| | + | |{{DFtext|humiliated|6:1}} |
− | | | + | |Eating without a [[table]] or [[chair]], wearing tattered [[clothes]] |
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− | |{{DFtext| | + | |{{DFtext|ashamed|6:1}} |
− | | | + | |Eating without a [[chair]] |
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|{{DFtext|frightened|6:1}} | |{{DFtext|frightened|6:1}} | ||
− | |Being haunted by [[ghost | + | |Being haunted by a [[ghost]] |
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− | |{{DFtext| | + | |{{DFtext|sad|6:1}} |
− | | | + | |Being separated from loved ones |
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− | |{{DFtext| | + | |{{DFtext|grieving|6:1}} |
− | | | + | |Somebody's [[death]] |
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− | |{{DFtext| | + | |{{DFtext|shocked|6:1}} |
− | | | + | |Being [[combat|attacked]], unexpected [[death]] of somebody, having a [[masterwork]] destroyed or [[thief|stolen]] |
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|{{DFtext|panicked|6:1}} | |{{DFtext|panicked|6:1}} | ||
|Being [[combat|attacked]], being starving/dehydrated | |Being [[combat|attacked]], being starving/dehydrated | ||
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− | |{{DFtext| | + | |{{DFtext|angry|4:1}} |
− | + | |Getting into an argument, being forced to endure the decay of a dead [[friend]] | |
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|{{DFtext|afraid|4:1}} | |{{DFtext|afraid|4:1}} | ||
|Experiencing trauma | |Experiencing trauma | ||
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− | |{{DFtext| | + | |{{DFtext|terrified|4:1}} |
− | + | |Being in [[combat]] | |
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− | |Being [[combat | ||
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|{{DFtext|horrified|4:1}} | |{{DFtext|horrified|4:1}} | ||
− | |Seeing | + | |Seeing [[corpse]]s of sapient creatures, being caught in a [[evil weather|freakish weather]], being haunted by a [[ghost]] |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|vengeful|4:1}} |
− | | | + | |Joining a [[combat|battle]] |
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|{{DFtext|outraged|4:1}} | |{{DFtext|outraged|4:1}} | ||
− | |Being forced to endure the decay of a | + | |Being forced to endure the decay of a dead spouse |
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− | |{{DFtext| | + | |{{DFtext|loathing|4:1}} |
− | |Being in [[ | + | |Being beaten up in course of [[justice|dwarven justice]] or otherwise |
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|} | |} | ||
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