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Editing Stress
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− | + | Stress is a condition that is similar to unhappiness in earlier versions. It will cause the dwarf to flash with a downward red arrow, and "Over the long term, Urist McStressed has been under a great deal of stress" will show on the [[personality trait]] tab. | |
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− | Dwarves under stress for long periods of time will develop worse symptoms of stress | + | Dwarves under stress for long periods of time will develop worse symptoms of stress level: "Urist McReallyStressed has become haggard and drawn due to the tremendous amounts of stresses placed upon him". In the short term, excessive levels of stress will lead to temporary '''emotional breakdowns''' - throwing [[tantrum]]s, slipping into [[depression]], or stumbling around [[oblivious]]ly. In the long term, excessive levels of stress will lead to '''[[insanity]]'''. |
− | Animals can also be stressed, which seems to happen when an animal has been constrained for a long time | + | Animals can also be stressed, which seems to happen when an animal has been constrained for a long time. |
− | + | Stress levels are given as a number, where a negative number is good, and a positive number is bad. | |
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− | + | You may want to check on [[DF2014:Keeping_your_dwarves_unstressed|keeping your dwarves unstressed]] | |
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== Stress factors == | == Stress factors == | ||
− | Stress is affected by the [[emotion]]s a dwarf experiences upon encountering certain circumstances; these encounters are temporarily shown as [[thought]]s in the dwarf's [[profile]], though the resulting stress can linger long after the thoughts are gone. The strength of the emotions (and the resulting stress values) vary based on the dwarf's [[personality]]. | + | Stress is affected by the [[emotion]]s a dwarf experiences upon encountering certain circumstances; these encounters are temporarily shown as [[thought]]s in the dwarf's [[profile]], though the resulting stress can linger long after the thoughts are gone. The strength of the emotions (and the resulting stress values) vary based on the dwarf's [[personality]]. |
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+ | Being out in the sun seems to affect dwarves quite strongly in terms of stress. | ||
− | Emotions and the level of stress or stress relief they cause | + | Emotions and the level of stress or stress relief they cause presumably have numerical values under the hood, but in game their effect can only be determined by [[color]]. Note that in many instances the same things cause different emotions. The exact mechanisms of how it's decided what emotions are to follow are as of yet unclear, but there's a general consensus that it depends on both severity of factors and the personality of dwarf in question. |
− | Here is a | + | Here is a start of table of emotions and what they can be caused by: |
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
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!Cause | !Cause | ||
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− | |{{DFtext| | + | |{{DFtext|enraptured|3:1}} |
− | | | + | |Communing with a [[deity]] |
+ | |- | ||
+ | |{{DFtext|pleasure|3:1}} | ||
+ | |[[Performer|Performing]], being next to fine/very fine/splendid/completely sublime [[furniture]], acquiring well-crafted items, putting on a well-crafted/exceptional item | ||
|- | |- | ||
|{{DFtext|admiration|3:1}} | |{{DFtext|admiration|3:1}} | ||
− | | | + | |Watching a [[performer|performance]], being next to completely sublime [[furniture]] |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|fondness|3:1}} |
− | | | + | |Making a new [[friend]], talking with a [[friend]] or a sibling, interacting with [[pet]] |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|sympathy|3:1}} |
− | | | + | |Giving somebody [[water]] or [[food]], bringing somebody to [[rest]] in bed |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|affection|3:1}} |
− | | | + | |Interacting with [[pet]], adopting a new [[pet]], forming a bond with the [[animal training|trained]] animal, talking with a [[friend]], making a new [[friend]] |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|adoration|3:1}} |
− | | | + | |Giving birth to a [[baby]], becoming a parent |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|love|3:1}} |
− | | | + | |Talking with parent, spouse, or child, gaining a sibling |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|tenderness|3:1}} |
− | | | + | |Talking with the spouse, bringing somebody to [[rest]] in bed |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|passionate|3:1}} |
− | | | + | |Talking with spouse |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|aroused|3:1}} |
− | |Talking with | + | |Talking with spouse |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|caring|3:1}} |
− | | | + | |Giving somebody [[food]] |
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|- | |- | ||
|{{DFtext|proud|3:1}} | |{{DFtext|proud|3:1}} | ||
|Owning a high quality [[furniture]], being elected as a [[mayor]], bringing somebody to [[rest]] in bed | |Owning a high quality [[furniture]], being elected as a [[mayor]], bringing somebody to [[rest]] in bed | ||
+ | |- | ||
+ | |{{DFtext|gratitude|3:1}} | ||
+ | |Being rescued, receiving [[water]] of [[food]], being granted residency | ||
|- | |- | ||
|{{DFtext|repentant|3:1}} | |{{DFtext|repentant|3:1}} | ||
|Being confined | |Being confined | ||
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|euphoric|2:1}} |
− | | | + | |[[Alcohol|Drinking]] |
+ | |- | ||
+ | |{{DFtext|enjoyment|2:1}} | ||
+ | |[[Performer|Performing]], watching a [[performer|performance]], playing with [[toy]]s, playing make believe | ||
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|happy|2:1}} |
− | | | + | |Being granted residency, adopting a new [[pet]] |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|gaiety|2:1}} |
− | | | + | |[[Performer|Performing]] |
|- | |- | ||
|{{DFtext|blissful|2:1}} | |{{DFtext|blissful|2:1}} | ||
− | | | + | |[[Performer|Performing]], dining in a legendary [[dining room]], sleeping in a good/great [[bedroom]], having a bath, becoming a parent |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|jovial|2:1}} |
− | | | + | |Having a [[mandate]] deadline met |
|- | |- | ||
|{{DFtext|delighted|2:1}} | |{{DFtext|delighted|2:1}} | ||
− | | | + | |Watching a [[performer|performance]], eating a truly decent meal, putting on an exceptional item, being near to a [[waterfall]] |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|content|2:1}} |
− | | | + | |Being able to [[rest]] and recuperate, eating a fine/pretty decent meal, having a fine/pretty decent drink, putting on a well-crafted/finely-crafted/superior item, discussing or pondering a [[topic]], having a bath, being near to a [[waterfall]] |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|satisfied|2:1}} |
− | | | + | |Receiving [[water]] or [[food]], being successful at work, improving a [[skill]], mastering a [[skill]], teaching a [[skill]], producing a [[masterwork]], creating an [[artifact]], reading a [[book]], learning a [[book]], felling a [[tree]], [[slaughter]]ing an animal, getting into an argument, [[cage|caging]] a [[creature]], being granted residency, realizing the value of leisure time, realizing the value of nature, realizing nuances of independence, realizing nuances of fairness, realizing nuances of loyalty, realizing nuances of law, realizing nuances of leisure time, realizing nuances of friendship, realizing the value of knowledge, realizing the worthlessness of eloquence, realizing the worthlessness of power |
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− | |{{DFtext| | + | |{{DFtext|elated|2:1}} |
− | |[[ | + | |Committing a [[crime]] and having punishment delayed |
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− | |{{DFtext| | + | |{{DFtext|relieved|2:1}} |
− | | | + | |Being rescued, bringing somebody to [[rest]] in bed, committing a [[crime]] and having punishment delayed, being near to a [[waterfall]], being released from confinement |
|- | |- | ||
|{{DFtext|free|2:1}} | |{{DFtext|free|2:1}} | ||
|Being released from confinement | |Being released from confinement | ||
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− | |{{DFtext| | + | |{{DFtext|expectant|2:1}} |
− | |[[ | + | |Discussing or pondering a [[topic]] |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|triumph|2:1}} |
− | | | + | |Being re-elected as a [[mayor]] |
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|{{DFtext|hope|2:1}} | |{{DFtext|hope|2:1}} | ||
|Being released from confinement | |Being released from confinement | ||
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|{{DFtext|optimistic|2:1}} | |{{DFtext|optimistic|2:1}} | ||
− | |Being able to [[rest]] and recuperate | + | |Being able to [[rest]] and recuperate |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|exhilarated|1:1}} |
− | | | + | |[[Performer|Performing]], being [[combat|attacked]], getting into an argument |
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|- | |- | ||
|{{DFtext|excited|1:1}} | |{{DFtext|excited|1:1}} | ||
|[[Performer|Performing]] | |[[Performer|Performing]] | ||
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|interested|1:1}} |
− | |Being [[ | + | |Being next to fine/very fine/splendid/completely sublime [[furniture]], watching a [[performer|performance]], being taught a [[skill]], reading a [[book]], learning a [[book]], realizing the value of nature, realizing nuances of perseverance, realizing nuances of craftsmanship, realizing the worthlessness of fairness |
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− | |{{DFtext| | + | |{{DFtext|astonished|1:1}} |
− | |Being [[ | + | |Being sentenced by [[justice|dwarven justice]] and having punishment reduced, being elected as a [[mayor]] |
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|{{DFtext|wonder|1:1}} | |{{DFtext|wonder|1:1}} | ||
− | |Being taught a [[skill]], learning a [[book]] | + | |Being taught a [[skill]], learning a [[book]], realizing the worthlessness of perseverance, realizing the value of family, realizing the value of competition, realizing the value of cooperation, realizing the value of loyalty |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|awe|1:1}} |
− | | | + | |Being next to completely sublime [[furniture]] |
|- | |- | ||
|{{DFtext|ambivalent|7:0}} | |{{DFtext|ambivalent|7:0}} | ||
|Delayed punishment of a [[crime|criminal]], putting on a well-crafted/finely-crafted item | |Delayed punishment of a [[crime|criminal]], putting on a well-crafted/finely-crafted item | ||
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|annoyed|6:0}} |
− | | | + | |Being caught in a [[rain]], being caught in a [[weather|snow storm]], being [[cave adaptation|out in the sun]], eating without a [[table]] or [[chair]], eating without a proper [[dining room]], [[sleep]]ing on dirt/rocks/cave floor/in the grass, drinking without a [[goblet]] or [[mug]], drinking water without a [[well]], suffering a minor [[injury]], choking on [[cave-in]] dust, choking on [[smoke]], being accosted by hated [[vermin]], being pestered by [[fly|flies]] |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|grouchy|6:0}} |
− | | | + | |Being caught in a [[rain]], being caught in a [[weather|snow storm]], being [[cave adaptation|out in the sun]], eating the same old [[food]], drinking the same old [[booze]] |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|exasperated|6:0}} |
− | |Being | + | |Being caught in a [[rain]], being caught in a [[weather|snow storm]] |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|irritated|6:0}} |
− | |Being | + | |Being [[cave adaptation|out in the sun]], being [[hungry]]/[[thirsty]]/drowsy for a long time, eating at crowded [[table]], wearing tattered [[clothes]], sleeping uneasily due to [[noise]] |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|dislike|6:0}} |
− | | | + | |Talking to [[grudge|somebody annoying]] |
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|{{DFtext|bitter|6:0}} | |{{DFtext|bitter|6:0}} | ||
− | | | + | |Getting into an argument, wearing tattered [[clothes]] |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|resentful|6:0}} |
− | | | + | |Getting into an argument, giving somebody [[water]] |
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|- | |- | ||
|{{DFtext|contemptuous|6:0}} | |{{DFtext|contemptuous|6:0}} | ||
|Getting into an argument | |Getting into an argument | ||
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|lonely|6:0}} |
− | |Being | + | |Being away from family, being away from [[friend]]s, being away from people, being unable to make merry, being unable to make romance |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|uneasy|6:0}} |
− | | | + | |Being unable to pray to [[deity]], lack of decent meals, being caught in a [[evil weather|freakish weather]], being kept from [[alcohol]], being unable to be extravagant, being unable to help anybody, being unable to admire art, being unable to acquire something, generally being unable to take it easy |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|worried|6:0}} |
− | | | + | |Lack of decent meals, being kept from [[alcohol]], being unable to pray to [[deity]], being unable to be extravagant |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|restless|6:0}} |
− | | | + | |Being able to [[rest]] and recuperate, being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking, being unable to argue, lack of trouble-making, doing nothing creative, generally leading an unexciting life |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|guilty|6:0}} |
− | | | + | |Being confined, being able to [[rest]] and recuperate, being rescued |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|self-pity|6:0}} |
− | |Being | + | |Being away from family, being away from friends, being unable to argue, being unable to fight, being unable to make merry, being unable to practice a craft, being unable to wander, lack of abstract thinking, being unoccupied, doing nothing creative, generally leading an unexciting life |
|- | |- | ||
|{{DFtext|frustrated|6:0}} | |{{DFtext|frustrated|6:0}} | ||
− | | | + | |Having a [[mandate]] ignored, considering the scarcity of cages and chains, getting into an argument, being unable to practice a craft, being unable to practice a martial art, being unable to pray to a [[deity]], being kept from [[alcohol]], being unable to acquire something, being unable to wander, being unable to fight, lack of abstract thinking, lack of trouble-making, generally leading an unexciting life |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|bored|6:0}} |
− | |Being [[ | + | |Watching a [[performer|performance]], being unoccupied, being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking, being unable to wander, being unable to fight, being unable to hear eloquent speech, lack of trouble-making, doing nothing creative, generally leading an unexciting life |
+ | |- | ||
+ | |{{DFtext|embarrassed|6:0}} | ||
+ | |Sleeping without a proper [[room]], wearing tattered [[clothes]], having no [[clothes|shirt]], having no [[clothes|shoes]], being [[clothes|uncovered]] | ||
+ | |- | ||
+ | |{{DFtext|dejected|6:0}} | ||
+ | |Being caught in a [[rain]], being caught in a [[weather|snow storm]], wearing tattered [[clothes]], lack of decent meals, being unable to pray to [[deity]], being kept from [[alcohol]], being unable to admire art, being unable to acquire something, being unable to be extravagant, lack of introspection, generally being unable to take it easy | ||
|- | |- | ||
|{{DFtext|glum|6:0}} | |{{DFtext|glum|6:0}} | ||
|Getting into an argument | |Getting into an argument | ||
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|{{DFtext|indignant|6:0}} | |{{DFtext|indignant|6:0}} | ||
− | |Being forced to endure the decay of a | + | |Being forced to endure the decay of a dead [[friend]] |
|- | |- | ||
|{{DFtext|insulted|6:0}} | |{{DFtext|insulted|6:0}} | ||
− | |Being forced to endure the decay of a | + | |Being forced to endure the decay of a dead [[friend]], getting into an argument |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|confused|6:0}} |
− | |Being [[cave | + | |Being knocked out during [[cave-in]] |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|agitated|6:0}} |
− | |Being | + | |Being utterly sleep-deprived |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|shaken|6:1}} |
− | | | + | |Suffering a major [[injury]], being knocked out during [[cave-in]] |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|hopeless|6:1}} |
− | | | + | |Suffering a major [[injury]], being [[cave adaptation|nauseated by the sun]] |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|empty|6:1}} |
− | | | + | |Having a [[masterwork]] destroyed |
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− | |{{DFtext| | + | |{{DFtext|disgusted|6:1}} |
− | | | + | |Smelling [[miasma]], being [[cave adaptation|nauseated by the sun]], drinking water from [[murky pool]], being caught in a [[evil weather|freakish weather]], being forced to eat [[vermin]], being forced to drink [[vomit]] |
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− | |{{DFtext| | + | |{{DFtext|mortified|6:1}} |
− | |Being | + | |Being forced to eat [[vermin]] |
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− | |{{DFtext| | + | |{{DFtext|distressed|6:1}} |
− | |Being | + | |Being pestered by [[fly|flies]] |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|humiliated|6:1}} |
− | | | + | |Eating without a [[table]] or [[chair]], wearing tattered [[clothes]], being [[clothes|uncovered]] |
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|{{DFtext|ashamed|6:1}} | |{{DFtext|ashamed|6:1}} | ||
|Eating without a [[chair]] | |Eating without a [[chair]] | ||
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|{{DFtext|frightened|6:1}} | |{{DFtext|frightened|6:1}} | ||
− | |Being haunted by [[ghost | + | |Being haunted by a [[ghost]] |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|sad|6:1}} |
− | | | + | |Being separated from a loved one/loved ones |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|grieving|6:1}} |
− | | | + | |Somebody's [[death]] |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|shocked|6:1}} |
− | | | + | |Being [[combat|attacked]], unexpected [[death]] of somebody, having a [[masterwork]] destroyed or [[thief|stolen]] |
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|{{DFtext|panicked|6:1}} | |{{DFtext|panicked|6:1}} | ||
|Being [[combat|attacked]], being starving/dehydrated | |Being [[combat|attacked]], being starving/dehydrated | ||
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− | |{{DFtext| | + | |{{DFtext|angry|4:1}} |
− | | | + | |Getting into an argument, being forced to endure the decay of a dead [[friend]] |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|afraid|4:1}} |
− | | | + | |Experiencing trauma |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|terrified|4:1}} |
− | |Being [[combat| | + | |Being in [[combat|conflict]] |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|horrified|4:1}} |
− | |Seeing | + | |Seeing [[corpse]]s of sapient creatures, being caught in a [[evil weather|freakish weather]], being haunted by a [[ghost]] |
|- | |- | ||
− | |{{DFtext| | + | |{{DFtext|vengeful|4:1}} |
− | | | + | |Joining an existing [[combat|conflict]] |
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|{{DFtext|ferocity|4:1}} | |{{DFtext|ferocity|4:1}} | ||
|Being [[combat|attacked]] | |Being [[combat|attacked]] | ||
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− | |{{DFtext| | + | |{{DFtext|outraged|4:1}} |
− | | | + | |Being forced to endure the decay of a dead spouse |
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|{{DFtext|loathing|4:1}} | |{{DFtext|loathing|4:1}} | ||
− | |Being | + | |Being beaten up in course of [[justice|dwarven justice]] or otherwise |
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|} | |} | ||
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