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Editing Stress
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− | + | {{Quality|Superior|20:09, 20 September 2016 (UTC)}} | |
− | {{Quality| | ||
{{av}} | {{av}} | ||
+ | {{new in|0.40.14}} | ||
{{buggy}} | {{buggy}} | ||
− | {{ | + | {{stub}} |
− | + | '''Stress''' is a condition that is similar to unhappiness in earlier versions. It will cause the dwarf to flash with a downward red arrow, and {{DFtext|Over the long term, Urist McStressed has been under a great deal of stress|6:1}} will show on their [[thoughts and preferences]] tab. | |
− | Dwarves under stress for long periods of time will develop worse symptoms of stress | + | Dwarves under stress for long periods of time will develop worse symptoms of stress level: {{DFtext|Urist McStressed has become haggard and drawn due to the tremendous stresses placed on him|4:1}}. In the short-term, excessive levels of stress will lead to temporary '''emotional breakdowns''' - throwing [[tantrum]]s, slipping into [[depression]], or stumbling around [[oblivious]]ly. In the long-term, excessive levels of stress may lead to '''[[insanity]]'''. |
− | Animals can also be stressed, which seems to happen when an animal has been constrained for a long time | + | Animals can also be stressed, which seems to happen when an animal has been constrained for a long time. |
− | + | Internally, stress level is tracked with one number, where a negative number is good and a positive number is bad. It is not possible to view this number without third-party [[utilities]]. | |
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− | + | Stress ranges from -1000000 to +1000000, and the negative effects start appearing at +100000, +250000, and +500000. | |
− | + | Stress itself gradually increases or decreases based on the emotions visible on the dwarf's Thoughts and Preferences screen - it basically adds up all of the positive emotions (to reduce stress) and the negative emotions (to increase stress) with appropriate weights on each one (since some emotions are much stronger than others), caps the two sums at 500, adjusts the stress boost based on the dwarf's Stress Vulnerability personality trait, then takes the difference and adds it to the dwarf's current stress level. | |
− | + | == Managing Stress == | |
− | + | Here is a general guide on [[DF2014:Keeping_your_dwarves_unstressed|keeping your dwarves unstressed]]. | |
− | + | In v0.44.12 stress is bugged and very difficult to manage, dealing with it in game typically involves a lot of micromanaging which is decidedly un-fun. The problems include dwarves not socializing properly, requiring very specific food because it's their favorite, being away from family without any way for them to visit, and obsessively mulling over negative thoughts from rain, snow and seeing corpses, all of which lead to stress. Often those negative thoughts compound and heavily outweigh any positive thoughts they also have, leading to a fort where nobody works at anything but [[Tantrum|trying to kill each other]], but there are many workarounds; here are some helpful tips for dealing with stress in '''v0.44.12'''. | |
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− | === | + | === Altering the raws === |
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− | + | * The easiest method is to alter the raw files that control stress vulnerability. The dwarven file is found at /raw/objects/creature_standard.txt. Inside that file under [CREATURE:DWARF] you will find [PERSONALITY:STRESS_VULNERABILITY:0:45:100], these numbers are their minimum (0), average (45), and maximum (100) capacity for stress. Changing these values will cap stress vulnerability on all dwarves, for instance 0:30:70 would make the [[Personality_trait#Facets|maximum stress possible in the range of High]], meaning that you can still get stress problems, but to a more manageable degree. Making the values 0:0:0 would make all dwarves immune to stress entirely. You do not need to generate a new world for this to work. | |
− | + | * Weather is a huge cause of negative thoughts because the dwarves hate nature and don't like to be rained on. Weather can be disabled by changing [WEATHER:YES] to [WEATHER:NO] in data/init/d_init.txt file. The Lazy Newb Pack also offers a Weather On/Off option. | |
− | ==== | + | === DFHack Solutions === |
− | |||
− | + | If you are using [[Utility:DFHack|DFHack]] there are several helpful terminal commands you can run to improve your situation. | |
− | |||
− | + | * The command ''remove-stress -all'' and will reset all units in your fort to -1,000,000 stress. | |
− | The | + | * The command ''fillneeds -all'' will fill the unmet needs of all units in your fort. Running this along with ''remove-stress -all'' will prevent almost any stress problems in a fort for at least a few months. It is recommended to run these two commands whenever stress is starting to get out of control. |
+ | * The command ''brainwash'' will permanently alter a single selected unit's personality. There are several options ''ideal'', ''baseline'', and ''stepford''. ''brainwash ideal'' will make a unit generally positive, ''brainwash baseline'' will make all traits average and ''brainwash stepford'' amplifies all good qualities to an excessive degree. Using ''ideal'' and ''stepford'' are probably the best options for stress management. | ||
− | === | + | === Vanilla Options === |
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− | + | For those who don't want to use DFHack or edit the raws, you can try to [[Emigration|exile]] all dwarves with stress problems. To expel a dwarf, {{K|v}}iew their {{K|p}}rofessions, and choose {{K|e}}xpel. | |
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− | + | '''Problems with exiling''' | |
− | + | * Nobles can't be exiled | |
− | + | * Some dwarves can't be exiled because of a [http://www.bay12games.com/dwarves/mantisbt/view.php?id=10848 "Child is not present" bug]. | |
− | + | * Exiled (and stressed) dwarves from one player fortress will often show up in a new fortress in the same world, making it very hard to have multiple fortresses without having major stress problems. | |
− | + | * Some exiled dwarves have been reported to return to a fort, it's unclear if by migration wave or as visitors. This is rare and hasn't been verified but it is a possible bug that needs research.{{verify}} | |
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== Stress factors == | == Stress factors == | ||
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|- | |- | ||
|{{DFtext|admiration|3:1}} | |{{DFtext|admiration|3:1}} | ||
− | |Being next to completely sublime [[furniture]], watching a [[performer|performance]] | + | |Being next to completely sublime [[furniture]], watching a [[performer|performance]]<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small> |
|- | |- | ||
|{{DFtext|affection|3:1}} | |{{DFtext|affection|3:1}} | ||
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|- | |- | ||
|{{DFtext|aroused|3:1}} | |{{DFtext|aroused|3:1}} | ||
− | |Talking with the spouse, watching a [[performer|performance]] | + | |Talking with the spouse, watching a [[performer|performance]]<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small> |
|- | |- | ||
|{{DFtext|caring|3:1}} | |{{DFtext|caring|3:1}} | ||
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|- | |- | ||
|{{DFtext|enraptured|3:1}} | |{{DFtext|enraptured|3:1}} | ||
− | |Communing with [[deity]] | + | |Communing with {[[deity]]}<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small> |
|- | |- | ||
|{{DFtext|fondness|3:1}} | |{{DFtext|fondness|3:1}} | ||
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|- | |- | ||
|{{DFtext|gratitude|3:1}} | |{{DFtext|gratitude|3:1}} | ||
− | |Being rescued, receiving [[water]] or [[food]], being granted residency, being elected as [[mayor]], [[sparring]] | + | |Being rescued, receiving [[water]] or [[food]], being granted residency<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, being elected as [[mayor]], [[sparring]] |
|- | |- | ||
|{{DFtext|lustful|3:1}} | |{{DFtext|lustful|3:1}} | ||
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|- | |- | ||
|{{DFtext|pleasure|3:1}} | |{{DFtext|pleasure|3:1}} | ||
− | |Being next to fine/very fine/splendid/completely sublime [[furniture]], acquiring well-crafted items, putting on a well-crafted/exceptional item, [[Performer|performing]], viewing something on display | + | |Being next to fine/very fine/splendid/completely sublime [[furniture]], acquiring well-crafted items, putting on a well-crafted/exceptional item, [[Performer|performing]]<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, viewing something on display<small><sup>[[:Category:Version 0.44.01|v0.44.01]]</sup></small> |
|- | |- | ||
|{{DFtext|proud|3:1}} | |{{DFtext|proud|3:1}} | ||
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|- | |- | ||
|{{DFtext|amused|2:1}} | |{{DFtext|amused|2:1}} | ||
− | |Watching a [[performer|performance]] | + | |Watching a [[performer|performance]]<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small> |
|- | |- | ||
|{{DFtext|blissful|2:1}} | |{{DFtext|blissful|2:1}} | ||
− | |Dining in a legendary [[dining room]], sleeping in a good [[bedroom]]/great [[bedroom]]/[[bedroom]] like a personal palace, having a bath, becoming a parent, [[Performer|performing]] | + | |Dining in a legendary [[dining room]], sleeping in a good [[bedroom]]/great [[bedroom]]/[[bedroom]] like a personal palace, having a bath, becoming a parent, [[Performer|performing]]<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small> |
|- | |- | ||
|{{DFtext|content|2:1}} | |{{DFtext|content|2:1}} | ||
− | |Being able to [[rest]] and recuperate, eating a fine/pretty decent meal, having a fine/pretty decent drink, putting on a well-crafted/finely-crafted/superior item, sleeping in a [[bedroom]] like a personal palace, having a bath, being near to a [[waterfall]], discussing or pondering a [[topic]] | + | |Being able to [[rest]] and recuperate, eating a fine/pretty decent meal, having a fine/pretty decent drink, putting on a well-crafted/finely-crafted/superior item, sleeping in a [[bedroom]] like a personal palace, having a bath, being near to a [[waterfall]], discussing or pondering a [[topic]]<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small> |
|- | |- | ||
|{{DFtext|delighted|2:1}} | |{{DFtext|delighted|2:1}} | ||
− | |Eating a truly decent/legendary meal, putting on an exceptional item, being near to a [[waterfall]], watching a [[performer|performance]] | + | |Eating a truly decent/legendary meal, putting on an exceptional item, being near to a [[waterfall]], watching a [[performer|performance]]<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small> |
|- | |- | ||
|{{DFtext|elated|2:1}} | |{{DFtext|elated|2:1}} | ||
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|- | |- | ||
|{{DFtext|enjoyment|2:1}} | |{{DFtext|enjoyment|2:1}} | ||
− | |Being near to favourite [[animal]] in a [[cage]], [[Performer|performing]], watching a [[performer|performance]], playing with [[toy]]s, playing make believe | + | |Being near to favourite [[animal]] in a [[cage]], [[Performer|performing]]<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, watching a [[performer|performance]]<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, playing with [[toy]]s<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, playing make believe<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small> |
|- | |- | ||
|{{DFtext|euphoric|2:1}} | |{{DFtext|euphoric|2:1}} | ||
− | |[[Alcohol|Drinking]] | + | |[[Alcohol|Drinking]]<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small> |
|- | |- | ||
|{{DFtext|expectant|2:1}} | |{{DFtext|expectant|2:1}} | ||
− | |Discussing or pondering {[[topic]]} | + | |Discussing or pondering {[[topic]]}<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small> |
|- | |- | ||
|{{DFtext|free|2:1}} | |{{DFtext|free|2:1}} | ||
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|- | |- | ||
|{{DFtext|gaiety|2:1}} | |{{DFtext|gaiety|2:1}} | ||
− | |[[Performer|Performing]] | + | |[[Performer|Performing]]<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small> |
|- | |- | ||
|{{DFtext|happy|2:1}} | |{{DFtext|happy|2:1}} | ||
− | |Adopting a new [[pet]], being granted residency | + | |Adopting a new [[pet]], being granted residency<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small> |
|- | |- | ||
|{{DFtext|hope|2:1}} | |{{DFtext|hope|2:1}} | ||
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|- | |- | ||
|{{DFtext|joy|2:1}} | |{{DFtext|joy|2:1}} | ||
− | |[[Performer|Performing]] | + | |[[Performer|Performing]]<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small> |
|- | |- | ||
|{{DFtext|relieved|2:1}} | |{{DFtext|relieved|2:1}} | ||
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|- | |- | ||
|{{DFtext|satisfied|2:1}} | |{{DFtext|satisfied|2:1}} | ||
− | |Receiving [[water]] or [[food]], being successful at work, mastering a [[skill]], teaching a [[skill]], producing a [[masterwork]], creating an [[artifact]], improving a [[skill]], reading a [[book]], learning a [[book]], felling a [[tree]], [[slaughter]]ing an animal, getting into an argument, [[cage|caging]] a [[creature]], being granted residency, realizing the value of leisure time, realizing the value of nature, realizing nuances of independence, realizing nuances of fairness, realizing nuances of loyalty, realizing nuances of law, realizing nuances of leisure time, realizing nuances of friendship, realizing the value of knowledge, realizing the worthlessness of eloquence, realizing the worthlessness of power | + | |Receiving [[water]] or [[food]], being successful at work, mastering a [[skill]], teaching a [[skill]], producing a [[masterwork]], creating an [[artifact]], improving a [[skill]]<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, reading a [[book]]<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, learning a [[book]]<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, felling a [[tree]]<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, [[slaughter]]ing an animal<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, getting into an argument<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, [[cage|caging]] a [[creature]]<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, being granted residency<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, realizing the value of leisure time<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, realizing the value of nature<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, realizing nuances of independence<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, realizing nuances of fairness<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, realizing nuances of loyalty<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, realizing nuances of law<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, realizing nuances of leisure time<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, realizing nuances of friendship<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, realizing the value of knowledge<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, realizing the worthlessness of eloquence<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, realizing the worthlessness of power<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small> |
|- | |- | ||
|{{DFtext|triumph|2:1}} | |{{DFtext|triumph|2:1}} | ||
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|- | |- | ||
|{{DFtext|excited|1:1}} | |{{DFtext|excited|1:1}} | ||
− | |[[Performer|Performing]] | + | |[[Performer|Performing]]<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small> |
|- | |- | ||
|{{DFtext|eager|1:1}} | |{{DFtext|eager|1:1}} | ||
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|- | |- | ||
|{{DFtext|exhilarated|1:1}} | |{{DFtext|exhilarated|1:1}} | ||
− | |Being [[combat|attacked]], getting into an argument, a [[sparring]] session, [[Performer|performing]] | + | |Being [[combat|attacked]], getting into an argument, a [[sparring]] session, [[Performer|performing]]<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small> |
|- | |- | ||
|{{DFtext|interested|1:1}} | |{{DFtext|interested|1:1}} | ||
− | |Being next to fine/very fine/splendid/completely sublime [[furniture]], learning [[necromancer|the secrets of life and death]], watching a [[performer|performance]], being taught a [[skill]], reading a [[book]], learning a [[book]], realizing the value of nature, realizing nuances of perseverance, realizing nuances of craftsmanship, realizing the worthlessness of fairness, viewing something on display | + | |Being next to fine/very fine/splendid/completely sublime [[furniture]], learning [[necromancer|the secrets of life and death]], watching a [[performer|performance]]<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, being taught a [[skill]], reading a [[book]]<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, learning a [[book]]<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, realizing the value of nature<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, realizing nuances of perseverance<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, realizing nuances of craftsmanship<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, realizing the worthlessness of fairness<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, viewing something on display<small><sup>[[:Category:Version 0.44.01|v0.44.01]]</sup></small> |
|- | |- | ||
|{{DFtext|wonder|1:1}} | |{{DFtext|wonder|1:1}} | ||
− | |Being taught a [[skill]], learning a [[book]], communing with {[[deity]]}, realizing the worthlessness of perseverance, realizing the value of family, realizing the value of competition, realizing the value of cooperation, realizing the value of loyalty | + | |Being taught a [[skill]], learning a [[book]]<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, communing with {[[deity]]}<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, realizing the worthlessness of perseverance<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, realizing the value of family<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, realizing the value of competition<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, realizing the value of cooperation<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, realizing the value of loyalty<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small> |
|- | |- | ||
|{{DFtext|accepting|7:0}} | |{{DFtext|accepting|7:0}} | ||
− | |Seeing somebody's [[corpse|dead body]], having a [[mandate]] ignored, being caught in the [[rain]], being forced to drink [[vomit]], being forced to endure the decay of a [[pet]], retching on a [[miasma]], having to conduct an official [[meeting]] in a bedroom (many negative memories may change to acceptance as a result of the personality-change system) | + | |Seeing somebody's [[corpse|dead body]], having a [[mandate]] ignored, being caught in the [[rain]], being forced to drink [[vomit]], being forced to endure the decay of a [[pet]], retching on a [[miasma]], having to conduct an official [[meeting]] in a bedroom (many negative memories may change to acceptance as a result of the personality-change system<small><sup>[[:Category:Version 0.44.11|v0.44.11]]</sup></small>) |
|- | |- | ||
|{{DFtext|ambivalent|7:0}} | |{{DFtext|ambivalent|7:0}} | ||
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|- | |- | ||
|{{DFtext|annoyed|6:0}} | |{{DFtext|annoyed|6:0}} | ||
− | |Being caught in the [[rain]], being caught in a [[weather|snow storm]], being [[cave adaptation|out in the sun]], eating without a [[table]] or [[chair]], eating without a proper [[dining room]], [[sleep]]ing on dirt/rocks/cave floor/in the grass, drinking water without a [[well]], suffering a minor [[injury]], choking on [[cave-in]] dust, choking on [[smoke]], being accosted by hated [[vermin]], being pestered by [[fly|flies]], drinking without a [[goblet]], [[cup]] or [[mug]] | + | |Being caught in the [[rain]], being caught in a [[weather|snow storm]], being [[cave adaptation|out in the sun]], eating without a [[table]] or [[chair]], eating without a proper [[dining room]], [[sleep]]ing on dirt/rocks/cave floor/in the grass, drinking water without a [[well]], suffering a minor [[injury]], choking on [[cave-in]] dust, choking on [[smoke]], being accosted by hated [[vermin]], being pestered by [[fly|flies]], drinking without a [[goblet]], [[cup]] or [[mug]]<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small> |
|- | |- | ||
|{{DFtext|anxious|6:0}} | |{{DFtext|anxious|6:0}} | ||
− | |Discussing/pondering (topic) | + | |Discussing/pondering (topic)<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small> |
|- | |- | ||
|{{DFtext|bitter|6:0}} | |{{DFtext|bitter|6:0}} | ||
− | |Wearing tattered [[clothes]], getting into an argument | + | |Wearing tattered [[clothes]], getting into an argument<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small> |
|- | |- | ||
|{{DFtext|bored|6:0}} | |{{DFtext|bored|6:0}} | ||
− | |Watching a [[performer|performance]], being unoccupied, being unable to practice a craft, being unable to practice a martial art, not learning anything, being unable to use abstract thinking, being unable to wander, being unable to fight, being unable to hear eloquent speech, lack of trouble-making, doing nothing creative, generally leading an unexciting life | + | |Watching a [[performer|performance]]<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, being unoccupied<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, being unable to practice a craft<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, being unable to practice a martial art<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, not learning anything<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, being unable to use abstract thinking<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, being unable to wander<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, being unable to fight<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, being unable to hear eloquent speech<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, lack of trouble-making<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, doing nothing creative<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, generally leading an unexciting life<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small> |
|- | |- | ||
|{{DFtext|confused|6:0}} | |{{DFtext|confused|6:0}} | ||
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|- | |- | ||
|{{DFtext|contemptuous|6:0}} | |{{DFtext|contemptuous|6:0}} | ||
− | |Getting into an argument | + | |Getting into an argument<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small> |
|- | |- | ||
|{{DFtext|dejected|6:0}} | |{{DFtext|dejected|6:0}} | ||
− | |Being caught in the [[rain]], being caught in a [[weather|snow storm]], wearing tattered [[clothes]], lack of decent meals, being unable to pray to {[[deity]]}, being kept from [[alcohol]], being unable to admire art, being unable to acquire something, being unable to be extravagant, lack of introspection, generally being unable to take it easy | + | |Being caught in the [[rain]], being caught in a [[weather|snow storm]], wearing tattered [[clothes]], lack of decent meals<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, being unable to pray to {[[deity]]}<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, being kept from [[alcohol]]<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, being unable to admire art<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, being unable to acquire something<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, being unable to be extravagant<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, lack of introspection<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, generally being unable to take it easy<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small> |
|- | |- | ||
|{{DFtext|disappointed|6:0}} | |{{DFtext|disappointed|6:0}} | ||
Line 261: | Line 231: | ||
|- | |- | ||
|{{DFtext|embarrassed|6:0}} | |{{DFtext|embarrassed|6:0}} | ||
− | |Sleeping without a proper [[room]], sleeping on a dirt/rocks/cave floor/in the grass, wearing tattered [[clothes]], having no [[clothes|shirt]], having no [[clothes|shoes]], being [[clothes|uncovered]], watching a [[performer|performance]] | + | |Sleeping without a proper [[room]], sleeping on a dirt/rocks/cave floor/in the grass, wearing tattered [[clothes]], having no [[clothes|shirt]], having no [[clothes|shoes]], being [[clothes|uncovered]], watching a [[performer|performance]]<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small> |
|- | |- | ||
|{{DFtext|exasperated|6:0}} | |{{DFtext|exasperated|6:0}} | ||
Line 267: | Line 237: | ||
|- | |- | ||
|{{DFtext|frustrated|6:0}} | |{{DFtext|frustrated|6:0}} | ||
− | |Considering the scarcity of cages and chains, having a [[mandate]] ignored, nobody could be punished for a [[mandate]] failure, getting into an argument, lack of decent meals, being unable to practice a skill, being unable to practice a craft, being unable to practice a martial art, being unable to pray to {[[deity]]}, being kept from [[alcohol]], being unable to acquire something, being unable to wander, being unable to fight, being unable to admire art, lack of abstract thinking, lack of trouble-making, generally leading an unexciting life | + | |Considering the scarcity of cages and chains, having a [[mandate]] ignored, nobody could be punished for a [[mandate]] failure, getting into an argument<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, lack of decent meals<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, being unable to practice a skill<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, being unable to practice a craft<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, being unable to practice a martial art<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, being unable to pray to {[[deity]]}<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, being kept from [[alcohol]]<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, being unable to acquire something<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, being unable to wander<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, being unable to fight<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, being unable to admire art<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, lack of abstract thinking<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, lack of trouble-making<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, generally leading an unexciting life<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small> |
|- | |- | ||
|{{DFtext|gloomy|6:0}} | |{{DFtext|gloomy|6:0}} | ||
Line 273: | Line 243: | ||
|- | |- | ||
|{{DFtext|glum|6:0}} | |{{DFtext|glum|6:0}} | ||
− | |Getting into an argument | + | |Getting into an argument<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small> |
|- | |- | ||
|{{DFtext|grouchy|6:0}} | |{{DFtext|grouchy|6:0}} | ||
Line 294: | Line 264: | ||
|- | |- | ||
|{{DFtext|lonely|6:0}} | |{{DFtext|lonely|6:0}} | ||
− | |Being away from family, being away from [[friend]]s, being away from people, being unable to make merry, being unable to make romance | + | |Being away from family<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, being away from [[friend]]s<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, being away from people<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, being unable to make merry<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, being unable to make romance<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small> |
|- | |- | ||
|{{DFtext|regretful|6:0}} | |{{DFtext|regretful|6:0}} | ||
Line 300: | Line 270: | ||
|- | |- | ||
|{{DFtext|resentful|6:0}} | |{{DFtext|resentful|6:0}} | ||
− | |Giving somebody [[water]], experiencing trauma, getting into an argument | + | |Giving somebody [[water]], experiencing trauma, getting into an argument<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small> |
|- | |- | ||
|{{DFtext|restless|6:0}} | |{{DFtext|restless|6:0}} | ||
− | |Being able to [[rest]] and recuperate, being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking, being unable to argue, lack of trouble-making, doing nothing creative, generally leading an unexciting life | + | |Being able to [[rest]] and recuperate, being unable to practice a craft<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, being unable to practice a martial art<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, being unable to learn<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, being unable to use abstract thinking<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, being unable to argue<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, lack of trouble-making<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, doing nothing creative<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, generally leading an unexciting life<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small> |
|- | |- | ||
|{{DFtext|self-pity|6:0}} | |{{DFtext|self-pity|6:0}} | ||
− | |Being away from family, being away from friends, being unable to argue, being unable to fight, being unable to make merry, being unable to practice a craft, being unable to practice a martial art, being unable to wander, lack of abstract thinking, being unoccupied, doing nothing creative, not learning anything, generally leading an unexciting life | + | |Being away from family<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, being away from friends<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, being unable to argue<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, being unable to fight<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, being unable to make merry<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, being unable to practice a craft<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, being unable to practice a martial art<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, being unable to wander<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, lack of abstract thinking<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, being unoccupied<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, doing nothing creative<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, not learning anything<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, generally leading an unexciting life<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small> |
|- | |- | ||
|{{DFtext|uneasy|6:0}} | |{{DFtext|uneasy|6:0}} | ||
− | |Being near to hated [[vermin]] in a [[cage]], being caught in [[evil weather|freakish weather]], seeing somebody's [[corpse|dead body]], being [[clothing|uncovered]], retching on a [[miasma]], being [[combat|attacked]], being attacked by [[undead|the dead]], giving birth to a [[baby]], being unable to pray to {[[deity]]}, lack of decent meals, being kept from [[alcohol]], being unable to be extravagant, being unable to help anybody, being unable to admire art, being unable to acquire something, generally being unable to take it easy | + | |Being near to hated [[vermin]] in a [[cage]], being caught in [[evil weather|freakish weather]], seeing somebody's [[corpse|dead body]], being [[clothing|uncovered]], retching on a [[miasma]], being [[combat|attacked]], being attacked by [[undead|the dead]], giving birth to a [[baby]], being unable to pray to {[[deity]]}<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, lack of decent meals<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, being kept from [[alcohol]]<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, being unable to be extravagant<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, being unable to help anybody<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, being unable to admire art<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, being unable to acquire something<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, generally being unable to take it easy<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small> |
|- | |- | ||
|{{DFtext|worried|6:0}} | |{{DFtext|worried|6:0}} | ||
− | |Lack of decent meals, being kept from [[alcohol]], being unable to pray to {[[deity]]}, being unable to be extravagant | + | |Lack of decent meals<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, being kept from [[alcohol]]<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, being unable to pray to {[[deity]]}<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small>, being unable to be extravagant<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small> |
|- | |- | ||
|{{DFtext|anguish|6:1}} | |{{DFtext|anguish|6:1}} | ||
Line 333: | Line 303: | ||
|- | |- | ||
|{{DFtext|existential crisis|6:1}} | |{{DFtext|existential crisis|6:1}} | ||
− | |Being unable to advance the study of [[ | + | |Being unable to advance the study of {topic}<small><sup>[[:Category:Version 0.42.01|v0.42.01]]</sup></small> |
|- | |- | ||
|{{DFtext|frightened|6:1}} | |{{DFtext|frightened|6:1}} | ||
Line 389: | Line 359: | ||
|Joining an existing [[combat|conflict]] | |Joining an existing [[combat|conflict]] | ||
|} | |} | ||
+ | |||
+ | ==Bug== | ||
+ | *Dwarves can quickly become stressed by exposure to corpses and body parts. {{bug|7435}} | ||
{{Category|Thoughts}} | {{Category|Thoughts}} | ||
[[ru:Stress]] | [[ru:Stress]] |