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== Teaching swimming ==
 
== Teaching swimming ==
 
[[File:swimming_preview.png|thumb|230px|right|Water's level: 7<br>Swimming skill: Novice]]
 
[[File:swimming_preview.png|thumb|230px|right|Water's level: 7<br>Swimming skill: Novice]]
It can be useful to teach swimming to your dwarves, especially your [[military]], to help them survive avoidable death (such as [[dodging]] into a [[murky pool]] or a [[river]]). Dwarves will normally refuse to enter tiles with more than 3/7 water, and a depth of 4/7 (but less than 7/7, lest they drown) is necessary to train the skill, but with a specially designed [[swimming pool]] it can easily be done.
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It can be useful to teach swimming to your dwarves, especially your [[military]], to help them survive avoidable death (such as [[dodging]] into a [[murky pool]] or a [[river]]). Dwarves will normally refuse to enter tiles with more than 3/7 water, and a depth of 4/7 (but less than 7/7, lest they drown) is necessary to train the skill, but with a specially designed [[Swimming pool|Swimming pool]] it can easily be done.
  
 
[[Animal person|Animal people]] can't learn swimming due to a bug.{{Bug|9853}} Creatures who are innate swimmers (for example, fish like [[carp]]) do not build up Swimmer skill, as they have no use for it.
 
[[Animal person|Animal people]] can't learn swimming due to a bug.{{Bug|9853}} Creatures who are innate swimmers (for example, fish like [[carp]]) do not build up Swimmer skill, as they have no use for it.
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=== How long can you hold your breath? ===
 
=== How long can you hold your breath? ===
The time before you drown is based on the following formula:
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The time before you drown is based on the following algorithm:
  
ticks = ((ES+TS) / 4) + 200
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ticks = E+T / 4 + 200
  
Where:
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ticks = ticks before you drown
* ES = Endurance score
 
* TS = Toughness score
 
* ticks = ticks before you drown
 
  
The scores are based on the following table, using the dwarven average:
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E = Endurance attribute value
{| class=wikitable style="width:600px;"
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! Endurance
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T = Toughness attribute value
! Toughness
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! Drowning Ticks
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the number 200 seems to be the base amount of ticks you'll have even if both E and T are at 0
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 +
The scores are based on the following table, using the Human Average:
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{| class="wikitable"
 
|-
 
|-
| absolutely inexhaustible || basically unbreakable || 1262-2700
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! attribute level !! score
 
|-
 
|-
| indefatigable || incredibly tough || 1137-1262
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| very low|| 300
 
|-
 
|-
| very slow to tire || quite durable || 1012-1137
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| low || 750
 
|-
 
|-
| slow to tire || tough || 887-1012
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| below avarage|| 900
 
|-
 
|-
| (no description) || (no description) || 638-887
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| avarage|| 1000
 
|-
 
|-
| quick to tire || flimsy || 513-637
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| above avarage|| 1250
 
|-
 
|-
| very quick to tire || very flimsy || 388-512
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| high || 1500
 
|-
 
|-
| extremely quick to tire || remarkably flimsy || 263-387
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| very high|| 2000
 
|-
 
|-
| truly quick to tire || shockingly fragile || 200-262
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| superior|| 5000
 
|}
 
|}
  
Example: a dwarf with an average score of endurance and toughness will have 762 ticks to get out of the water, or drown.
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Example: a dwarf with an average score of endurance and toughness will have 700 ticks to get out of the water, or drown.
 
 
However, keep in mind that drowning '''rapidly''' trains Endurance and Toughness, so by the time your dwarf drowns they might've trained both attributes slightly, giving you a few more ticks of leeway.
 
  
 
===Training your party===
 
===Training your party===
To teach companions to swim, some patience is necessary. Enter a body of water until they follow you inside, then immediately get out. They will flounder around and attempt to get out before they drown, but as long as they make it back on land, they will gain swimming experience - repeat until they manage to swim without drowning. Drowning itself can also be beneficial, as certain attributes (notably toughness and endurance), greatly benefit from the strain caused by the experience. Provided that this experience does not reach its fatal conclusion, the toughness of your band should reach a point where it can only be exceeded by the larger or more powerful supernatural entities.
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To teach companions to swim, some patience is necessary. Enter a body of water until they follow you inside, then immediately get out. They will flounder around and attempt to get out before they drown, but as long as they make it back on land, they will gain swimming experience. Repeat until they manage to swim without drowning. Drowning itself can also be beneficial, as certain attributes, notably toughness and endurance, greatly benefit from the strain caused by the experience. Provided that the experience does not reach its fatal conclusion, the toughness of your band should reach a point where it can only be exceeded by the larger or more powerful supernatural entities.
  
If the temperature (press {{k|P}}) is "freezing" or "cold" and close to sundown, the water may freeze while you are swimming, which instantly kills you, and leaves your frozen corpse encased in [[ice]] - a valuable find for archaeologists.
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If the temperature (press {{k|P}}) is "freezing" or "cold" and close to sundown, the water may freeze while you are swimming, which instantly kills you, and leaves your frozen corpse encased in [[ice]] - a valuable find for archeologists.
 
{{Skills}}
 
{{Skills}}

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