v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Syndrome examples
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 29: | Line 29: | ||
===Size Modification=== | ===Size Modification=== | ||
− | <code>[[Syndrome#CE_BODY_APPEARANCE_MODIFIER|CE_BODY_APPEARANCE_MODIFIER]]</code> not only changes the way a creature is described on the unit viewing screen - it also changes the combat effectiveness of the creature. The square-cube law is respected, meaning that doubling a creature's length, height, and broadness will make them 8 times as massive - an extreme boost in combat effectiveness. This does not affect the clothing they can wear. | + | <code>[[Syndrome#CE_BODY_APPEARANCE_MODIFIER|CE_BODY_APPEARANCE_MODIFIER]]</code> not only changes the way a creature is described on the unit viewing screen - it also changes the combat effectiveness of the creature. The square-cube law is respected, meaning that doubling a creature's length, height, and broadness will make them 8 times as massive - an extreme boost in combat effectiveness. This does not affect the clothing they can wear. |
{{gamedata|title=Giant Growth| | {{gamedata|title=Giant Growth| | ||
Line 37: | Line 37: | ||
}} | }} | ||
− | Also, you can change the size [[Syndrome#CE_BP_APPEARANCE_MODIFIER|of particular body parts]], with appropriate effects. The following syndrome, for example, will make the creature's punches more powerful (but it will not make their scratches any stronger, because their fingers are still the same size). | + | Also, you can change the size [[Syndrome#CE_BP_APPEARANCE_MODIFIER|of particular body parts]], with appropriate effects. The following syndrome, for example, will make the creature's punches more powerful (but it will not make their.scratches any stronger, because their fingers are still the same size). |
{{gamedata|title=Hulk Hands| | {{gamedata|title=Hulk Hands| |