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Editing Talk:Armor

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What do you think? --[[Special:Contributions/109.62.164.162|109.62.164.162]] 12:20, 30 April 2024 (UTC)
 
What do you think? --[[Special:Contributions/109.62.164.162|109.62.164.162]] 12:20, 30 April 2024 (UTC)
* There are my calculations: i put all numbers into Excel, for Whip, Scourge, War Hammer and Mace - all default quality and made of steel. Steel Whip has momentum 203,5084687, scourge 117,1059175, war hammer 123,8984611, mace 135,7055391. And then you factor in the surface area; if we put these numbers in, then we get what '''Whip will have a pressure of those same 203''', while scourge 11, hammer 12, mace 6. Therefore, '''whip is superior'''. --[[Special:Contributions/109.62.164.162|109.62.164.162]] 12:41, 30 April 2024 (UTC)
 
** I just took density of [[Steel]] as was written on that page. [[Weapon]] density has that value divided by 10^3. I don't know if that does ruin the calculation, but the point of it still remains intact; that would just change numbers a little bit. --[[Special:Contributions/109.62.164.162|109.62.164.162]] 13:27, 30 April 2024 (UTC)
 
 
: "Pressure" (momentum divided by contact area) determines the armor-piercing ability but '''not''' damage.  Whips still do good damage, but it's essentially concentrated in a single point on the body, so if you don't choose this point well (i.e. an aimed attack), it probably won't do much.  In particular, fortress mode dwarves aren't very smart about this.  It's still good in adventure mode -- as a human outsider you can even start with a platinum whip, which is about 20% stronger than a silver one.  [[Special:Contributions/95.221.237.87|95.221.237.87]] 20:34, 30 April 2024 (UTC)
 
** However, the damage is determined by momentum - and whip has about twice as much momentum as other blunt weapons. So, the raw damage is also going to be bigger. Not to mention what it effectively ignores armor. The momentum could be made even bigger by heavy/wild attacks and stealth attacks. --[[Special:Contributions/109.62.164.162|109.62.164.162]] 13:24, 1 May 2024 (UTC)
 
** When you strike, the blunt attack would completely ruin everything in that one point of the body. Then, after everything on this tiny point is ruined, the remaining force goes to other portions of the same body part. Then, remaining momentum goes to another body part - and if there is still remaining momentum, to yet another. If it is very strong strike - like heavy stealth strike - then it will be one of the few cases where attack would twist multiple additional body parts. So, concentrating everything in one point wouldn't decrease the raw damage. --[[Special:Contributions/109.62.164.162|109.62.164.162]] 13:30, 1 May 2024 (UTC)
 
** Because it has huge momentum and low surface area, it would be more accurate to compare DF Whip strike not to lucerne hammer or really big club; but rather, to .50 caliber bullet. --[[Special:Contributions/109.62.164.162|109.62.164.162]] 13:41, 1 May 2024 (UTC)
 
 
== Miscellaneous weapon use effectiveness ==
 
How does miscellaneous objects compare to proper weapons in effectiveness? Did anyone experiment with this - like, arming the dwarves with some kind of misc.items to use in serious fights, or experimenting on that? What kind of item would be most effective? Maybe something really small and really dense - like individual platinum coin, or an platinum earring, or something like that? Or maybe, the biggest - and also very dense - item your characte can wield? Also, did anyone tried to carry [[Trap component]]s in hands and punch someone with it - was it effective, and what skill was used in this case (they are big, so IDK if a human could wield it; probably someone even bigger could)? --[[Special:Contributions/109.62.164.162|109.62.164.162]] 16:26, 30 April 2024 (UTC)
 
 
== Flesh toughness ==
 
[[Weapon]] has stats of various materials. I would want to add materials of living beings to it - skin, flesh, various tissues - for comparison. Besides, i can't find such stats anywhere. --[[Special:Contributions/109.62.164.162|109.62.164.162]] 17:32, 23 May 2024 (UTC)
 
* Also chitin, nerves, tendons, and other things. Maybe even sponge tissue. Just all materials used in living creatures. I know what they are weak - but i would like to know '''exactly to what degree weak'''. --[[Special:Contributions/109.62.164.162|109.62.164.162]] 17:38, 23 May 2024 (UTC)
 
* Maybe also add various types of cloth for comparison. --[[Special:Contributions/109.62.164.162|109.62.164.162]] 17:52, 23 May 2024 (UTC)
 
* There's some fan theories:
 
** 1st is what Armok loves metal and inorganic materials in general - and he filled the world with weak living being to make metals look better in comparison.
 
** 2nd theory is: Armok was planning to fill the world with metal beings - but had to fill it with living beings as part of a contract with other unknown Gods (where Armok is god of Dwarves, and other Gods are Gods of other species). Those Gods are less skilled in world-making than Armok, but can create things Armok can't make (just like other civilizations can make Exotic [[Weapons]]); and therefore, those Gods pay Armok with those unique things in exchange for Armok making worlds for them (or perhaps they pay with some sort of unobtanium). Essentially, it is a result of "design by committee" anti-pattern. The "fill the world with living beings" idea in question probably belonged to God of Elves, what loves everything natural - and Armok agreed because payment was good, but nevertheless was so pissed off what it spilled into the world - cue Dwarves hating Elves. That could also explain why biology and physiology works strange in Dwarf Fortress - Armok never though he would need to make living beings at all, cue them being made rushed and crude - by Armok's standards, of course. --[[Special:Contributions/109.62.164.162|109.62.164.162]] 18:51, 23 May 2024 (UTC)
 
* We can see various materials in [[Material]]. --[[Special:Contributions/109.62.164.162|109.62.164.162]] 19:41, 23 May 2024 (UTC)
 
** For example, [[Nervous tissue]]: Density 0.5 [IMPACT_YIELD:10000] [IMPACT_FRACTURE:10000] [IMPACT_STRAIN_AT_YIELD:50000] [SHEAR_YIELD:20000] [SHEAR_FRACTURE:20000] [SHEAR_STRAIN_AT_YIELD:50000]. [[Leather]]: Density 0.50 IMPACT_YIELD 10 IMPACT_FRACTURE 10 IMPACT_ELASTICITY 50000 SHEAR_YIELD 25 SHEAR_FRACTURE 25 SHEAR_ELASTICITY 50000. For comparison, [[Copper]], weakest metal: Density 8.93 IMPACT_YIELD 245 IMPACT_FRACTURE 770 IMPACT_ELASTICITY 175 SHEAR_YIELD 70 SHEAR_FRACTURE 220 SHEAR_ELASTICITY 145; [[Steel]], best conventional metal: Density 7.85 IMPACT_YIELD 1505 IMPACT_FRACTURE 2520 IMPACT_ELASTICITY 940 SHEAR_YIELD 430 SHEAR_FRACTURE 720 SHEAR_ELASTICITY 215. --[[Special:Contributions/109.62.164.162|109.62.164.162]] 20:02, 23 May 2024 (UTC)
 
*** Basically, living materials other than [[Skin]] and [[Bones]] are absurdly fragile - more fragile than [[Leather]]. Calling them "fragile as glass" would be an '''understatement''', as they are '''more fragile than actual [[glass]] and [[obsidian]]''' (Density 2.6 for [[Glass]] or 2.67 for [[Obsidian]]; IMPACT_YIELD 1000 IMPACT_FRACTURE 1000 IMPACT_ELASTICITY 2222 SHEAR_YIELD 33 SHEAR_FRACTURE 33 SHEAR_ELASTICITY 113). "Once I understood the weakness of my flesh, it disgusted me"; or more like "Because I understood the weakness of your flesh, it will disgust those who will see your body parts flying off in arcs". --[[Special:Contributions/109.62.164.162|109.62.164.162]] 20:11, 23 May 2024 (UTC)
 
**** Incorporating DF memes: "Once i understood weakness of your '''XX'''flesh'''XX''', it was inevitable". --[[Special:Contributions/95.167.182.205|95.167.182.205]] 19:25, 15 June 2024 (UTC)
 
**** I was thinking about the hypothetical project - "adamantium dwarf" or something like that - the RAW-files experiment of creating the most overpowered creature '''ever'''. From lore perspective, this is a experimental prototype model made by Armok himself, for farfare between Major Gods (= those who are comparable or stronger then Armok himself), created and tested in his own private custom (demi)plane. Perhaps i could do it in [[Dwarf_Fortress_Wiki:Sandbox]] and them save in WebArchive. --[[Special:Contributions/95.167.182.205|95.167.182.205]] 19:37, 15 June 2024 (UTC)
 

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