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Editing Talk:Mod

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I don't know if the wiki can host compressed folders for people to download, but the example on this page has now been changed to fix the "vanilla_" prefix issue. --[[User:Voliol|Voliol]] ([[User talk:Voliol|talk]]) 11:42, 22 December 2022 (UTC)
 
I don't know if the wiki can host compressed folders for people to download, but the example on this page has now been changed to fix the "vanilla_" prefix issue. --[[User:Voliol|Voliol]] ([[User talk:Voliol|talk]]) 11:42, 22 December 2022 (UTC)
 
Compressed/zipped folders, you say? From extremely cursory research, it looks to be a 'wiki upload blacklist configuration required' thing ([https://www.mediawiki.org/wiki/Manual:Configuring_file_uploads#Configuring_file_types]) - comments if you please, Lethosor? [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 13:28, 22 December 2022 (UTC)
 
 
It doesn't have to be hosted here. [https://dffd.bay12games.com/index.php DFFD] is much better suited for this. [https://file.io/GrKSMr59rtiq Here is a quick mockup] of what I had in mind, you can upgrade with the examples to use with [[modding guide]]. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 16:41, 22 December 2022 (UTC)
 
 
== Enabling Mods in existing world ==
 
 
The wiki page currently states that mods can only be added before world generation. However, there is a way to enable graphics-only-mods at any later time by pasting the contents of the mod-graphics folder to the data\vanilla_interface folder (see [https://steamcommunity.com/sharedfiles/filedetails/?id=2899671274 here]). This may be helpful to some people, but has the disadvantage of being a permanent change for all worlds as well as not being the "official" way. Should this info be added regardless? [[User:CometStrike|CometStrike]] ([[User talk:CometStrike|talk]]) 14:55, 2 January 2023 (UTC)
 
 
:I don't see why not. There are many modification possible that the new mod system doesn't cover. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 22:05, 2 January 2023 (UTC)
 
 
== How does mod updating works?  ==
 
 
Does the game uses steam integration to check for updates? Or do we need to install a new version of the mod (via steam or otherwise) and will get the update notice if loading a save for which mods were enabled? (presumbaly by checking the current version in game/data/installed_mods vs available in game/mods) --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 00:21, 5 January 2023 (UTC)
 
 
As far as I can tell, Steam checks for updates to mods only when Steam restarts. You can also force update of a mod by unsubscribing and resubscribing. --[[User:Anonymous|Anonymous]] ([[User talk:Anonymous|talk]]) 09:08, 30 June 2023 (UTC)
 

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