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Editing Template talk:Skill
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Flash forward to the present, and changing it to "specialty" wasn't all that difficult; additionally, it was used to denote the "profession" name of a dwarf dominant in said skill (e.g. labor "Farming (Fields)" uses skill "Grower" and the dwarf is called a "Planter"). --[[User:Quietust|Quietust]] 20:43, 19 May 2010 (UTC) | Flash forward to the present, and changing it to "specialty" wasn't all that difficult; additionally, it was used to denote the "profession" name of a dwarf dominant in said skill (e.g. labor "Farming (Fields)" uses skill "Grower" and the dwarf is called a "Planter"). --[[User:Quietust|Quietust]] 20:43, 19 May 2010 (UTC) | ||
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+ | I am unfamiliar with adding things and I'd rather not step on anyone's toe, even more so since it's a template. But wouldn't it be helpful to link the Workshop and Attributes lines to their pages at [[Workshop]] and [[Attributes]] respectively? I keep clicking on those words to check the generals out in more detail. [[User:AutomataKittay|AutomataKittay]] 15:59, 15 June 2011 (UTC) | ||
== Color incontinuities == | == Color incontinuities == | ||
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:::A year later, they all use the in-game colors now. --[[User:Quietust|Quietust]] 20:43, 19 May 2010 (UTC) | :::A year later, they all use the in-game colors now. --[[User:Quietust|Quietust]] 20:43, 19 May 2010 (UTC) | ||
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