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− | + | ''You may be looking for general information on [[tilesets]] or the [[List of user graphics sets]].'' | |
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− | + | == Square tilesets == | |
− | + | These are all the character sets with square tiles, except for the character sets with 16×16 tiles. Those are listed [[List_of_user_character_sets#16.C3.9716_tilesets|below]]. Text in square tilesets (as opposed to tilesets with shorter width) is usually more difficult to read, but the map is not distorted. | |
− | + | === Hanuman === | |
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{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:DB_curses_12x12.PNG]] |
− | |author= | + | |author=[[User:Hanuman|Hanuman]] |
− | | | + | |size=12×12 |
− | |size= | + | |resolution=960×300 |
− | |resolution= | + | |comments=This is basically the curses_800x600.bmp file converted to 12x12. It may be slightly different but it is close enough for me. I hope you all enjoy. I think it looks the sharpest when played at 966x325. |
− | |comments= | + | [http://dffd.wimbli.com/file.php?id=318 Get the .BMP here.]}} |
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− | }} | ||
− | == | + | === Haowan === |
{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[Image:Haowan_Curses_1440x450.png]] |
− | + | |author=Haowan | |
− | | | + | |size=18×18 |
− | |size= | + | |resolution=1440×450 |
− | |resolution= | + | |comments=An enlarged version of a square version of the default set. |
− | |comments= | ||
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}} | }} | ||
− | + | === Herrbdog === | |
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{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[Image:Herrbdog_144.png]] |
− | + | |author=Herrbdog | |
− | | | + | |size=12×12 |
− | |size= | + | |resolution=960×300 |
− | |resolution= | + | |comments=A larger version of this tileset is available [[#Herrbdog 2|below]]. |
− | |comments=A | ||
}} | }} | ||
− | + | === Lord Nightmare === | |
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{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[Image:CGA8x8thick.png]] |
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|author=Lord Nightmare/IBM | |author=Lord Nightmare/IBM | ||
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|size=8×8 | |size=8×8 | ||
|resolution=640×400 | |resolution=640×400 | ||
|comments=The original IBM CGA Character set, thick variant, dumped from addresses 0x1800-0x1fff the 5788005 IBM Character Generator ROM. This is the far more common 'thick' variant. Best viewed at 8:5 aspect ratio. | |comments=The original IBM CGA Character set, thick variant, dumped from addresses 0x1800-0x1fff the 5788005 IBM Character Generator ROM. This is the far more common 'thick' variant. Best viewed at 8:5 aspect ratio. | ||
}} | }} | ||
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+ | [[Image:Nightmare_cga_8x8.jpg|thumb|right|Lord Nightmare's 8×8 CGA tileset]] | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[Image:CGA8x8thin.png]] |
|author=Lord Nightmare/IBM | |author=Lord Nightmare/IBM | ||
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|size=8×8 | |size=8×8 | ||
|resolution=640×400 | |resolution=640×400 | ||
|comments=The original IBM CGA Character set, thin variant, dumped from addresses 0x1000-0x17ff the 5788005 IBM Character Generator ROM. This is the less common 'thin' variant, which required soldering on two pins and jumpering them on the CGA card to use. Best viewed at 8:5 aspect ratio. | |comments=The original IBM CGA Character set, thin variant, dumped from addresses 0x1000-0x17ff the 5788005 IBM Character Generator ROM. This is the less common 'thin' variant, which required soldering on two pins and jumpering them on the CGA card to use. Best viewed at 8:5 aspect ratio. | ||
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}} | }} | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[Image:EGA8x8.png]] |
|author=Lord Nightmare/IBM | |author=Lord Nightmare/IBM | ||
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|size=8×8 | |size=8×8 | ||
|resolution=640×400 | |resolution=640×400 | ||
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}} | }} | ||
− | + | === Maus === | |
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{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[Image:Nostalgia_720x225.png]] |
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|author=[[User:Maus|maus]] | |author=[[User:Maus|maus]] | ||
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|size=9×9 | |size=9×9 | ||
|resolution=720×225 | |resolution=720×225 | ||
− | |comments=Another square tileset that's usable on low resolutions, | + | |comments=Another square tileset that's usable on low resolutions, modeled after a common font used on the Nintendo Entertainment System. An 18x18 version for 1440x450 resolution is also [[:Image:Nostalgia_1440x450_3e4a08.png|available here]], and is really nice on a widescreen monitor. An NES palette is [[User:Maus|available here]]. |
}} | }} | ||
− | + | === Markavian === | |
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{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[Image:mkv_solidcurses_stairs_960x300.png]] |
− | + | |author=[[User:Markavian|Markavian]] | |
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|size=12×12 | |size=12×12 | ||
|resolution=960×300 | |resolution=960×300 | ||
− | |comments= | + | |comments=This revision is designed to work with DF version 0.27.169.33a with special tiles for [[stair]]s and [[ramp]]s, as well as the changes present in the earlier version such as bones, walls, trees and swords.<br> Available in [http://mkv25.net/showcase/df/mkv_curses%2012×12%20and%206x6%20v2.zip mkv curses 12×12 and 6x6 v2.zip]. As seen in the fortress of [http://mkv25.net/dfma/map-1329-axegear Axegear]. |
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}} | }} | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[Image:Mkv_solidcurses_960x300.png]] |
− | + | |author=[[User:Markavian|Markavian]] | |
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− | |author=[[User: | ||
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|size=12×12 | |size=12×12 | ||
|resolution=960×300 | |resolution=960×300 | ||
− | |comments= | + | |comments=An older revision of my square tileset, featuring more detailed symbols, with alterations to certain text characters to look more like ingame items. The walls are infilled now.<br> |
+ | Available in [http://mkv25.net/showcase/df/mkv_curses%2012×12%20and%206x6%20v2.zip mkv curses 12×12 and 6x6 v2.zip]. As seen in the fortress of [http://mkv25.net/dfma/map-800-inflew. Inkflew]. | ||
}} | }} | ||
− | + | === Savok === | |
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− | + | [[Image:Screenshot_41ea57.png|thumb|right|Savok's tiny, non-updated tileset]] | |
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{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[Image:Curses_720x225_8d6752.png]] |
− | |author= | + | |author=[[User:Savok|Savok]] |
− | | | + | |size=9×9 |
− | |size= | + | |resolution=720×225 |
− | |resolution= | + | |comments=Designed for both modes. I dislike curses_640x300.bmp due to its lack of any kind of graphics for things like a bed or a barrel and the fact that it distorts my beautiful circles, so I made a similarish tileset to fix those.<br>Note: This tileset is very old. No plans exist to improve it in any way. |
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}} | }} | ||
− | + | === Tocky === | |
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+ | [[Image:Df_tock10_1.PNG|thumb|right]] | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[Image:Tocky_square_10x10.png]] |
− | |author=[[User: | + | |author=[[User:Tocky|Tocky]] |
− | | | + | |size=10×10 |
− | + | |resolution=800×250 native, 800×500 for fullscreen. | |
− | |resolution= | + | |comments=I tried to make all the pictographic symbols as descriptive as possible: the only ones I've spotted that show up in odd places are the staircase symbols, '<' and '>', which are used as tags on barrel descriptions, and don't match -- but I'm willing to live with that in order to be able to tell up-stairs from down- ones. With everything else, I just tried to maximize clarity and readability and to keep them consistent. I'm really very pleased with how this set turned out. |
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}} | }} | ||
− | + | === Unknown === | |
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{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[Image:Tileset_unknown_960x300_02.png]] |
|author=Unknown | |author=Unknown | ||
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|size=12×12 | |size=12×12 | ||
|resolution=960×300 | |resolution=960×300 | ||
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}} | }} | ||
+ | [[Image:Unknown_12x12.jpg|thumb|right|Unknown 12×12 v2]] | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[Image:Unknown_curses_12x12.png]] |
|author=Unknown | |author=Unknown | ||
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|size=12×12 | |size=12×12 | ||
|resolution=960×300 | |resolution=960×300 | ||
|comments=This is very similar to the above tileset, but has some noticeable differences. I have no idea where I got it from. It's great on a 1024x768 CRT monitor in windowed mode. I use it in a 1000x500 window with [BLACKSPACE:YES]. --[[User:JT|JT]] | |comments=This is very similar to the above tileset, but has some noticeable differences. I have no idea where I got it from. It's great on a 1024x768 CRT monitor in windowed mode. I use it in a 1000x500 window with [BLACKSPACE:YES]. --[[User:JT|JT]] | ||
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}} | }} | ||
− | + | === Yayo === | |
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− | + | [[Image:yayo_c64_640x200_screenshot.png|thumb|right|yayo's c64 Tileset]] | |
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{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[Image:yayo_c64_640x200.png]] |
− | |author=[[User: | + | |author=[[User:Yayo|Yayo]] |
− | + | |size=8×8 | |
− | |size= | + | |resolution=640×200 |
− | |resolution= | + | |comments=Name: Yayo's C64; Based on the charset of the commodore 64. It's a flat style, but it's clean and also highly readable. I recreated all the missing chars like letters with accents and symbols, trying to get a c64 style as much as possible. If it's too small, use the 16×16 version [[#Yayo_2|below]]. :) |
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}} | }} | ||
− | + | [[Image:yayo_tunur_1040x325_screenshot.png|thumb|right|yayo's Tunur Tileset]] | |
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{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[Image:yayo_tunur_1040x325.png]] |
|author=[[User:Yayo|Yayo]] | |author=[[User:Yayo|Yayo]] | ||
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|size=13×13 | |size=13×13 | ||
|resolution=1040×325 | |resolution=1040×325 | ||
|comments=Name: Yayo's Tunur; According to the language files of DF, Tunur means "style" in dwarf language. It may require a bit to get used to some symbols, but it's a very clean tileset. (It's just a bit weird. :P) | |comments=Name: Yayo's Tunur; According to the language files of DF, Tunur means "style" in dwarf language. It may require a bit to get used to some symbols, but it's a very clean tileset. (It's just a bit weird. :P) | ||
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}} | }} | ||
− | == | + | === Zaratustra === |
− | + | [[Image:Zara_8x8.jpg|thumb|right|Zaratustra's 8×8 tileset]] | |
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{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[Image:Zaratustra_msx.png]] |
− | + | |author=[[User:Zaratustra|Zaratustra]] | |
− | |author=[[User: | + | |size=8×8 |
− | + | |resolution=640×200 or 640×400 | |
− | |size= | + | |comments= The MSX and MSX2 font, shuffled around to fit the char set. Double lines were added. |
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}} | }} | ||
− | + | == 16×16 tilesets == | |
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− | + | The 16×16 tilesets are a subset of square character sets. 16×16 is a frequently used size, as shown by the number of tilesets in this section. This is probably because all of the best creature graphics sets use 16×16 tiles. Those alternate sets for creatures can be found at [[graphics sets]]. '''If your screen is too small for these, turn on BLACK_SPACE!''' | |
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− | == | + | === Flying Mage === |
{{Tileset| | {{Tileset| | ||
− | + | image=[[Image:Flying_Mage_square_16x16.png]] | |
− | + | |author=[[User:Flying Mage|Flying Mage]] | |
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|size=16×16 | |size=16×16 | ||
|resolution=1280×400 | |resolution=1280×400 | ||
− | |comments= | + | |comments=A 16×16 tileset based on several other tilesets by various authors. I did some changes because I like some things in different ways, but the base for tileset was made by another users and for this I thankful. List of major and minor changes you can see below. And I hope you'll enjoy this. There is some tiles I really proud of :)<br> |
− | + | *[[:Image:Flying_Mage_square_16x16_Major_Changes.png|Major changes]]<br> | |
− | + | *[[:Image:Flying_Mage_square_16x16_Minor_Changes.png|Minor changes]] | |
− | + | *[[:Image:Flying_Mage_square_16x16_Stone_Type.png|Some ''rough/smoothed/engraved stone'' improvement]] | |
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− | + | === Guybrush === | |
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− | + | [[Image:GuybrushScreenshot1.PNG|thumb|right|Guybrush Tileset]] | |
− | + | [[Image:GuybrushScreenshot2.PNG|thumb|right|the wilderness...]] | |
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{{Tileset| | {{Tileset| | ||
− | + | image=[[Image:Guybrush_square_16x16.png]] | |
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|author=[[User:Guybrush|Guybrush]] | |author=[[User:Guybrush|Guybrush]] | ||
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|size=16×16 | |size=16×16 | ||
|resolution=1280×400 | |resolution=1280×400 | ||
− | |comments=A 16×16 tileset based on the very nice Herrbdog's one, and for use with the superb [[ | + | |comments=A 16×16 tileset based on the very nice Herrbdog's one, and for use with the superb [[Graphics_sets#Dystopian_Rhetoric|Dystopian Rhetoric objects]]. A slightly modified version of Herrbdog's tileset is available below if you want to keep the original ASCII symbols for some objects (just do some cut & paste). It's just a little brighter and with some very slight changes. The tileset shown is a tileset with graphic objects added, for use with Fortress Mode. |
− | I recommend to have a look at the [[color schemes|color schemes page]] to find your favorite color settings. The color scheme I used for the screenshots is [[Color_Schemes#.28Yet.29_Another_scheme|this one]]. | + | I recommend to have a look at the [[color schemes|color schemes page]] to find your favorite color settings. The color scheme I used for the screenshots is [[Color_Schemes#.28Yet.29_Another_scheme|this one]].}} |
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− | }} | ||
{{Tileset| | {{Tileset| | ||
− | + | image=[[Image:GuybrushASCII_curses_square_16x16.png]] | |
|author=Herrbdog, modified by [[User:Guybrush|Guybrush]] | |author=Herrbdog, modified by [[User:Guybrush|Guybrush]] | ||
− | |||
|size=16×16 | |size=16×16 | ||
|resolution=1280×400 | |resolution=1280×400 | ||
|comments=Here is the slightly modified version of Herrbdog's tileset which still has all the ASCII characters intact | |comments=Here is the slightly modified version of Herrbdog's tileset which still has all the ASCII characters intact | ||
}} | }} | ||
+ | |||
+ | === Herrbdog === | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[Image:Herrbdog_16x16_tileset.gif]] |
|author=Herrbdog | |author=Herrbdog | ||
− | |||
|size=16×16 | |size=16×16 | ||
|resolution=1280×400 | |resolution=1280×400 | ||
− | |comments=The 16×16 version of Herrbdog's tileset. | + | |comments=The 16×16 version of Herrbdog's tileset. Further discussion of herrbdog's tilesets is available in the Bay 12 forums: |
+ | http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=2&t=000832 | ||
}} | }} | ||
− | + | === Inquisitor Saturn === | |
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{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[Image:MRC_square_16x16.png]] |
|author=Inquisitor Saturn | |author=Inquisitor Saturn | ||
− | |||
|size=16×16 | |size=16×16 | ||
|resolution=1280×400 | |resolution=1280×400 | ||
Line 787: | Line 228: | ||
}} | }} | ||
− | + | === Isenhertz === | |
− | |||
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− | [ | + | [[Image:isenhertz_v2_screenshot.png|thumb|right|Isenhertz's tileset in action.]] |
− | |||
{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[Image:16x16_isenhertz_v2.png]] |
− | |author= | + | |author=[[User:Isenhertz|Isenhertz]] |
− | | | ||
|size=16×16 | |size=16×16 | ||
|resolution=1280×400 | |resolution=1280×400 | ||
− | |comments= | + | |comments=Impressed with the genius of using sprites as tiles, I cobbled together this tileset of my own. It uses Super Foul Egg's superb font as a base, with several sprites also found in other users' sets. Because a lot of letters are used for graphics, I suggest you use the [[User:Jackard#Language_Mod|Language Mod]] with this set. I also suggest you shift some items to other icons, such as the coniferous trees (change Pine, Cedar, Larch from 024 to 147), the turtle (change 15 to 151), and Quarry Bush leaves (change from 006 to 003). |
+ | V2 now with new graphics for walls and liquids, as well as some other tweaks here and there and a first attempt at using dual-color sprites using a cyan base instead of simple greyscale. (Right now implemented for beds, wood and statues.) | ||
+ | V1 can still be found [[:Image:16x16_isenhertz_v1.png|here]]. | ||
}} | }} | ||
− | + | === Kaishaku === | |
− | |||
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{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[Image:Kai-1280x400-v2 7512b5.png]] |
− | |author= | + | |author=Kaishaku |
|size=16×16 | |size=16×16 | ||
− | |resolution= | + | |resolution=1280×400 |
− | |comments=A square | + | |comments=A square 1280×400 font. Simple and legible. Converted from roarl's 16×16 nethack font, on top of super foul egg's template, extended manually and with ideas from lucida console. This is version 1, created in one morning. Screenshots available [http://kaishaku.org/dwarfort here]. |
− | |||
}} | }} | ||
− | + | === Klokjammer === | |
− | |||
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{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[Image:Kjammer square 16x16 v02.png]] |
|author=[[User:Klokjammer|Klokjammer]] | |author=[[User:Klokjammer|Klokjammer]] | ||
− | |||
|size=16×16 | |size=16×16 | ||
|resolution=1280×400 | |resolution=1280×400 | ||
Line 844: | Line 263: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[Image:Kjammer square 16x16 v00.png]] |
|author=[[User:Klokjammer|Klokjammer]] | |author=[[User:Klokjammer|Klokjammer]] | ||
− | |||
|size=16×16 | |size=16×16 | ||
|resolution=1280×400 | |resolution=1280×400 | ||
|comments=A "clean" version of the above set, one without any fancy tiles (except for the dwarves). | |comments=A "clean" version of the above set, one without any fancy tiles (except for the dwarves). | ||
}} | }} | ||
+ | |||
+ | === Marble Dice === | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[Image:Md_curses_16x16.png]] |
|author=[[User:Marble Dice|Marble Dice]] | |author=[[User:Marble Dice|Marble Dice]] | ||
− | |||
|size=16×16 | |size=16×16 | ||
|resolution=1280×400 | |resolution=1280×400 | ||
− | |comments=This tileset attempts to modify the size and aspect ratio of the classic 8x12 terminal/curses font employed by many | + | |comments=This tileset attempts to modify the size and aspect ratio of the classic 8x12 terminal/curses font employed by many rougelikes without sacrificing the distinctive character. |
}} | }} | ||
− | + | === PTTG === | |
− | |||
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{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[Image:PTTGV2tiles.png]] |
|author=[[User:PTTG|PTTG]] | |author=[[User:PTTG|PTTG]] | ||
− | |||
|size=16×16 | |size=16×16 | ||
|resolution=1280×400 | |resolution=1280×400 | ||
Line 880: | Line 290: | ||
}} | }} | ||
+ | ===Red Jack=== | ||
{{Tileset| | {{Tileset| | ||
− | + | image=[[Image:Redjack17.png]] | |
− | + | |author=[[User:Jackard|Jackard]] | |
− | + | |size=16x16 | |
− | + | |resolution=1280x400 | |
− | + | |comments=This combines content from other tilesets with Nintendo sprites to give the game a classic dungeon look. | |
− | |||
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− | |author=[[User: | ||
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− | |size= | ||
− | |resolution= | ||
− | |comments= | ||
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− | + | [http://dffd.wimbli.com/file.php?id=7 You may download all variations of this tileset here.]}} | |
− | |||
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− | |||
− | }} | ||
+ | === Sappho === | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[Image:Sapphos_square_16x16.png]] |
− | |||
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|author=Sappho | |author=Sappho | ||
− | |||
|size=16×16 | |size=16×16 | ||
|resolution=1280×400 | |resolution=1280×400 | ||
|comments=Another square font, target resolution 1280×400. This one is exactly the same as the default font except it has been made square, painstakingly edited to ensure that nothing looks squished. | |comments=Another square font, target resolution 1280×400. This one is exactly the same as the default font except it has been made square, painstakingly edited to ensure that nothing looks squished. | ||
}} | }} | ||
+ | |||
+ | === Savok === | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[Image:Savok_curses_1280x400_517caa.png]] |
|author=[[User:Savok|Savok]] | |author=[[User:Savok|Savok]] | ||
− | |||
|size=16×16 | |size=16×16 | ||
|resolution=1280×400 | |resolution=1280×400 | ||
|comments=Unsatisfied with any existing tileset, I decided to go about creating my own. Since I can't create from scratch, I had to take tiles from other tilesets and modify them, in an evolution-like manner, until they became how I wanted them. Since most are dramatically different from the tileset I took them from, I believe I can call them original.<br>In the raws, change the tag [TILE:'U'] for humans to [TILE:172]. This changes both the image and corpse of humans to a unique image, which creature graphics cannot do. The elves also get a different tile, [TILE:171]. I plan to make a separate goblin symbol.<br>If you use it and like it, please leave a message for at [[User talk:Savok|my talk page]] or at [http://dffd.wimbli.com/file.php?id=201 the DFFD page]. This will greatly speed progress, since I won't be doing it just for myself.<br>Note: The [http://dffd.wimbli.com/file.php?id=201 DFFD version] is updated more frequently and has the changelist. | |comments=Unsatisfied with any existing tileset, I decided to go about creating my own. Since I can't create from scratch, I had to take tiles from other tilesets and modify them, in an evolution-like manner, until they became how I wanted them. Since most are dramatically different from the tileset I took them from, I believe I can call them original.<br>In the raws, change the tag [TILE:'U'] for humans to [TILE:172]. This changes both the image and corpse of humans to a unique image, which creature graphics cannot do. The elves also get a different tile, [TILE:171]. I plan to make a separate goblin symbol.<br>If you use it and like it, please leave a message for at [[User talk:Savok|my talk page]] or at [http://dffd.wimbli.com/file.php?id=201 the DFFD page]. This will greatly speed progress, since I won't be doing it just for myself.<br>Note: The [http://dffd.wimbli.com/file.php?id=201 DFFD version] is updated more frequently and has the changelist. | ||
}} | }} | ||
+ | |||
+ | === Super Foul Egg === | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[Image:SFE_Curses_square_16x16.png]] |
|author=Super Foul Egg | |author=Super Foul Egg | ||
− | |||
|size=16×16 | |size=16×16 | ||
|resolution=1280×400 | |resolution=1280×400 | ||
|comments=The font is rough as hell and some of the characters still need attention, but it'll do for now. Since this tileset is for graphics mode I'd rather wait for more complete object support than hack in pictures and gum up the UI. Uppercase from [http://www.zee-3.com/pickfordbros/archive/bitmapfonts.php this site] | |comments=The font is rough as hell and some of the characters still need attention, but it'll do for now. Since this tileset is for graphics mode I'd rather wait for more complete object support than hack in pictures and gum up the UI. Uppercase from [http://www.zee-3.com/pickfordbros/archive/bitmapfonts.php this site] | ||
}} | }} | ||
+ | |||
+ | === Tahin === | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[Image:Tahin_16x16_rounded.png]] |
|author=[[User:Tahin|Tahin]] | |author=[[User:Tahin|Tahin]] | ||
− | |||
|size=16×16 | |size=16×16 | ||
|resolution=1280×400 | |resolution=1280×400 | ||
|comments=Based on Marble Dice's tileset, above. Smoothed corners are "rounded", which takes some getting used to but look quite nice, in my opinion. I have managed to get all of the standard "L" tiles to fit together nicely, but "T" and "+" don't quite match up. It's not a problem that comes up often, and it still doesn't look that bad, but I'll get to it eventually. | |comments=Based on Marble Dice's tileset, above. Smoothed corners are "rounded", which takes some getting used to but look quite nice, in my opinion. I have managed to get all of the standard "L" tiles to fit together nicely, but "T" and "+" don't quite match up. It's not a problem that comes up often, and it still doesn't look that bad, but I'll get to it eventually. | ||
}} | }} | ||
+ | |||
+ | === The-Moon === | ||
+ | |||
+ | [[Image:SS_moons_square_16x16.PNG|thumb|right]] | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[Image:Moons_square_16x16.PNG]] |
− | |author=[[User: | + | |author=[[User:The-Moon|The-Moon]] |
− | |||
|size=16×16 | |size=16×16 | ||
|resolution=1280×400 | |resolution=1280×400 | ||
− | |comments= | + | |comments=Edited Character set of [[User:mikemayday|mikemayday]] and [[User:Jackard|Jackard]]}} |
− | }} | ||
− | + | === Tyrving === | |
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{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[Image:Tyr_1280x400.PNG]] |
|author=[[User:Tyrving|Tyrving]] | |author=[[User:Tyrving|Tyrving]] | ||
− | |||
|size=16×16 | |size=16×16 | ||
|resolution=1280×400 | |resolution=1280×400 | ||
|comments=None of the existing modifications of curses_square satisfied me, so I made my own. The bulk of it is from Klokjammer's set, with the dwarf symbols and @ taken from Sappho's. Quite a few minor alterations have been made, and I feel that it's become distinct enough to release it. | |comments=None of the existing modifications of curses_square satisfied me, so I made my own. The bulk of it is from Klokjammer's set, with the dwarf symbols and @ taken from Sappho's. Quite a few minor alterations have been made, and I feel that it's become distinct enough to release it. | ||
}} | }} | ||
+ | |||
+ | === Winterwing === | ||
+ | |||
+ | [[Image:Winterwing_Dfort-tiles-lucon.png|thumb|right|Lucida Console with Dystopian Rhetoric objects]] | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[Image:Winterwing_Curses_16x16_lucon.png]] |
|author=[[User:Winterwing|Winterwing]] | |author=[[User:Winterwing|Winterwing]] | ||
− | |||
|size=16×16 | |size=16×16 | ||
|resolution=1280×400 | |resolution=1280×400 | ||
|comments=Like usual, lucida console with cleartype. Creative, huh. :) | |comments=Like usual, lucida console with cleartype. Creative, huh. :) | ||
− | |||
}} | }} | ||
+ | |||
+ | === Yayo === | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[Image:Yayo_c64_1280x400_83b157.png]] |
|author=[[User:Yayo|Yayo]] | |author=[[User:Yayo|Yayo]] | ||
− | |||
|size=16×16 | |size=16×16 | ||
|resolution=1280×400 | |resolution=1280×400 | ||
|comments=Name: Yayo's C64; The 16×16 version of Yayo's tileset. | |comments=Name: Yayo's C64; The 16×16 version of Yayo's tileset. | ||
}} | }} | ||
+ | |||
+ | === Zaratustra === | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[Image:Zaratustra_16x16.png]] |
|author=[[User:Zaratustra|Zaratustra]] | |author=[[User:Zaratustra|Zaratustra]] | ||
− | |||
|size=16×16 | |size=16×16 | ||
|resolution=1280×400 | |resolution=1280×400 | ||
Line 1,019: | Line 393: | ||
}} | }} | ||
− | + | == Non-square tilesets == | |
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− | + | These tilesets are not square. Text in non-square tilesets often looks much better and is often much easier to read than in square tilesets, but the map is distorted. | |
− | + | === Eagle of Fire === | |
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{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[Image:eofshaded800x600pb9_f64ded.png]] |
− | |author=[[User: | + | |author=[[User:Eagle of Fire|Eagle of Fire]] |
− | | | + | |size=10×12 |
− | + | |resolution=800×600 | |
− | |resolution= | + | |comments=Designed for fullscreen. Inspired by Herrbdog's tileset, I created a shaded tileset targeting the default fullscreen 800x600 resolution. Basicaly, you have the exact same "curses" default tileset but with some shading done to the lower right of each letters and items. I've left alone everything which was related to mining or was meant to be plain, for example the smoothered tiles and the plain tiles in the demo. The reason behind that is that I didn't find much logic to have those graphics shaded as they could possibly connect on any direction on the screen, which would make the shading a little strange. Please note that this tileset is only a "beta". I might work on it again if there is enough people who like it and would like improvements. You can discuss the matter [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=11&t=000645 here]. |
− | |comments= | ||
}} | }} | ||
− | == | + | === Inquisitor Saturn === |
{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[Image:MRC_1280x600.png]] |
− | |author=[[User: | + | |author=[[User:InquisitorSaturn|Inquisitor Saturn]] |
− | + | |size=16×24 | |
− | |size= | + | |resolution=1280×600 |
− | |resolution= | + | |comments=Designed for a double-sized window mode. Based on the default set, but more detailed and with a few custom characters. Good for those who want larger characters but enjoy the aesthetics of the default set. |
− | |comments=Based | ||
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}} | }} | ||
− | + | === Kein === | |
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− | + | [[Image:Kein-curs.gif|thumb|right|Kein's Tileset]] | |
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|author=Kein | |author=Kein | ||
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|size=8×12 | |size=8×12 | ||
|resolution=640×300 | |resolution=640×300 | ||
− | |comments= | + | |comments=Kein's 640×300, everything completely shaded, kept mostly traditional looking. |
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}} | }} | ||
− | + | === Lord Nightmare === | |
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{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[Image:MDA8x14.png]] |
− | |author= | + | |author=Lord Nightmare/IBM |
− | + | |size=8×14 | |
− | |size=8× | + | |resolution=640×350 |
− | |resolution=640× | + | |comments=The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. The MDA card did not actually support displaying the font in 8x14, but ONLY 9x14 mode, see below. Theoretically, you CAN upload this font into EGA video memory though and use it. |
− | |comments= | ||
}} | }} | ||
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{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[Image:MDA9x14.png]] |
|author=Lord Nightmare/IBM | |author=Lord Nightmare/IBM | ||
− | + | |size=9×14 | |
− | |size= | + | |resolution=720×350 |
− | |resolution= | + | |comments=The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on a real MDA card (use a black/dkgreen/ltgreen palette for full monochrome effect) or on an EGA/VGA card with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 720x480. |
− | |comments=The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode | ||
}} | }} | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[Image:EGA8x14.png]] |
|author=Lord Nightmare/IBM | |author=Lord Nightmare/IBM | ||
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|size=8×14 | |size=8×14 | ||
|resolution=640×350 | |resolution=640×350 | ||
Line 1,667: | Line 457: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[Image:EGA9x14.png]] |
− | |author= | + | |author=Lord Nightmare/IBM |
− | | | + | |size=9×14 |
− | + | |resolution=720×350 | |
− | |resolution= | + | |comments=The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is actually different from the 8x14 version in that 20 characters have been replaced with the original MDA wide versions. These 'extra' wide characters are sandwiched in between the end of the 8x14 and beginning of the 8×8 font in the EGA BIOS ROM. The changed characters, in ASCII order, are: arrow-left-and-right, '"', '+', '-', 'M', 'T', 'V', 'W', 'X', 'Y', 'Z', 'm', 'v', 'w', 'ae', cent sign, yen, peseta, plus-minus, and division sign. Other than these characters, all characters are the same, with rightmost-row duplicated on the C and D rows like the MDA (though I don't actually know if this is technically correct). |
− | |comments= | ||
}} | }} | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[Image:VGA8x16.png]] |
− | + | |author=Lord Nightmare/IBM? | |
− | | | + | |size=8×16 |
− | |size=8× | + | |resolution=640×400 |
− | |resolution=640× | + | |comments=The original? IBM VGA 8x16 character set, (from http://madscientistroom.org/fpga/default-8x16-bram.html) as would be displayed on a VGA card with the 9-pixel-width disabled. Best for an 8:5 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This rom has not yet been dumped from a real VGA card, and is coming from a secondary source, so it may be replaced later if I find the real font is different. |
− | |comments= | ||
}} | }} | ||
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{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[Image:Lord_Nightmare-Fixedsys-02.png]] |
|author=Lord Nightmare/Microsoft | |author=Lord Nightmare/Microsoft | ||
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|size=8×15 | |size=8×15 | ||
|resolution=640×375 | |resolution=640×375 | ||
|comments=v2.2 - (v1.0 is [[:Image:Lord_Nightmare-Fixedsys.png|here]]) - Based on Microsoft's Fixedsys font (which dates back to Windows 1.0!), Many glyphs needed redoing by hand since they were absent from the font, since it is an 'ansi' character set and not a code-page 437 one like DF expects. v2.0 Based on Microsoft's Fixedsys font. Updated new glyphs to be more consistent with the Fixedsys style. - v2.1 - update a few more glyphs, namely the integral, the infinity symbol, and the spade, and a few others I'm forgetting. - v2.2 - update the club and spade, and the music notes - v2.3 - fix the fact that 0xF9 and 0xFA were inadvertently swapped. | |comments=v2.2 - (v1.0 is [[:Image:Lord_Nightmare-Fixedsys.png|here]]) - Based on Microsoft's Fixedsys font (which dates back to Windows 1.0!), Many glyphs needed redoing by hand since they were absent from the font, since it is an 'ansi' character set and not a code-page 437 one like DF expects. v2.0 Based on Microsoft's Fixedsys font. Updated new glyphs to be more consistent with the Fixedsys style. - v2.1 - update a few more glyphs, namely the integral, the infinity symbol, and the spade, and a few others I'm forgetting. - v2.2 - update the club and spade, and the music notes - v2.3 - fix the fact that 0xF9 and 0xFA were inadvertently swapped. | ||
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}} | }} | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[Image:Lord_Nightmare-Fixedsys-03.png]] |
|author=Lord Nightmare/Microsoft | |author=Lord Nightmare/Microsoft | ||
− | |||
|size=8×16 | |size=8×16 | ||
|resolution=640×400 | |resolution=640×400 | ||
Line 1,715: | Line 488: | ||
}} | }} | ||
− | + | [[Image:Lord_Nightmare_Freehand_screenshot_2b7d67.png|thumb|right|Freehand screenie... ooh, neat! Unreadable.]] | |
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{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[Image:Lord_Nightmare_Freehand_10x16.png]] |
− | + | |author=Lord Nightmare | |
− | | | + | |size=10×16 |
− | |size= | + | |resolution=800×400 |
− | |resolution= | + | |comments=v1.0 - A character set drawn entirely in freehand on the tablet PC... with MINIMAL EDITING! Yes, its SUPPOSED to look like that. v1.1 - fixed character 0x02 background (filled smiley), filled in the card suits, minor touch up to the comma, fix black instead of magenta on the greyscale blocks and other tweaks to them, redrew the square block (was 'too clean' before) v1.1a - fixed spade by adding 1 pixel at tip so it doesn't look like another club |
− | |comments= | ||
}} | }} | ||
− | + | [[Image:Lord_Nightmare_Freehand_screenshot_2_05c04b.png|thumb|right|Freehand^2 screenie... ooh, neat! Readable. But ugly.]] | |
{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[Image:Lord_Nightmare_Freehand^2_10x16.png]] |
− | |author=Lord Nightmare | + | |author=Lord Nightmare |
− | | | + | |size=10×16 |
− | + | |resolution=800×400 | |
− | |resolution= | + | |comments=Freehand^2, v1.2 - A heavily edited version of Freehand, now hopefully less unreadable. V1.2 is the current version, see the image link changelog/older versions. |
− | |comments= | ||
}} | }} | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[Image:Vintl01.png]] |
− | |author=Lord Nightmare/ | + | |author=Lord Nightmare/Victor-Sirius |
− | + | |size=10×16 | |
− | |size= | + | |resolution=800×400 |
− | |resolution= | + | |comments=The Victor 9000/Sirius 1 computer character set, extracted from vintl01.chr. |
− | |comments=The | ||
}} | }} | ||
− | == | + | === Lumin === |
{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[:Image:Lumin_Graphical_1280x800.png|Not shown due to size]] |
− | |author= | + | |author=Lumin |
− | + | |size=16×32 | |
− | |size= | + | |resolution=1280×800 |
− | |resolution= | + | |comments=Ideas used from several others on this page. I've also added more detail and color to some objects. |
− | |comments= | ||
}} | }} | ||
− | == | + | === Plac1d === |
+ | |||
+ | [[Image:Plac1d_640x300EZ_1.png|thumb|right|Plac1d's Tileset]] | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[Image:Plac1d_640x300tileset.png]] |
− | |author=[[User: | + | |author=[[User:Plac1d|Plac1d]] |
− | + | |size=8×12 | |
− | |size= | + | |resolution=640×300 |
− | |resolution= | + | |comments=A tweaked version of [[#Tocky|Tocky's 10×10 tileset]] converted to 8×12. Try using this with my [[List of user graphics sets#Plac1d|graphics set]]! |
− | |comments= | + | |
+ | [http://dffd.wimbli.com/file.php?id=63 Download the .BMP] | ||
}} | }} | ||
− | + | === Sergius === | |
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{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[Image:Sleroux_800x300.png]] |
|author=Sergius | |author=Sergius | ||
− | |||
|size=10×12 | |size=10×12 | ||
|resolution=800×300 | |resolution=800×300 | ||
|comments=Mostly vanilla tileset, dwarves have graphic from intro [[Utilities#CMVPlayer|Movie]], with some tweaks (for soldiers). I find it helpful for playing (instead of happy faces). | |comments=Mostly vanilla tileset, dwarves have graphic from intro [[Utilities#CMVPlayer|Movie]], with some tweaks (for soldiers). I find it helpful for playing (instead of happy faces). | ||
}} | }} | ||
+ | |||
+ | === Shaja === | ||
+ | |||
+ | [[Image:Shaja_10-27-09.png|thumb|right|TerminusAliased text]] | ||
+ | [[Image:Shaja_10-13-09.png|thumbnail|right|Terminus24 text]] | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[:Image:TerminusAliased_handedit_gal.png|Not shown due to size]] |
− | |author=[[User: | + | |author=[[User:Shaja|Shaja]] |
− | + | |size=20×32 | |
− | |size= | + | |resolution=1600×800 |
− | |resolution= | + | |comments=Alphanumerics based on Dimitar Zhekov's [http://www.is-vn.bg/hamster/jimmy-en.html Terminus] font with light antialias shading added, walls and some symbols redrawn, others carried over from Thom's 20x32 tileset. |
− | |comments= | ||
− | |||
}} | }} | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[:Image:Terminus24.png|Not shown due to size]] |
− | |author= | + | |author=[[User:Shaja|Shaja]] |
− | | | + | |size=24×32 |
− | |size= | + | |resolution=1920×800 |
− | |resolution= | + | |comments=Revised version of my earlier Terminus 20x32 character set for 1920x800 display. |
− | |comments= | ||
− | |||
− | |||
}} | }} | ||
+ | |||
+ | === Thom === | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[:Image:Curses_24pt_cleartype_ThomModifications.PNG|Not shown due to size]] |
− | + | |author=Herrbdog | |
− | | | + | |size=20×24 |
− | |size= | + | |resolution=1600×800 |
− | |resolution= | + | |comments=Hi res won't slow the game as it doesn't use graphics, so if your monitor can display it, go for it, really...<br>I strongly recommend to enable blackspace in the init: [BLACK_SPACE:YES]<br>Made from the 24pts cleartype lucida console above (from winterwing). I added some stuff (some original, some ideas taken from others tilesets). Basically I try to avoid symbols that are often seen in menus, etc. The main "problem" is the bag, because its the male symbol, but it was too good looking to not put it ;) Hope you enjoy :) <br><font color=white>. . .</font><small>Note: Winterwing's tileset is now lost. --[[User:Savok|Savok]]</small> |
− | |comments= | ||
}} | }} | ||
− | + | === UncleSporky === | |
− | |||
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− | |||
− | + | [[Image:UncleSporky_DFTiles1.png|thumb|right|UncleSporky Tileset]] | |
+ | [[Image:UncleSporky_DFTiles2.png|thumb|right|UncleSporky Tileset]] | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[Image:UncleSporky_curses_800x600.png]] |
− | |author= | + | |author=UncleSporky |
− | + | |size=10×12 | |
− | |size=10× | + | |resolution=800×300 |
− | |resolution=800× | + | |comments= |
− | |comments= | ||
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}} | }} | ||
− | + | === Zaratustra === | |
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{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[Image:Zaratustra_megazeux2.png]] |
− | |author= | + | |author=[[User:Zaratustra|Zaratustra]] |
− | | | + | |size=8×14 |
− | |size= | + | |resolution=640×350 |
− | |resolution= | + | |comments=EGA font with added Megazeux modifications. |
− | |comments= | ||
}} | }} | ||
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{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[Image:Zaratustra_custom800x300ca3.png]] |
− | |author=[[User: | + | |author=[[User:Zaratustra|Zaratustra]] |
− | + | |size=10×12 | |
− | |size= | + | |resolution=800×300, 800×600 (non-reccomended) |
− | |resolution= | + | |comments=Has an appropriate [http://archive.dwarffortresswiki.net/index.php/Object_Tilesets#10x12_version object tileset for v0.23.130.23a (now outdated)]. |
− | |comments= | ||
}} | }} | ||
− | == | + | == Tiny tilesets == |
− | + | Sets smaller than 8×8. Used for playing in tiny windows, display of massive maps and perhaps videos. | |
− | |||
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− | == | + | === Herrbdog === |
+ | [[Image:Herrbdog_7x7.jpg|thumb|right|herrbdog's 7x7 tileset]] | ||
{{Tileset| | {{Tileset| | ||
− | + | image=[[Image:Herrbdog_7x7_tileset.gif]] | |
− | |author=[[User: | + | |author=[[User:herrbdog|herrbdog]] |
− | + | |size=7×7 | |
− | |size= | + | |resolution=560×175 |
− | |resolution= | + | |comments= |
− | |comments= | ||
− | |||
}} | }} | ||
− | == | + | === Lord Nightmare === |
{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[Image:Lord Nightmare 6x6font01.png]] |
− | + | |author=Lord Nightmare | |
− | | | + | |size=6×6 |
− | |size= | + | |resolution=480×150 |
− | |resolution= | + | |comments=Made in 5 hours on 11/5/07 (I was bored and dissatisfied with other fonts). Most glyphs are really 5×6, with a seperator column. |
− | |comments= | ||
}} | }} | ||
+ | [[Image:Nightmare_6x6_v2.jpg|thumb|right|Lord Nightmare's 6x6 v2]] | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[Image:Lord Nightmare 6x6font02.png]] |
− | + | |author=Lord Nightmare | |
− | | | + | |size=6×6 |
− | |size= | + | |resolution=480×150 |
− | |resolution= | + | |comments=Version 2.05. Updated 11/12/07 to de-fuzz uppercase letters, added serifs and clarified lowercase letters, made horizontal spacing consistent throughout character set, fixed one error in the double horizontal-left-right, single-vertical-up-down character, made exclamation points consistent, thinned out ? and inverse ?, sharpened sideways stemless arrows, clarified international characters, and clarified some greek letters. Since v2.0: fixed 'i' 'g', fixed Yen symbol, fixed smiley 0x01 to not have an extra line to its right, lowered the period and colon characters, fixed position of 'x'. Thanks to Markavian for ideas on how to improve the font, as well as an occasional character glyph. |
− | |comments= | ||
}} | }} | ||
− | |||
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{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[Image:Lord-Nightmare-Terminal-4x6.png]] |
− | |author= | + | |author=Lord Nightmare/Microsoft |
− | + | |size=4×6 | |
− | |size= | + | |resolution=320×150 |
− | |resolution= | + | |comments=A DF conversion of the 4x6 variant of Microsoft's 'Terminal' Font. Note that I have left the font entirely alone other than converting it, so several glyphs are indistinguishable from one another! |
− | |comments= | ||
}} | }} | ||
− | == | + | === Markavian === |
{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[Image:Mkv_curses_480x150.png]] |
− | |author= | + | |author=[[User:Markavian|Markavian]] |
− | | | + | |size=6×6 |
− | |size= | + | |resolution=480×150 |
− | |resolution= | + | |comments=The first version the tiny tileset, superceded by the version below. |
− | |comments= | ||
}} | }} | ||
+ | [[Image:mark_6x6_v2.jpg|thumb|right|Markavian's 6x6 v2]] | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[Image:Mkv_curses_480x150_v2.png]] |
− | |author=[[User: | + | |author=[[User:Markavian|Markavian]] |
− | + | |size=6×6 | |
− | |size= | + | |resolution=480×150 |
− | |resolution= | + | |comments=My second version of the tiny tileset, for uber small resolution DF, with improved visibility of several symbols. |
− | |comments= | + | Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6%20v2.zip mkv curses 12×12 and 6×6 v2.zip]. |
− | |||
− | |||
}} | }} | ||
− | == | + | === Zaratustra === |
− | + | [[Image:Zara_4x6.jpg|thumb|right|Zaratustra's 4x6]] | |
− | + | [[Image:Zara_5x6.jpg|thumb|right|Zaratustra's 5x6]] | |
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{{Tileset| | {{Tileset| | ||
− | | | + | |image=[[Image:Zaratustra_custom_4x6.png]] |
− | |author= | + | |author=[[User:Zaratustra|Zaratustra]] |
− | | | + | |size=4×6 |
− | |size= | + | |resolution=320×150 |
− | |resolution= | + | |comments= |
− | |comments= | ||
}} | }} | ||
{{Tileset| | {{Tileset| | ||
− | + | |image=[[Image:Zaratustra_custom_5x6.png]] | |
− | + | |author=[[User:Zaratustra|Zaratustra]] | |
− | + | |size=5×6 | |
− | + | |resolution=400×150, 800×300, 800×600 | |
− | + | |comments= | |
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− | |image=[[ | ||
− | |author=[[User: | ||
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− | |size= | ||
− | |resolution= | ||
− | |comments= | ||
}} | }} | ||
− | [[Category: | + | [[Category:Modding]] |
[[Category:Interface]] | [[Category:Interface]] | ||
− |