v50 Steam/Premium information for editors
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Latest revision | Your text | ||
Line 59: | Line 59: | ||
* At 60 FPS: | * At 60 FPS: | ||
− | :: 1 day = 20 sec ; 1 month = 9 min 20 sec ; 1 year = 1 hour | + | :: 1 day = 20 sec ; 1 month = 9 min 20 sec ; 1 year = 1 hour 40 min |
* At 30 FPS: | * At 30 FPS: | ||
− | :: 1 day = 40 sec ; 1 month = 18 min 40 sec ; 1 year = 3 hour | + | :: 1 day = 40 sec ; 1 month = 18 min 40 sec ; 1 year = 3 hour 24 min |
In dwarf mode, the game starts with some announcement checks and considers autosaves, etc. A lot of the rest doesn't happen every tick. Every hundred ticks, for instance, it'll check job assignments and strange moods. Armies are [[World activities|moved on the world map]]. Every hundred ticks (staggered from the job check), it handles job applications by dwarves, a kind of invisible auction that it uses to manage the various competing priorities. Every ten ticks it advances the seasons, which actually does all kinds of things with the weather and map (both locally and in the world), and it also does a check for certain plot element advances (diplomats, sieges, etc.), and it checks whether your fort is still alive. | In dwarf mode, the game starts with some announcement checks and considers autosaves, etc. A lot of the rest doesn't happen every tick. Every hundred ticks, for instance, it'll check job assignments and strange moods. Armies are [[World activities|moved on the world map]]. Every hundred ticks (staggered from the job check), it handles job applications by dwarves, a kind of invisible auction that it uses to manage the various competing priorities. Every ten ticks it advances the seasons, which actually does all kinds of things with the weather and map (both locally and in the world), and it also does a check for certain plot element advances (diplomats, sieges, etc.), and it checks whether your fort is still alive. |