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− | {{Quality|Exceptional}} | + | {{Quality|Exceptional|20:49, 28 April 2013 (UTC)}} |
{{av}} | {{av}} | ||
{{minorspoiler}} | {{minorspoiler}} | ||
− | + | ||
+ | '''Titans''' are large, monstrous, procedurally generated [[megabeast]]s that lurk in the surface world, [[path]]ing through to your fort and seeding destruction amongst your [[dwarves]]. They are the above-ground equivalent of [[forgotten beast]]s. | ||
Titans are attracted by [[wealth]] and population size. Additionally, one may randomly appear when you reclaim a fortress. When a titan becomes visible onscreen, the game automatically pauses and displays a message. | Titans are attracted by [[wealth]] and population size. Additionally, one may randomly appear when you reclaim a fortress. When a titan becomes visible onscreen, the game automatically pauses and displays a message. | ||
== Generation == | == Generation == | ||
− | + | Titans are procedurally randomized, and may be of any form, and be made of any sort of material. Multiple titans may come to attack your fortress, each coming at different times. Most take the form of an animal, some not found in vanilla ''Dwarf Fortress'', with extra features (e.g. extra eyes, feathers) or removed body parts (e.g. skinless cobras) and unusual colours. However, a titan can also take more generic forms, such as shelled blobs, quadrupeds, and humanoid golems. Materials range from flesh and [[blood]], to flimsy things like [[ash]] and [[steam]], to truly scary monsters of pure [[rock]], [[gem]], or [[metal]]. They may get a special attack, ranging from anything between venomous stings, poisoned blood, explosive dust clouds, to flame breath. | |
− | If a titan has a venomous attack of some sort, it is randomly generated | + | If a titan has a venomous attack of some sort, it is randomly generated as are the resulting [[symptoms]]. The titan's [[Syndrome#Breath attacks|breath attack]] is also randomly generated, if it has one. Venom attacks come in a variety of forms, from boiling ichor to trailing dust, and the effects can range from mild pain to complete and instantaneous necrosis or paralysis. Some forms of venom can spread from spatters and contact with your dwarves, eventually infecting your entire fort. Decontaminating your soldiers in shallow running water is one way to deal with this problem. Some titans breathe [[fire]] or shoot [[web]] in lieu of any syndrome-bearing attacks. Web-shooters are immune to the effects of webs they, or any other creature, create and will shoot web even at targets they lack a proper path to. Titans based on spiders may be capable of shooting webs in addition to any other special abilities. |
− | Unlike forgotten beasts, the number of titans in a world can be controlled if it is created through the [[advanced world generation]] screen. All are [[building destroyer]]s and are almost entirely [[Trapavoid|immune]] to [[trap]]s (they are {{token|TRAPAVOID}} and {{token|NOSTUN}} but non-webspinners will trigger a trap that has been webbed). They are also [[No Pain|immune to pain]], nausea and fear, and [[No Exert|feel no exertion]]. [[Bridge]]s are also less useful, as they cannot be raised or lowered as long as the beast is standing on (or under) them, preventing the traditional [[magma]] pit | + | Unlike forgotten beasts, the number of titans in a world can be controlled if it is created through the [[advanced world generation]] screen. All are [[building destroyer]]s, and are almost entirely [[Trapavoid|immune]] to [[trap]]s (they are {{token|TRAPAVOID}} and {{token|NOSTUN}} but non-webspinners will trigger a trap that has been webbed). They are also [[No Pain|immune to pain]], nausea and fear, and [[No Exert|feel no exertion]]. [[Bridge]]s are also less useful, as they cannot be raised or lowered as long as the beast is standing on (or under) them, preventing the traditional [[magma]] pit / [[dwarven atom smasher]] designs from working. Unlike forgotten beasts, titans possess unique titles depending of the biome they inhabit - titans living in marshes will be known as marsh titans, titans living in savannas may be known as savanna titans, etc. |
− | The | + | The description of some titans are also affected by the alignment of the biome from which come from, possibly most notable with the recorded examples of titans from good-aligned biomes having descriptions ending with "It emanates an aura of giving and kindness". |
== Death and application == | == Death and application == | ||
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Due to arriving from the surface, [[cave-in]] traps may not be as efficient against a titan as they are against forgotten beasts unless the player deliberately allows them to enter the fortress. They'll be killed by dropping either natural or constructed walls or floors on them. It is also possible to capture some titans in cage traps by using [[giant cave spider]] webs (or similar). Titans possess a [[pet]] value of 2000, but they cannot be [[Animal trainer|tamed]] due to lacking the necessary tokens. | Due to arriving from the surface, [[cave-in]] traps may not be as efficient against a titan as they are against forgotten beasts unless the player deliberately allows them to enter the fortress. They'll be killed by dropping either natural or constructed walls or floors on them. It is also possible to capture some titans in cage traps by using [[giant cave spider]] webs (or similar). Titans possess a [[pet]] value of 2000, but they cannot be [[Animal trainer|tamed]] due to lacking the necessary tokens. | ||
− | You can prevent titans from appearing by editing [[d_init.txt]] to change [INVADERS:YES] to [INVADERS:NO], though that will also prevent [[ambush]]es and [[siege]]s | + | You can prevent titans from appearing by editing [[d_init.txt]] to change [INVADERS:YES] to [INVADERS:NO], though that will also prevent [[ambush]]es and [[siege]]s. |
== Titan Threat Analysis== | == Titan Threat Analysis== | ||
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'''Material Composition''' | '''Material Composition''' | ||
− | *''Water, Grime, Filth, Salt, Steam, Smoke, Snow'': Liquids, | + | *''Water, Grime, Filth, Salt, Steam, Smoke, Snow'': Liquids, gasses, and powders are incredibly fragile, and most of them don't do any damage either. In fact, they usually die to [[Cat|kittens]] playfully scratching them or babies punching them. Unless paired with a dangerous attack method, these should not be a threat at all. |
*''Fire'': While very fragile, [[fire]] is incredibly !![[fun]]!!. This type of titan will usually stay at the edge of the map and may burn large parts of the grasslands when it first enters. Engagement should be avoided if it does not path to your fortress (and into a trap) as it could cause casualties with fire spread, contact, and fireballs (passive ability). Dropping an unarmed [[goblin]] or two (or a ceiling) on top of it should kill it as it will die as easily as any other gas beast. Upon death, titans made of fire tend to explode in a large fireball which will kill all units within range, so keep your melee fighters away! | *''Fire'': While very fragile, [[fire]] is incredibly !![[fun]]!!. This type of titan will usually stay at the edge of the map and may burn large parts of the grasslands when it first enters. Engagement should be avoided if it does not path to your fortress (and into a trap) as it could cause casualties with fire spread, contact, and fireballs (passive ability). Dropping an unarmed [[goblin]] or two (or a ceiling) on top of it should kill it as it will die as easily as any other gas beast. Upon death, titans made of fire tend to explode in a large fireball which will kill all units within range, so keep your melee fighters away! | ||
− | *''Flesh'': Most | + | *''Flesh'': Most forgotten beasts are fleshy. It's about the standard level of threat for a titan. Invertebrates are generally more fragile than vertebrates due to lack of bones, so it's easier to damage the brain or mangle their body parts. |
*''Rock or Mineral'': Quite difficult, but not unbeatable. Can be damaged with metallic weapons. Beasts may be made of native copper or silver ore; see below for those. | *''Rock or Mineral'': Quite difficult, but not unbeatable. Can be damaged with metallic weapons. Beasts may be made of native copper or silver ore; see below for those. | ||
*''Glass or Gem'': They are generally pretty tough, though not quite as much as being made of diamond might imply. If you have poorly equipped dwarves, military action is not advised. | *''Glass or Gem'': They are generally pretty tough, though not quite as much as being made of diamond might imply. If you have poorly equipped dwarves, military action is not advised. | ||
− | *''Non-weapon grade metal'': Similar to rock titans. Most weapons-grade metal can damage it | + | *''Non-weapon grade metal'': Similar to rock titans. Most weapons-grade metal can damage it. |
*''Copper/Silver'': If you've got a good military and weapons as good as bronze, it should at least be beatable. Don't expect an easy fight by any means, however. | *''Copper/Silver'': If you've got a good military and weapons as good as bronze, it should at least be beatable. Don't expect an easy fight by any means, however. | ||
− | *''Bronze'': If you have encountered a bronze colossus before, this beast should be comparable in how dangerous it is. Whether it is more or less dangerous will depend on various features such as | + | *''Bronze'': If you have encountered a bronze colossus before, this beast should be comparable in how dangerous it is. Whether it is more or less dangerous will depend on various features such as size, body type, whether it can fly, material emissions and whatever syndromes it may possess. |
*''Iron'': Are you having [[fun]] yet? Do not send anything against it that has less than steel weapons; it will be pointless. [[Magma]] also does nothing against these. | *''Iron'': Are you having [[fun]] yet? Do not send anything against it that has less than steel weapons; it will be pointless. [[Magma]] also does nothing against these. | ||
− | *''Steel'': While exceedingly rare, these are fortress-ending threats on the level of [[HFS]] | + | *''Steel'': While exceedingly rare, these are fortress-ending threats on the level of [[HFS]]. These can be beaten only with cave-in traps, falling traps, obsidian/ice traps or adamantine weapons. Be sure to post <s>how your fortress ended horribly</s> the epic story of your struggle with it on the Bay12 forums! |
'''Body Shape''' | '''Body Shape''' | ||
− | *''Blob'': Depends on material - fleshy blobs having only a single body part | + | *''Blob'': Depends on material - fleshy blobs having only a single body part. All attacks will target it, causing it to accumulate damage rapidly until it explodes into gore.{{verify}} Has only a blunt push attack, which at a titan's size is deadly. However, ''inorganic'' blobs are a whole other story, and ''metal'' blobs are a sign that the game hates your guts. |
− | *''Quadruped, Humanoid'': | + | *''Quadruped, Humanoid'': about the average for titan. Try and use cutting weapons to cripple them. Or spears. |
*''Insect, Spider'': Obnoxious because of the large number of redundant limbs. The large majority of spiders (not "tarantulas", apparently) will be guaranteed to have a webbing attack and should thus be treated with extreme care. | *''Insect, Spider'': Obnoxious because of the large number of redundant limbs. The large majority of spiders (not "tarantulas", apparently) will be guaranteed to have a webbing attack and should thus be treated with extreme care. | ||
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'''Special attack''' | '''Special attack''' | ||
− | *''None'': Consider yourself lucky—most forgotten beasts have some kind of [[syndrome]]-based effect. However, certain kinds of beasts have inherent abilities, like | + | *''None'': Consider yourself lucky—most forgotten beasts have some kind of [[syndrome]]-based effect. However, certain kinds of beasts have inherent abilities, like fire balls for a beast composed of fire, or webs for a spider-based beast. |
− | *''Noxious Secretions'': Every single part of the creature's body is covered in extract. If it's in liquid or solid form | + | *''Noxious Secretions'': Every single part of the creature's body is covered in extract. If it's in liquid or solid form and any of your dwarves touch this extract, they will receive the syndrome effects. Usually not a threat since dwarves are often well clothed, your military even more so. If the secretions are in gas form, treat the titan as if it has a toxic breath attack. Note that, unlike other attacks, gaseous noxious secretions are effective even if the beast is caged. |
*''Hunger for warm blood'': When the creature stabs the opponent, some blood will be drawn. Additionally, its ability to detect any creature with blood will let it "see" dwarves through walls and other solid objects. | *''Hunger for warm blood'': When the creature stabs the opponent, some blood will be drawn. Additionally, its ability to detect any creature with blood will let it "see" dwarves through walls and other solid objects. | ||
*''Poisonous bite or sting'': Not dangerous by titan standards. | *''Poisonous bite or sting'': Not dangerous by titan standards. | ||
*''Spitting glob'': Generally not dangerous, unless you forgot shields and shield use on your military for some reason. | *''Spitting glob'': Generally not dangerous, unless you forgot shields and shield use on your military for some reason. | ||
− | *''Fire breath'': By itself not threatening if you have shields and decent shield skill. However, [[fun]] is always where fire is — a burst of flame is quite likely to start a wildfire | + | *''Fire breath'': By itself not threatening if you have shields and decent shield skill. However, [[fun]] is always where fire is — a burst of flame is quite likely to start a wildfire. |
− | *''Toxic blood, vapor, or gas'': Threat depends | + | *''Toxic blood, vapor, or gas'': Threat depends of the syndrome's effects. Can be harmless or kill your entire military. You may want to sacrifice something for seeing what the titan extract does. |
*''Webs'': Webs are incredibly deadly in melee, but do not help much in range. It will slaughter your whole melee squad with incredible ease, but not your ranged squad as long as the ranged squad is out of reach. Engage it with marksdwarves or kill it with a cunning trap. | *''Webs'': Webs are incredibly deadly in melee, but do not help much in range. It will slaughter your whole melee squad with incredible ease, but not your ranged squad as long as the ranged squad is out of reach. Engage it with marksdwarves or kill it with a cunning trap. | ||
*''Deadly dust'': Possibly the most [[fun]] attack a titan can come with. Deadly dust acts like [[cave-in]] dust with syndromes. Dust coming from all directions (as opposed to a breath attack) is even more fun. If the material of the titan is weak (like flesh), or if it has articulations or organs to be damaged, it will harm itself with its own deadly dust. However if it is made of stronger material, it will be immune to this effect. Deadly dust is generally a very effective defense against melee and marksdwarves, but is a liability if the titan is fleshy and not a blob. | *''Deadly dust'': Possibly the most [[fun]] attack a titan can come with. Deadly dust acts like [[cave-in]] dust with syndromes. Dust coming from all directions (as opposed to a breath attack) is even more fun. If the material of the titan is weak (like flesh), or if it has articulations or organs to be damaged, it will harm itself with its own deadly dust. However if it is made of stronger material, it will be immune to this effect. Deadly dust is generally a very effective defense against melee and marksdwarves, but is a liability if the titan is fleshy and not a blob. | ||
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==Adventure Mode== | ==Adventure Mode== | ||
− | Titans can be encountered in [[adventure mode]] and are considered "beasts" for the purposes of asking about troubles. They are common targets for | + | Titans can be encountered in [[adventure mode]] and are considered "beasts" for the purposes of asking about troubles. They are common targets for quests and reside in [[shrine]]s. |
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− | + | Titans are relatively easy to defeat in adventure mode, at least as far as supernatural creatures go. Though they are gigantic, they have two major weaknesses: they are unintelligent, and so possess no observer skill; and they live in shrines, surrounded by pillars, which make excellent cover for a stealthed adventurer. It is therefore quite possible to sneak up behind a titan and slay it, without it ever noticing that you're there. | |
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− | + | This strategy should not be attempted on titans which are naturally without eyes, or which possess a hunger for warm blood, as these have omnidirectional {{token|EXTRAVISION}}. | |
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{{Creatures}} | {{Creatures}} | ||
{{Category|Building destroyer}} | {{Category|Building destroyer}} | ||
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{{Category|Trapavoid}} | {{Category|Trapavoid}} | ||
{{Category|Webs}} | {{Category|Webs}} | ||
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